Sonic Before the Sequel'12 - Released with OST
#271
Posted 14 August 2012 - 06:46 AM
#272
Posted 14 August 2012 - 10:16 AM
#273
Posted 14 August 2012 - 12:40 PM

Yeah I was pretty stoked when I saw this in my inbox. I crossed out his email because I don't think it would be good to throw out his email to the internet like that.
I'm sure I can speak for the four us on this project that the guy who inspired us so much in our music, that he praised our work, is probably one of the best feelings as an artist. All I can do now is kick even more ass on After the Sequel and hope for the best =)
#274
Posted 14 August 2012 - 12:57 PM
KgZ, on 14 August 2012 - 12:40 PM, said:

Yeah I was pretty stoked when I saw this in my inbox. I crossed out his email because I don't think it would be good to throw out his email to the internet like that.
I'm sure I can speak for the four us on this project that the guy who inspired us so much in our music, that he praised our work, is probably one of the best feelings as an artist. All I can do now is kick even more ass on After the Sequel and hope for the best =)
That is freaking outstanding.
And well deserved! All of you guys really outdid yourselves with this soundtrack. When the composer of one of the most recognized game franchises out there takes notice, you're definitely doing something right
#275
Posted 14 August 2012 - 10:25 PM
KgZ, on 14 August 2012 - 12:40 PM, said:

Yeah I was pretty stoked when I saw this in my inbox. I crossed out his email because I don't think it would be good to throw out his email to the internet like that.
I'm sure I can speak for the four us on this project that the guy who inspired us so much in our music, that he praised our work, is probably one of the best feelings as an artist. All I can do now is kick even more ass on After the Sequel and hope for the best =)
No friggin' way. You guys should feel proud. You did a bang up job with the soundtrack and I'll be jammin' for a good time to come.
Just finished up my second playthrough now with some of the lovely music. Though some of the sheen wore off after the first run I gotta say I had a ton of fun. Same flaws still apply from my essay before minus the music, though some of the visual work was improved.
You heard Jun though, keep it up. I can't wait to hear what you come up with with AtS.
#276
Posted 15 August 2012 - 05:29 PM
#277
Posted 16 August 2012 - 12:23 AM
I love this game a lot, and I really want to see the rest of the new soundtrack and how they match up to their respective levels. Could you please look at the coding for the air bubbles and see why it won't let me pick them up? If not, do you have some sort of cheat I can use to skip this level and keep going? I've beaten it once before on the original version of the game, so I wouldn't really consider this cheating. I don't know why I didn't have this issue with the old version.
If you still want to see how bad this problem is, YouTube is processing my video right now. However, it says that my 3:00 video will take another hour to upload (what the hell?!), so I'll just come back and edit in the video when it's done.
EDIT: Finished Processing. Here's the video.
#278
Posted 16 August 2012 - 12:29 AM
#279
Posted 16 August 2012 - 07:26 PM
not really =/
sonic worlds itself want really made for a wide screen. you can still do it, but there is a lot to fix.
@Kharen
well, yeah, you can skip the level by pressing U on the keyboard, but this glitch was really unexpected.
I thought I've fixed it, and I also thought I've fixed the one with the bubles...
but no, I'm not going to release another build, I would feel very irresponsible if I did it.
sory for that
#280
Posted 16 August 2012 - 08:38 PM
LakeFeperd, on 16 August 2012 - 07:26 PM, said:
well, yeah, you can skip the level by pressing U on the keyboard, but this glitch was really unexpected.
I thought I've fixed it, and I also thought I've fixed the one with the bubles...
but no, I'm not going to release another build, I would feel very irresponsible if I did it.
sory for that
Irresponsible is leaving your game with a glitch that can completely ruin it for people.
That said, I understand where you're coming from, you can't stay on BTF forever. Maybe it's something you can look into later once you've finished with ATF and taken a break. If not, it's your decision ultimately.
Though, now that I know about U, I can skip that zone because it's probably my least favorite out of what is an otherwise amazing fangame :P
#281
Posted 17 August 2012 - 12:47 AM
#282
Posted 12 September 2012 - 07:13 PM
#283
Posted 20 September 2012 - 08:55 PM
Also the soundtrack is awesome, great work to everyone involved, I've listened to it countless times.
#284
Posted 20 September 2012 - 10:31 PM
#285
Posted 21 September 2012 - 01:50 AM
Kharen, on 16 August 2012 - 12:23 AM, said:
I love this game a lot, and I really want to see the rest of the new soundtrack and how they match up to their respective levels. Could you please look at the coding for the air bubbles and see why it won't let me pick them up? If not, do you have some sort of cheat I can use to skip this level and keep going? I've beaten it once before on the original version of the game, so I wouldn't really consider this cheating. I don't know why I didn't have this issue with the old version.
If you still want to see how bad this problem is, YouTube is processing my video right now. However, it says that my 3:00 video will take another hour to upload (what the hell?!), so I'll just come back and edit in the video when it's done.
EDIT: Finished Processing. Here's the video.
Well, this may be a month late, but the level is actually beatable legitimately, you just have to be really really quick. I can't remember exactly how I did it, but I think I just didn't wait at all on that level and went up to the next one above it to get the bubble there.
One way or another, I was able to beat it legitimately, and I'm not that good of a player :P

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