Posted 11 March 2012 - 09:46 AM
- Emerald Hunter
-
-
Posts:
831
-
Joined:
11-October 10
-
Gender:Male
-
Location:Brasil
-
Project:Sonic Classic Heroes; Sonic 2 Special Stage Editor; Sonic 3&K Heroes (on hold)
-
Wiki edits:12

31
ValleyBell, on 11 March 2012 - 07:33 AM, said:
So if you want to convert between the two games, you need to multiply or divide modsteps (coord. flag F0, fourth parameter) by modspeed (second parameter) to convert S1->S3K or S3K->S1, respectively.
Hm. Somehow, when I made my tool; this is probably why some songs (e.g., Star Light zone) sound wrong in. Nice work!
Posted 06 April 2015 - 06:42 AM
-
Posts:
204
-
Joined:
08-September 10
-
Gender:Male
-
Project:researching SMPS sound drivers
-
Wiki edits:10

00
Finally an update ... it's about time, isn't it?
Download
Update list:
- support for S3 instrument bank (If used, it will patch the resulting SMPS files to only contain the required instruments.)
- various fixes, improving Trs->S1 and Tra->S1 conversions (especially tempo commands were handled incorrectly)
- Sonic 2 support (uncompressed only)
- support for OutRunners (reading only, it can't create .ors files)
- You can enbale warnings about DAC sounds and PSG instruments that lack an entry in the mapping files.