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Sonic Generations Megathread II WORD ON THE STREET: IT CAN'T BE BEAT

#61 User is offline Tiranno 

Posted 28 October 2011 - 05:09 PM

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Spoiler


#62 User is offline Mykonos 

Posted 28 October 2011 - 05:18 PM

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View PostHinchy, on 28 October 2011 - 05:08 PM, said:

http://www.megaupload.com/?d=1VLIMAV2
Here's my fully-tagged rip V0 rip as promised.

*track list*



Thank you so much Hinchy, you're a total bro. I can now leave this thread until I've finished the game for myself. :thumbsup:

#63 User is offline grap3fruitman 

Posted 28 October 2011 - 05:19 PM

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IGN's review just went up if anyone is interested: http://ps3.ign.com/a.../1211001p1.html

#64 User is offline Hero Of Fate 

Posted 28 October 2011 - 05:20 PM

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I can't believe I'm saying this but, hopefully this weekend comes and goes quickly.

#65 User is offline Sparks 

Posted 28 October 2011 - 05:23 PM

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I'll just put this here...
Spoiler

This post has been edited by Sparks: 28 October 2011 - 05:24 PM

#66 User is offline Master Emerald 

Posted 28 October 2011 - 05:26 PM

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Hinchy, again, you're "wawesome"!

#67 User is offline LordOfSquad 

Posted 28 October 2011 - 05:28 PM

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The way the SHOCKING FINAL VILLAIN is portrayed really makes me think of...

Spoiler


#68 User is offline Chimera 

Posted 28 October 2011 - 05:35 PM

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Why do I feel like that IGN preview was incomplete?

Also, I can see why they thought the Modern Sonic controls were a bit clunky. I can get that; it's an unfortunate "third dimension + speed = ..." formula. And they were right about their preference being the time you were born, since many people just generally hate Modern gameplay even if it actually is good. However, I was born with Adventure 2, the direct middle of the game series, so I can appreciate both classic and modern playstyles. Love it~

One thing that bugs me though; he says you can only listen to City Escape so many times before you want to kill yourself... Erm, well I guess that's a matter of taste... But as background music, he had the orchestrated versions of the HUB levels playing, including... City Escape.

Suddenly it wreaks of hypocrisy in here... Oh if it isn't IGN :specialed:

That said, lol twisting facts to suit opinions ("If you like the modern music... Well, why?" Because it's high paced, fun to listen to, and fits for the levels it's in. Oh look, same as the CLASSIC stages! :|)

#69 User is offline Ceej 

Posted 28 October 2011 - 05:43 PM

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It feels to me that they've taken some of the elements from colors (red rings, cutscene voices and tone) and combined that with the modern DAY stages from Unleashed (which were universally praised) and slipped them in with a classic sonic that while not perfect, does feel right most of the time.

I played the Sonic 4 demo and passed because the physics were so wrong. So far I am having great fun. It's not perfect. There was a part in Chemical Plant Act 2 where I unintentionally fell through the map to my death. Most of my complaints are really minor though. The big thing that IGN touched on is that the switching between classic and modern is jarring enough to affect how you play. If you're not focused you can really zone out and try to homing attack enemies as classic Sonic or press down to duck as modern Sonic.

For the most part I would say that SEGA is finally getting the hang of how a modern Sonic game should play and from the accuracy and inner-jokes on the series to the remixing of the music, the game was treated with the reverence deserved. My bottom line is that if you enjoyed the day stages in unleashed or really liked Colors, you will probably enjoy this game. It's not the longest Sonic game (though I'm currently only at Seaside Hill) but the side characters actually add on to the game for the most part. I also felt that the challenges are great fun, especially if you plan on S Ranking everything (though it feels like that bar is much lower than in the past)

#70 User is offline 0r4ng3 

Posted 28 October 2011 - 05:47 PM

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View PostHinchy, on 28 October 2011 - 05:08 PM, said:



Thanks!

Cataloguing this monstruous list by version is going to be a daunting task. For example: Open Your Heart and Live & Learn seeem to be the SSBB versions but cut to loop, Metal Harbor is obviously the game version, not the album version, because it lacks that awesome rift at the beginning and those are just the most obvious to spot. Who knows about the rest. :psyduck:

#71 User is offline LordOfSquad 

Posted 28 October 2011 - 05:48 PM

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>>mfw chemical plant power sneakers
Posted Image

This OST is absolutely fantastic. I'm only at Chemical Plant, but whenever I hear a song like this remixed so well, it takes me back to when I first heard it. It's like I'm three years old and sitting in my friend's basement playing Sonic 2 for the first time all over again, haha. Bravo.

#72 User is offline muteKi 

Posted 28 October 2011 - 05:50 PM

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View PostCeej, on 28 October 2011 - 05:43 PM, said:

It feels to me that they've taken some of the elements from colors (red rings, cutscene voices and tone) and combined that with the modern DAY stages from Unleashed (which were universally praised) and slipped them in with a classic sonic that while not perfect, does feel right most of the time.



Clearly we read a number of very different reviews and commentaries on the game. FWIW, I maintain that this is one thing Yahtzee nailed on the ball.

#73 User is offline Solaris Paradox 

Posted 28 October 2011 - 05:52 PM

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View PostChimera, on 28 October 2011 - 05:35 PM, said:

One thing that bugs me though; he says you can only listen to City Escape so many times before you want to kill yourself... Erm, well I guess that's a matter of taste... But as background music, he had the orchestrated versions of the HUB levels playing, including... City Escape.


I think it was less a statement that "I hate City Escape" than it was a statement that "Y'know... I really don't like listening to this every time I play this level. And I'm a bit slow, so I haven't discovered Custom Soundtracks yet."

Still, the base point that being able to change stage music is a nice option to have, I agree with.

#74 User is offline KittenBurglar 

Posted 28 October 2011 - 05:53 PM

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IGN:

Quote

Essentially, half the game (classic) is Sonic 4...


Hahaha fuck.
This post has been edited by KittenBurglar: 28 October 2011 - 05:53 PM

#75 User is offline evilhamwizard 

Posted 28 October 2011 - 05:55 PM

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Download the raw AAX files here. (650MB) Make sure you have VGMStream for either Winamp or Foobar2000 to listen.

This should cover all the songs. I noticed that some of the later stages don't have speed up remixes for the 3D stages. I double checked and they don't exist, but I think they used to according to the CSB files.

Right now I'm uploading the entire soundtrack in 320Kbps 48Khz MP3s non tagged. This will come in two parts. I had to cut out the SFX versions of the music though (the whole thing was a little over 1GB, so I made two even parts 500MB), but I doubt you'd care because they sound annoying and are meant for when you speed up using the boost with Modern Sonic

Anyway enjoy.

PS:

Spoiler

This post has been edited by evilhamwizard: 28 October 2011 - 06:03 PM

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