Posted 21 March 2013 - 08:39 AM
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It's been shown that if you actually slow down the game to an almost unplayable framerate(1-2 fps), the hub world music actually transitions smoothly(yes, it cross-fades the volume from one song to the other, which would explain why both hub songs are loading and play together!). One could only but wonder what the hell is going on in that sound engine. Seems to be a timing issue I guess?
This post has been edited by Dario FF: 21 March 2013 - 08:39 AM
Posted 21 March 2013 - 09:46 AM
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Makes me wonder why they didn't just go with Wwise. I mean, ASRT did. Granted that's really Sumo Digital and 5 years later.
Posted 08 June 2013 - 10:59 AM
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Is it ok if I bump this thread? I made some custom Steam grid banners for Sonic GMI and Sonic Generations if anyway wants them. They're very simplistic.
Link here.
Posted 08 June 2013 - 03:37 PM
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riomhaire, on 08 June 2013 - 10:59 AM, said:
Is it ok if I bump this thread? I made some custom Steam grid banners for Sonic GMI and Sonic Generations if anyway wants them. They're very simplistic.
Link here.
We have this one already if you want, overlaying the little "Mod" banner on it might be better.
The font is more styled like the game itself, so it kinda fits.
This post has been edited by Dario FF: 08 June 2013 - 03:39 PM
Posted 29 July 2013 - 01:09 PM
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Any help? The game ran fine with no mods and with FxPipeline, but after trying to install the Unleashed Project, any .exe I try to run gives me this.
I DID just install new drivers, but going into the configuration tool and changing settings does nothing.
This post has been edited by JaredAFX: 29 July 2013 - 01:10 PM
Posted 29 July 2013 - 01:14 PM
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Go into where Sonic Generations is and delete the .cfg files, run the configuration again, and reset everything to your desired settings, that usually fixes it for me.
(AudioConfig, DefaultInput, GraphicsConfig, and StatsConfig)
I usually have the same problem whenever switching monitors.
This post has been edited by 1stKirbyever: 29 July 2013 - 01:15 PM
Posted 29 July 2013 - 01:21 PM
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1stKirbyever, on 29 July 2013 - 01:14 PM, said:
Go into where Sonic Generations is and delete the .cfg files, run the configuration again, and reset everything to your desired settings, that usually fixes it for me.
(AudioConfig, DefaultInput, GraphicsConfig, and StatsConfig)
I usually have the same problem whenever switching monitors.
Huh. It works now. Thanks a ton. This computer is literally a day old and I don't want problems like this yet :P
Posted 29 July 2013 - 01:33 PM
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Might as well note that I pushed a patch to the FxPipeline shaders problem that fixes the blurring issue on Radeon HD 7000 series. I'm not aware if it fixes the problem on the Intel HD cards though.
You can download v0.1.3 by selecting the FxPipeline Shaders mod and click the "Download Update" button.
Apparently though Windows can do a cache of the file based on the FTP URL even when I explicitly set it to not do that, so if it refuses to update for you, clearing the Internet Explorer cache does the trick. I blame this on being my first time coding something like that though, so I'm sorry for the problem.
This post has been edited by Dario FF: 29 July 2013 - 02:00 PM
Posted 29 July 2013 - 02:07 PM
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Oh, I'm running Nvidia here. Everything's fine now, and I just played through the Unleashed Project. I'm looking forward to messing around with it some more.
Posted 31 July 2013 - 04:13 AM
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Dario FF, on 29 July 2013 - 01:33 PM, said:
Might as well note that I pushed a patch to the FxPipeline shaders problem that fixes the blurring issue on Radeon HD 7000 series. I'm not aware if it fixes the problem on the Intel HD cards though.
Just tested this on Intel HD3000, and the blurring issue is indeed gone. Thanks!