Sonic Time Twisted (New Screenshots! 28-04-2015)
#46
Posted 28 February 2014 - 11:52 PM
#47
Posted 01 March 2014 - 03:10 AM
W.A.C., on 28 February 2014 - 11:52 PM, said:
I'm responsible for some of the gamepad code that could be causing this issue, so I'd like to know exactly what you're experiencing so I can try to fix it.
What, precisely, do you mean by input lag? Are buttons being registered a few frames late, or are you just getting lag in general, I.e. slowdown when a controller is connected?
#48
Posted 01 March 2014 - 06:35 AM
Mercury, on 01 March 2014 - 03:10 AM, said:
What, precisely, do you mean by input lag? Are buttons being registered a few frames late, or are you just getting lag in general, I.e. slowdown when a controller is connected?
Buttons being registered late. The game runs at a consistent framerate for me.
#49
Posted 15 March 2014 - 03:01 AM
The only thing that bothered me is that Knuckles's running animation looks absolutely silly. I THINK I get what you guys were going for but...it just looks like he's flailing around like a retard.
The engine itself is pretty impressive stuff. Me likely.
#50
Posted 15 March 2014 - 07:42 PM
Tiller, on 15 March 2014 - 03:01 AM, said:
The only thing that bothered me is that Knuckles's running animation looks absolutely silly. I THINK I get what you guys were going for but...it just looks like he's flailing around like a retard.
The engine itself is pretty impressive stuff. Me likely.
No not really, besides some glitches I am quite pleased with the design of most of the things you mentioned. I'm working on new levels now and won't be revisiting things much. Other people have said they think the Knuckles run is beautiful and called the level design some of the best they've ever seen. Just can't please everyone.
#51
Posted 15 March 2014 - 08:06 PM
#52
Posted 15 March 2014 - 08:08 PM
#53
Posted 15 March 2014 - 08:37 PM
#54
Posted 15 March 2014 - 11:10 PM
#55
Posted 15 March 2014 - 11:39 PM
#56
Posted 18 March 2014 - 12:16 PM
Edit-
It's worth mentioning ControllerMax has zero input lag with a wired connection.
Edit-
[LINK]
Wish I knew about those options sooner. Maybe downloading that update and not modifying settings caused issues? o_O The update came out two days before the demo, so the timing would make sense.
Edit-
After changing those settings, I can no longer detect input lag from any game when playing wirelessly.
#57
Posted 18 March 2014 - 10:47 PM
The important thing is you've found the source of the problem. Hope you enjoy playing the demo now!
#58
Posted 22 March 2014 - 01:23 AM
#59
Posted 23 March 2014 - 06:54 PM
I have been programming the opening cutscene for the game. Here's a screenshot:

Most of the art was done by DerZocker in this shot.
As a team we have outlined what we want to accomplish for SAGExpo 2014 Act 2. If all goes according to plan the demo for SAGExpo includes:
- 2 new acts Drifting Dynamo and Tidal Tubes, a total of 5 acts for the demo
- Special Stages
- Joystick button mapping
- An opening cutscene
If you are interested in following the game's progress consider following me on twitter. I post things on twitter that don't make it on my sites or in forums.
#60
Posted 24 March 2014 - 05:39 AM
Overbound, on 23 March 2014 - 06:54 PM, said:
I have been programming the opening cutscene for the game. Here's a screenshot:

Most of the art was done by DerZocker in this shot.
As a team we have outlined what we want to accomplish for SAGExpo 2014 Act 2. If all goes according to plan the demo for SAGExpo includes:
- 2 new acts Drifting Dynamo and Tidal Tubes, a total of 5 acts for the demo
- Special Stages
- Joystick button mapping
- An opening cutscene
If you are interested in following the game's progress consider following me on twitter. I post things on twitter that don't make it on my sites or in forums.
Wow that looks beautiful! Looking forward to see it in motion!

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