Just finished this game. I was absolutely in love with the level design of the game all the way through. The final build up to Eggman in Machine Mayhem 3 really set the tone for a cool boss stage.
I absolutely love, LOVE the colour scheme you chose for this game. It's the opposite of the oversaturated colour schemes of official Sonic games and it absolutely works with the level art and atmosphere you tried to create.
My favourite Zone was Mineral Mine; the level art was just great in this level and I loved the mixture of water and land we got here. The music fits perfectly, too.
Sandy Sinkhole is my favourite Desert Themed level of all time now. It beats out Sandopolis for me. The level, to me, is Classic Sonic level design at its absolute finest.
Really, I can't give this game enough praise. You did an incredible job here, Vexer. You really should be proud! I never thought level design in a fanmade Sonic game could ever come close to official Sonic games. This beats out Sonic 1 for me, dead serious. Really, great job man.
Sure, the game may not be the strongest in relation to the badniks and gimmicks... but neither were Sonic 1 and Sonic CD really. And the Bonus Stage was also lacking, IMO, but those are tiny, tiny little cracks in a huge, shiny diamond.
This post has been edited by Vinchenz: 21 September 2011 - 04:09 PM