Sonic and Sega Retro Message Board: Sonic Before the Sequel'12 - Released with OST - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 21 Pages +
  • ◄ First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last ►
    Locked
    Locked Forum

Sonic Before the Sequel'12 - Released with OST

#46 User is offline LakeFeperd 

Posted 16 December 2011 - 03:12 PM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
so... as I posted at Sfghq
here is a Soundtrack list and as you can see, there is a lot of kirby music on it

Spoiler

This post has been edited by LakeFeperd: 16 December 2011 - 03:14 PM

#47 User is offline Sparks 

Posted 16 December 2011 - 03:25 PM

  • Posts: 2559
  • Joined: 27-June 05
  • Gender:Male
  • Project:Gold's Curse
  • Wiki edits:21

View PostLakeFeperd, on 16 December 2011 - 07:52 AM, said:

@Sparks
I was sure the sections I made to teach the player how they worked did their job

Red orb makes you more heavy, Green orb makes you more light, Cyan orbs reverse your weight

I meant the spazzing orbs that have badniks flying around them that suck you in. The fans seemed to act like they did something similar sometimes.

#48 User is offline Azu 

Posted 16 December 2011 - 03:36 PM

  • I must be stupid.
  • Posts: 1463
  • Joined: 23-February 08
  • Gender:Male
  • Location:Home
I suggest saving be done at the start of each act. Other than that, I love the game.

#49 User is offline Billy 

Posted 16 December 2011 - 04:35 PM

  • RIP Oderus Urungus
  • Posts: 1708
  • Joined: 24-June 05
  • Gender:Male
  • Location:Colorado, USA
  • Project:retrooftheweek.net - Give it a visit and tell me what you think!
  • Wiki edits:15
Bug report time!
Posted Image
I jumped over this box and got stuck. Tails was bouncing up and down and I was unable to move at all.

#50 User is offline LakeFeperd 

Posted 16 December 2011 - 04:51 PM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
@Billy
usually when this happened with me I was able to, at least, spin dash
also didnt know it also happens there

@Sparks
oh... yeah...
they just make you go upward

#51 User is offline Kampfer 

Posted 16 December 2011 - 05:04 PM

  • Posts: 1606
  • Joined: 30-November 03
  • Gender:Male
Yeah, the Tails box glitch Billy posted actually happened to me too. I think that was the only major bug I encountered.

#52 User is offline Spanner 

Posted 17 December 2011 - 07:48 AM

  • Not much I can do on here nowadays...
  • Posts: 2873
  • Joined: 02-June 07
  • Gender:Male
  • Location:United Kingdom
  • Project:Sonic the Hedgehog Hacking Contest, Other Stuff
  • Wiki edits:2,193
Tried to play this at SAGE but I got this error. Unfortunately, it still exists. This error comes up after you are finished with selecting your options.
Posted Image

#53 User is offline LakeFeperd 

Posted 17 December 2011 - 07:52 AM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
@SOTI
turn the cutscenes option to NO
this is also explained in the manual that came with the game
there is maybe something wrong with flash or Active X in your PC

#54 User is offline Spanner 

Posted 17 December 2011 - 07:56 AM

  • Not much I can do on here nowadays...
  • Posts: 2873
  • Joined: 02-June 07
  • Gender:Male
  • Location:United Kingdom
  • Project:Sonic the Hedgehog Hacking Contest, Other Stuff
  • Wiki edits:2,193
Just disabled the cutscenes before I got your post. I'll look at Flash later. Thanks anyway.

#55 User is offline Mr Lange 

Posted 17 December 2011 - 08:18 AM

  • A wise guy eh. I know how to DEAL with wise guys.
  • Posts: 895
  • Joined: 27-August 10
  • Gender:Male
  • Location:The Land of Waldos
  • Project:Helix, NASF DX, Sonic Overture
  • Wiki edits:1
I just beat the game, loved every second of it... well maybe not the "GET THE STARS" part. It was not fitting for a Sonic game, but at least it was believable in the sense that if Sonic Team back then actually added something like that, it would be exactly the way you made it.
I got the bland ending. I'm stumped on how to get the better ending, the special stages only give extra lives so I don't know what I'm supposed to be doing or looking for.

I do have a question. It looks like some of the level art is custom, including quarter pipe slopes. If you made those, how did you do it? Its some kind of exponential skewing thing and not just a simple bending. Did you use some kind of unique graphics tool?

Also I found a couple glitches, maybe.

This was right before a checkpoint, with the couple of spike pits under falling rocks.
Posted Image

And I don't remember where this is exactly, but its below a long drop and is a long bed of spikes.
Posted Image

Are these accidents or were you just feeling merciful?

#56 User is offline LakeFeperd 

Posted 17 December 2011 - 08:34 AM

  • Posts: 205
  • Joined: 16-January 11
  • Gender:Male
  • Project:Spark the electric jester
hmm... I'm still a trial member and I'm running out of posts here =(


@Mr Lange
I really thought I've already fixed those
anyway

for the quarter pipe slopes, I used an tool called Tile adapt tool that I've found on sfghq, I think
I don't remember who is the autor and I didnt find a download link
EDIT: try searching for it, if you don't find, I can upload it for you

also, if you got more than 0 time points at the last screen that means you got the good ending
and the good ending unlocks the menus with the level select and the boss rush mode, that also leads you to the 3th ending =P
This post has been edited by LakeFeperd: 17 December 2011 - 08:37 AM

#57 User is offline The Shad 

Posted 17 December 2011 - 09:52 AM

  • ↑ & ↓ & ↻
  • Posts: 3052
  • Joined: 04-September 06
  • Gender:Male
  • Wiki edits:83

View PostLakeFeperd, on 17 December 2011 - 08:34 AM, said:

hmm... I'm still a trial member and I'm running out of posts here =(


@Mr Lange
I really thought I've already fixed those
anyway

for the quarter pipe slopes, I used an tool called Tile adapt tool that I've found on sfghq, I think
I don't remember who is the autor and I didnt find a download link
EDIT: try searching for it, if you don't find, I can upload it for you

also, if you got more than 0 time points at the last screen that means you got the good ending
and the good ending unlocks the menus with the level select and the boss rush mode, that also leads you to the 3th ending =P

I got minus 900 lol What exactly determines the time points? How long you take to play the game?

#58 User is offline Cstyler 

Posted 17 December 2011 - 10:26 AM

  • sienduk
  • Posts: 18
  • Joined: 10-February 08
  • Gender:Male
Is there any chance to play it with gamepad? My fingers became dumb after 30 minutes of playing with keyboard. :V

#59 User is offline Kampfer 

Posted 17 December 2011 - 11:53 AM

  • Posts: 1606
  • Joined: 30-November 03
  • Gender:Male

View PostCstyler, on 17 December 2011 - 10:26 AM, said:

Is there any chance to play it with gamepad? My fingers became dumb after 30 minutes of playing with keyboard. :V


Try Xpadder. It can make gamepad presses translate to keyboard strokes. Also useful those other games too that don't give a good game pad option.

#60 User is offline dsrb 

Posted 17 December 2011 - 01:43 PM

  • Posts: 3150
  • Joined: 10-June 09
  • Gender:Male
  • Wiki edits:196

View PostKampfer, on 17 December 2011 - 11:53 AM, said:

View PostCstyler, on 17 December 2011 - 10:26 AM, said:

Is there any chance to play it with gamepad? My fingers became dumb after 30 minutes of playing with keyboard. :V
Try Xpadder. It can make gamepad presses translate to keyboard strokes. Also useful those other games too that don't give a good game pad option.

Obligatory ‘or Joy2Key’ post

  • 21 Pages +
  • ◄ First
  • 2
  • 3
  • 4
  • 5
  • 6
  • Last ►
    Locked
    Locked Forum

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users