Sonic and Sega Retro Message Board: Sonic Before the Sequel'12 - Released with OST - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 21 Pages +
  • ◄ First
  • 3
  • 4
  • 5
  • 6
  • 7
  • Last ►
    Locked
    Locked Forum

Sonic Before the Sequel'12 - Released with OST

#61 User is offline Mr Lange 

Posted 17 December 2011 - 03:12 PM

  • A wise guy eh. I know how to DEAL with wise guys.
  • Posts: 895
  • Joined: 27-August 10
  • Gender:Male
  • Location:The Land of Waldos
  • Project:Helix, NASF DX, Sonic Overture
  • Wiki edits:1
After lots of digging around I think I found the tile adapt tool, which is also referred to as the slopes tool or tile deformer. This one looks like some kind of updated version, called Batch Image Deformer. Its still years old but I'm going to have fun with it lol.
Damizean's Batch Image Deformer

#62 User is online LakeFeperd 

Posted 18 December 2011 - 07:13 AM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
@The Shad
I just forgot to add an explanation to this in the manual
if you got more than 0 time points you get the good ending, you stat with 3400 and the deplete 1 each 2 seconds
the counter only works in levels and bosses

#63 User is offline The Shad 

Posted 18 December 2011 - 10:34 AM

  • ↑ & ↓ & ↻
  • Posts: 3052
  • Joined: 04-September 06
  • Gender:Male
  • Wiki edits:83
So you have 68 minutes to beat the game?

#64 User is offline dsrb 

Posted 18 December 2011 - 12:00 PM

  • Posts: 3150
  • Joined: 10-June 09
  • Gender:Male
  • Wiki edits:196
Well, there are 60 seconds in a minute, not 100, so no; the actual figure is 113 1/3 minutes.

#65 User is online LakeFeperd 

Posted 18 December 2011 - 03:03 PM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
well, at least, I think, there is no need to speedrun the game to get the good ending.
while it was in beta test state I asked the beta testers to tell me the number they got in the last screen so I could set the initial number of time points in a way the most average player could get the good ending on the first try
I just happened to forget there is people that like to expore the levels...
And if you got the bad ending... I really recomend to play it again, there is tons of different routes to take and Sunset Star Act2 A and B to explore (yeah, that part with the cars, it's avoidable, just keep on the upper route in Sunset Star act 1) and also, you will unlock the level select and the boss rush mode

#66 User is offline Namo 

Posted 18 December 2011 - 04:19 PM

  • take a screenshot of your heart
  • Posts: 2912
  • Joined: 02-August 09
  • Gender:Male
  • Project:dynamicite.org
If I could make a suggestion, could you possibly make it easier to get into special stage rings? There's no time to react at all when they appear, and it also doesn't help that control is ripped from you the moment you touch the end sign post. In the original game, after you touched the end sign post you could turn around and hop into the ring if you wanted.

#67 User is offline The Shad 

Posted 18 December 2011 - 06:59 PM

  • ↑ & ↓ & ↻
  • Posts: 3052
  • Joined: 04-September 06
  • Gender:Male
  • Wiki edits:83

View Postdsrb, on 18 December 2011 - 12:00 PM, said:

Well, there are 60 seconds in a minute, not 100, so no; the actual figure is 113 1/3 minutes.

Wow, did I fail at time that badly

#68 User is offline Arctides 

Posted 19 December 2011 - 02:00 AM

  • I am a bloated bag of hate.
  • Posts: 1280
  • Joined: 21-March 04
  • Gender:Male
  • Location:Atlanta, Georgia
  • Wiki edits:2
I beat it in less than two hours, and thoroughly enjoyed the entire experience.

The only issue I had with it was that some of the enemy and boss sprites looked... bad. But that's pretty trivial, since I had a blast with the game otherwise.

#69 User is offline Falk 

Posted 19 December 2011 - 06:02 AM

  • Posts: 1419
  • Joined: 03-October 11

View PostThe Shad, on 18 December 2011 - 06:59 PM, said:

View Postdsrb, on 18 December 2011 - 12:00 PM, said:

Well, there are 60 seconds in a minute, not 100, so no; the actual figure is 113 1/3 minutes.

Wow, did I fail at time that badly


I was taking a conducting class (as in, conducting for orchestra/ensembles, with a baton and stuff) and the professor said "Before you start, if you need a reference for tempo, look at the seconds hand on a clock or wristwatch" since starting too fast or too slow would screw up the performance. A classmate asked "How many BPM is the seconds hand?"

</~OffTopic~>
This post has been edited by Falk: 19 December 2011 - 06:02 AM

#70 User is online LakeFeperd 

Posted 19 December 2011 - 09:50 AM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
@Namo
I know about that and I'm taking all of this feedback to future projects, I really don't want to do a new version of the game.
and I didnt had plans to include spcial stages in the early concepts of sonic BTS, that's why they ended up like that and I tried my best to don't make them a filler and instead make something cool.

@Arctides
yeah, I know...
as you can see, I get better and better the more a work on this, if you take a look at the later and the earlier bosses in the game, you will notice a big difference

@Falk
:v:

#71 User is offline Blivsey 

Posted 21 December 2011 - 04:33 PM

  • Charismatic Sonicaholic
  • Posts: 591
  • Joined: 20-September 11
  • Gender:Male
  • Location:Ioway
  • Project:Throwing my support behind others' projects (aka none)
Loving this so much, but I'm seeing a few fixes that could be made.
  • Perhaps make it easier to escape the traffic in Sunset Star.
  • Why is there no countdown when you're drowning? Not everyone plays with the sound on, and it's a series trademark regardless.
  • Those Ryuturtles in Lost Levels Zone are my bane. They Hadoken the moment they spawn, and it's always right in my way.
  • The timer keeps going for a few seconds after you hit the signpost. Also, if you jump over the post and hit it from the other side, Sonic decides to put MJ to shame.

By the way.

Posted Image

um

#72 User is offline Aerosol 

Posted 21 December 2011 - 05:21 PM

  • FML and FU2
  • Posts: 7627
  • Joined: 27-April 08
  • Gender:Male
  • Location:Not where I want to be.
  • Project:Sonic (?): Coming summer of 2055...?
I haven't looked through the rest of this topic but sound effects aren't playing right for me. They play for a split second then stop.

#73 User is online LakeFeperd 

Posted 21 December 2011 - 05:59 PM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
@AerosolSP
wierd... is the music working?
anyway, try pressing F8, go to "options" and then check if one of those options is disabled and activate then.
the wierd thing is that the music plays in the same way as the sound effects, that means if you disable the sound effects, the music also stops

@Blivsey
well, thanks for the feedback
  • umm... I think the problem is not the difficulty escaping the traffic but when you hit the cars you get throwed away in a way you cant get back to get the rings
  • kinda... forgot to add it... :ohdear:
  • umm... I did already know that
  • really? I didnt noticed the timer, nice catch. =P

and...
wow, how did that happened? I'm sure I tested this level a lot of times

#74 User is offline Aerosol 

Posted 21 December 2011 - 07:27 PM

  • FML and FU2
  • Posts: 7627
  • Joined: 27-April 08
  • Gender:Male
  • Location:Not where I want to be.
  • Project:Sonic (?): Coming summer of 2055...?
I just tried it again and the sound effects play fine. Only the second time I tried it, I didn't alt+enter the window for fullscreen. That might be screwing up the audio somehow.

'preciate the quick response chap.

#75 User is offline Blivsey 

Posted 21 December 2011 - 08:39 PM

  • Charismatic Sonicaholic
  • Posts: 591
  • Joined: 20-September 11
  • Gender:Male
  • Location:Ioway
  • Project:Throwing my support behind others' projects (aka none)
This game shall not escape the wide world of speedrunning :colbert:

Posted Image

When you know where to jump, you can really cut down a time. I've done a little better, but I'll settle for this.

  • 21 Pages +
  • ◄ First
  • 3
  • 4
  • 5
  • 6
  • 7
  • Last ►
    Locked
    Locked Forum

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users