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Sonic Axiom game release thread

#16 User is offline RGamer2009 

Posted 20 September 2011 - 05:23 PM

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This is one of the best fangames to come out of this community yet. No Joke.

Spot on Physics, bugs are minimal, music choices are EXCELLENT, bosses are brand new and keep me guessing, levels are not the same ol' tropes, level gimmicks are used well, great difficulty curve, and the graphics are amazing for 16-bit style!

Only issue I'm having is with Steel Station's boss. Maybe you could slow the water down a hair?! Would make it ALOT easier.

#17 User is offline jasonchrist 

Posted 20 September 2011 - 05:39 PM

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View PostRGamer2009, on 20 September 2011 - 05:23 PM, said:

This is one of the best fangames to come out of this community yet. No Joke.

Spot on Physics, bugs are minimal, music choices are EXCELLENT, bosses are brand new and keep me guessing, levels are not the same ol' tropes, level gimmicks are used well, great difficulty curve, and the graphics are amazing for 16-bit style!

Only issue I'm having is with Steel Station's boss. Maybe you could slow the water down a hair?! Would make it ALOT easier.

If you use the peel out when the fight starts it's a piece of piss from there.

#18 User is offline jasonchrist 

Posted 20 September 2011 - 06:08 PM

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Does anyone else feel like the minnows in Mineral Mine are trying to fucking kill you?
This post has been edited by jasonchrist: 20 September 2011 - 06:11 PM

#19 User is offline jasonchrist 

Posted 20 September 2011 - 08:33 PM

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Finished it! Fucking fantastic from beginning to end.

Don't get a big head over this Vexer, but while your levels were very expansive and long, they were for the most part an absolute joy to play - unlike some levels in Sonic 3K which are just big, bloated, ugly fucking pigs of levels (I'm looking at you Sandopolis). I did find myself blazing through a zone, and have often been surprised at the end of an act that it's taken me 4 minutes when it only felt like 90 seconds.

The highlights for me were definitely Sandy Sinkhole which absolutely destroys Sandopolis in my book, and (deep breath) Glacial Galaxy which is absolutely breathtaking, seriously wow! AWESOME, original looking zone, and the music is just so perfect for it. I thought while I was playing it that it was the final zone, only to be surprised by 2 more. I kinda wish Glacial Galaxy was the last, because Machine Mayhem is way too similar to Steel Station in my eyes (but still fantastic). I DID love the background during the final boss fight though, just awesome. For a moment I was fucking scared we were going into space like all other Sonic games, just because. But yeah, great final boss! It was very menacing looking, like the Big Arm boss was.

I must admit, I wasn't had at hello exactly. The first zone looked disgusting... like Green Hill covered with piss and vomit, I really don't think yellow is working out for it. The foreground colours for Riptide Relic don't work for me either.

What more can I say? It's a wonderful surprise to be playing something this fantastic out of the blue. It really felt like playing a new Classic Sonic game, with all the frustration, tiptoeing and trial and error to go with it. It's a game I look forward to playing again, great job!

As a fangame: 10/10
As a game period: 8/10

#20 User is offline Mercury 

Posted 21 September 2011 - 12:55 AM

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I didn't have any trouble with Steel Station's boss. After reading everyone's complaints about it yesterday, I was worried I'd get stuck there, but it was a piece of cake. Heck, it wasn't even as long of a sequence as the original Labyrinth boss, and the jumps weren't nearly as difficult to make.

Overall, Sonic Axiom makes me very happy, but I wish the framerate didn't chug and the objects weren't so stiff and clunky.

#21 User is offline LordOfSquad 

Posted 21 September 2011 - 01:48 AM

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Maybe I'm crazy, but I feel like this game deserves some front page lovin'. It's really not getting the attention it should be.

#22 User is offline Mad Echidna 

Posted 21 September 2011 - 02:27 AM

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View PostLordOfSquad, on 21 September 2011 - 01:48 AM, said:

Maybe I'm crazy, but I feel like this game deserves some front page lovin'. It's really not getting the attention it should be.


This.

Also if it's chugging, I dunno, must be a slow PC. I'm running a Core Duo here and the framerate is fine in WINE.

#23 User is offline 360 

Posted 21 September 2011 - 10:03 AM

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View PostLordOfSquad, on 21 September 2011 - 01:48 AM, said:

Maybe I'm crazy, but I feel like this game deserves some front page lovin. It's really not getting the attention it should be.


This. Again. I played through the first four zones in the twilight hours of last night and was extremely impressed. This is orders of magnitude beyond anything the fangaming community has ever produced. It's the best fangame I have ever played. Period. The graphics are surreal and lush. Echoing Sonic CD. The level design is on par with Sonic Team (or as close as a single person working alone is going to get). The music is just divine. The shield sound effect has a surround sound quality. I feel like I'm getting hit by a high-powered laser everytime it sounds. I could write paragraphs upon paragraphs here but I still need to complete the game so will post more detailed feedback later. Even so the creator (Vexer) should be profoundly proud of creating an amazing game here.

I used to do this (creating games) in my teenage years and I know how eight hours can go out of the window just refining one tweak to the engine or designing a small section of a level so I know from experience that this game must have had a superhuman level of effort and hundreds if not thousands of hours of work over the years. That should be commended because the end result is a joy to play and as another poster said the best Sonic game since the Advance series. It absolutely destroys Sonic 4 and just reinforces the notion that Sega should have gone the classic route in creating a retro-styled sequel.

Enough of that. This game is amazing. Everyone should play this. Download it.

Posting again later once I have finished the game. I enjoyed the experience so much I am going to disregard the save file and just start up all over again. Thanks for letting me relive my childhood (for a few hours there) man.

PS. The Steel Station boss is just immediate super peel-out then dash across the obstacle course whilst evading the boss. Trying to hit him burns time so just get the headstart and rush to the finish. I lost a few lives before trying this and then defeated him with ease.
This post has been edited by 360: 21 September 2011 - 10:39 AM

#24 User is offline Rokkan 

Posted 21 September 2011 - 11:56 AM

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The only issues that I have with this game seem to be Sonic Worlds-related really. I don't remember Sonic Worlds' engine being so awkward last year... Anyway, the levels are just plain awesome, one of the best of this year's SAGE, congratulations!


The animations on this game are terrible though, I am a pixel-artist and I'd love to make some graphics for this game, so please contact me if you're interested!

#25 User is offline Hez 

Posted 21 September 2011 - 12:21 PM

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I feel like some fan-gamers (Myself included) should take notes from this game. It's actually one simple note really...

KEEP THINGS SIMPLE

I feel like this game is great only because of its simplicity, which works very well. He didn't try to throw in 8 million characters, 6 million levels, or even an options screen. Enemys are simple, theres not an ass ton of complicated gimmicks, its just run to the end. And its extremely fun and enjoyable. I love it.

#26 User is offline vexer 

Posted 21 September 2011 - 12:28 PM

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Hi I am happy to see my game has been well received. I am surprised at how many people have had trouble with the Steel Station boss however. I based it off of Sonic 1's Labyrinth boss so you don't need to avoid or attack Robotnick, you only need to hit him once when you reach the top.

Also I don't know if anyone saw my edit at the top but I have put up some new links with some bug fixes.

Thanks again for the feedback.

#27 User is offline RGamer2009 

Posted 21 September 2011 - 12:40 PM

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View Postvexer, on 21 September 2011 - 12:28 PM, said:

Hi I am happy to see my game has been well received. I am surprised at how many people have had trouble with the Steel Station boss however. I based it off of Sonic 1's Labyrinth boss so you don't need to avoid or attack Robotnick, you only need to hit him once when you reach the top.

Also I don't know if anyone saw my edit at the top but I have put up some new links with some bug fixes.

Thanks again for the feedback.

One thing I feel is missing from this.

Can you please add gamepad support? It would make my day!

#28 User is offline vexer 

Posted 21 September 2011 - 01:24 PM

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Quote

One thing I feel is missing from this.

Can you please add gamepad support? It would make my day!



Multimedia Fusion comes with built in gamepad support. Just hit the F8 button to show the menu bar at the top then select File, Players and change the controls to joysick. It works perfectly with my gamepad.

#29 User is online Felik 

Posted 21 September 2011 - 01:44 PM

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I like this game a lot. It looks really good and atmospheric and level design if trying to be varied but I got bored while playing and it started feel like a chore.
Every zone except the second one (which is one of the best levels I ever played) feel the same. I had pretty much the same feeling about Sonic Heroes even though I really liked that game either. I really hope that it's not a final release because it still has a great potential. It desperately needs level-specific gimmicks and enemies that don't just walk from left to right because right now it feels like a bunch of levels in sonic simulator with stunning visuals and great atmosphere.

#30 User is offline Vinchenz 

Posted 21 September 2011 - 04:07 PM

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Just finished this game. I was absolutely in love with the level design of the game all the way through. The final build up to Eggman in Machine Mayhem 3 really set the tone for a cool boss stage.

I absolutely love, LOVE the colour scheme you chose for this game. It's the opposite of the oversaturated colour schemes of official Sonic games and it absolutely works with the level art and atmosphere you tried to create.

My favourite Zone was Mineral Mine; the level art was just great in this level and I loved the mixture of water and land we got here. The music fits perfectly, too.

Sandy Sinkhole is my favourite Desert Themed level of all time now. It beats out Sandopolis for me. The level, to me, is Classic Sonic level design at its absolute finest.

Really, I can't give this game enough praise. You did an incredible job here, Vexer. You really should be proud! I never thought level design in a fanmade Sonic game could ever come close to official Sonic games. This beats out Sonic 1 for me, dead serious. Really, great job man.

Sure, the game may not be the strongest in relation to the badniks and gimmicks... but neither were Sonic 1 and Sonic CD really. And the Bonus Stage was also lacking, IMO, but those are tiny, tiny little cracks in a huge, shiny diamond.
This post has been edited by Vinchenz: 21 September 2011 - 04:09 PM

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