Sonic and Sega Retro Message Board: Naoto Ohshima@SAGE. Interview tonight at 8:45PMEST - Sonic and Sega Retro Message Board

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Naoto Ohshima@SAGE. Interview tonight at 8:45PMEST Get involved

#46 User is offline Hitlersaurus Christ 

Posted 25 September 2011 - 04:39 AM

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"Marry, fuck, kill: Yasuhara, Naka, and Iizuka"

but seriously:

"In the west, Dr. Eggman was renamed Dr. Robotnik, and his character design was changed in media outside of the games. Were you aware of these changes, and if so how did you feel about them?" (this question could also be expanded to the story and setting changes as well, with Mobius and Sonic's origins and whatnot)

"Were the characters Charmy Bee and Amy Rose based on the characters of the same name in the early Sonic manga?" (I know this is obviously the case but I'd love to hear a bit about it)

"Was there ever a solid story-line or chronology for the Sonic games? As an example, was Sonic CD meant to take place between Sonic 1 and Sonic 2?"

You could also ask him about the rumor(?) about him leaving due to a disagreement with Naka over the direction the franchise should go. I'm not sure how to phrase it tastefully though.

Also can someone please post transcripts of the interview so far?
This post has been edited by Hitlersaurus Christ: 25 September 2011 - 04:41 AM

#47 User is offline Keith Stack 

Posted 25 September 2011 - 07:14 AM

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I'd be curious to find out how familiar he is with the various Western interpretations of Sonic (the cartoons and comics), and what he thinks of them.

Does Sonic's design borrow more from Mickey Mouse or Felix the Cat?

Did he ever meet Michael Jackson?

#48 User is offline Yuzoboy 

Posted 25 September 2011 - 07:59 AM

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Question:
Was Masato Nakamura called to do any music for Sonic 3 and if not, why was there a sudden shift in composers involving specifically MJ's production team?

#49 User is offline Hero of Legend 

Posted 25 September 2011 - 08:39 AM

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A sorta off-topic question, but what's he up to at his new company Arzest? He helped with Wii Play: Motion, but what about original games? And any plans for potential Wii U support?

#50 User is offline Sik 

Posted 25 September 2011 - 09:41 AM

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View PostGeneHF, on 24 September 2011 - 11:31 PM, said:

I imagine R2 questions were asked out the ass, so I'll skip that one.
Actually, it did not make its way into the interview, for the record (Puto had asked for it, but there wasn't enough time). So yes, somebody should ask for R2.

So: "In the Sonic CD level list, levels are named R1, R3, R4, etc., but for some reason R2 is missing. Can you tell us any information about what was R2?".

Also: "Can you tell us about any ideas that were planned for Sonic 1 but weren't used? Such as gimmicks, items, enemies, etc." (actually may be a good idea to ask about the S monitor)

#51 User is offline SteelBrush 

Posted 25 September 2011 - 11:16 AM

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Here is the room I am refering to, in the past of Wacky Workbench Zone Act 1 it contains a statue of an Angel which sprouts rings from her hand.

Posted Image


In the bad future the same hidden room contains a Robotnik statue, when you destroy it, spiked bombs fall from the ceiling.

Posted Image

#52 User is offline RGamer2009 

Posted 25 September 2011 - 11:36 AM

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That's actually pretty interesting, Steel!

My Question:

Were Sonic's shoes designed with Michael Jackson in mind?

#53 User is offline Aerosol 

Posted 25 September 2011 - 11:49 AM

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View PostRGamer2009, on 25 September 2011 - 11:36 AM, said:

My Question:

Were Sonic's shoes designed with Michael Jackson in mind?


Don't we already know that this is the case, or am I mistaken?

#54 User is offline Limey Otoko 

Posted 25 September 2011 - 11:59 AM

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View PostRGamer2009, on 25 September 2011 - 11:36 AM, said:

That's actually pretty interesting, Steel!

My Question:

Were Sonic's shoes designed with Michael Jackson in mind?


Obviously I'm not Oshima, but he's clearly stated in previous interviews that Sonic's shoes were inspired by a combination of Michael Jackson's fashion sense and the colours of Santa Claus... -that's the kind of thing you could find with a Google search.
This post has been edited by Limey Otoko: 25 September 2011 - 12:01 PM

#55 User is offline SteelBrush 

Posted 25 September 2011 - 12:02 PM

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I can't post the video as I'm on my phone but if you watch Bad by Micheal Jackson on YT, you will actually see Sonic's shoes.

#56 User is offline RGX 

Posted 25 September 2011 - 12:16 PM

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Question:

Did Ohshima ever have any involvement with the animated segments within Sonic CD, such as the storyboard process and who came up with the idea for animated segments within Sonic CD? Lastly, was there any other unseen cut footage that didn't make it in the game or the later compilation games.

#57 User is offline Dehry 

Posted 25 September 2011 - 02:22 PM

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Were the Sonic CD levels designed to flow into one another/ show time progression? The future version of Quartz Quadrant looks like it leads into Wacky Workbench and that Angel looks like it could belong in the past version of Stardust Speedway.

Why were there volcanoes at the start of Tidal Tempest?
Posted Image

Uploaded with ImageShack.us

#58 User is offline Techokami 

Posted 25 September 2011 - 04:23 PM

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Here is my question for Mr. Naoto Ohshima: Was there really a level that was scrapped early on in development of Sonic CD, and if so, can you please tell us about what the level was like?

#59 User is offline Perfect Chaos Zero 

Posted 25 September 2011 - 04:29 PM

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View PostMad Echidna, on 24 September 2011 - 10:35 PM, said:

This is what happens when interviews are handed by amateurs. It's really a shame you guys didn't have the retro staff handle this.


The way this "came off" kinda bugged me, because it seems almost like a thinly veiled insult. I'm hoping Mad didn't intend it that way, so I'm gonna kinda, try and set things straight here, just so we're all awesome, etc.


#1: First of all Tweaker and co. were a huge part of handling the interview

#2: While in this particular instance things weren't ideally organized, stating that the SAGE staff is automatically amateurs is a rather asinine thing to say. I was not there for the Naooto interview personally, but myself and many people who've worked with SAGE have handled more than a few interviews, quite successfully. I myself ran one of the very first SAGE "celebrity interviews" with Ben Hurst with a great deal of success. That said, no offense, no hard feelings, but "This is what happens when interviews are handled by amateurs" was a pretty rude and insulting thing to throw out there when you don't know the facts.

#3: Retro staff was quite directly involved in the interview. Are they the amateurs then? Of course not.

That said Mad, I'd like to ask you, in a gentlemanly fashion of course, to please refrain from making such crude and unfair statements in the future. Granted, as I said, I myself wasn't involved in this particular event (not saying I could or couldn't of handled it better, I wasn't there so I don't know for sure), but these are still people doing their best and working hard here to bring you something neat. Telling them, "Oh you're amateurs you should have had someone else do it for it" is a pretty dickish thing to say to someone who's been trying to hard to put something like that together. Why would someone EVER try to put in that sort of effort ever again if they're expected to hand it off to someone else as soon as things really get rolling?

Like I said, I'm not upset or saying you're an asshole or anything. Maybe if I wasn't as cool as I am, I might get offended but eh. My point is Mad, your statement could be taken as something quite insulting directed at someone who worked REALLY hard to try and do YOU and the community a favor. While I trust and sincerely hope that it wasn't your intention to come off that way, fact is, that's not really a cool way to act. It would be really awesome if you resumed proper coolness operations in the future, instead of acting in such an uncool manner. No one likes being uncool right?

#60 User is offline sonictopfan 

Posted 25 September 2011 - 04:43 PM

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Posting my last comment as a trial member, I always wanted to ask about Tails' origins, was he really designed before Sonic 2? and how did he change from being Sonic's girlfriend to being his sidekick.

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