I was always a fan of this sound driver.
It doesn't just use the LFO to make a nice vibrato and has lots of great PCM drums, but it's the only driver used in chinese pirates which actually sounds good. (if not great sometimes)
Recently I startet ripping another pirate with this sound driver and got the idea of reverse engineering the sound format.
Now, here are my results:
Data East music format:
de2mid (with source, writing the tool took longer than reverse engineering the format, btw)
I didn't work on the unknown coordination flags yet, as I found them when testing de2mid.
Example call for de2mid:
de2mid BarverBattleSaga.bin l 0019868A 0x16
(extracts call songs from Barver Battle Saga, works only with the v1.00 translation patch)
Feedback and comments are welcome.
Update: updated tool to add full support for Side Pocket and added some more unknown flags
another example call: de2mid "Side Pocket (JU) [!].bin" le 30DDE
It doesn't just use the LFO to make a nice vibrato and has lots of great PCM drums, but it's the only driver used in chinese pirates which actually sounds good. (if not great sometimes)
Recently I startet ripping another pirate with this sound driver and got the idea of reverse engineering the sound format.
Now, here are my results:
Data East music format:
Header ------ Size Description 4 Absolute ROM-Pointer to Track 1 4 Absolute ROM-Pointer to Track 2 4 Absolute ROM-Pointer to Track 3 4 Absolute ROM-Pointer to Track 4 4 Absolute ROM-Pointer to Track 5 4 Absolute ROM-Pointer to Track 6 (DAC) 6 Channel Assignment for tracks 1-6 (default: 00 01 02 04 05 06, later version only) -> these values specify the 4 lower bits of the Key On/Off command (028) changing these shuffles doesn't change the track's channel (only the key on/off channel), so you better don't change it -> a value of FF causes the driver to ignore the channel Track Data ---------- The early sound driver used in Side Pocket has to additional bytes at the beginning of each track: Size Description 1 unknown 1 Channel Assignment of current track ... Commands In later versions the track starts directly with the commands. Command Description 00-7F aa Note (7F = rest) -> aa = length 80 aa Tempo (track 1 only) -> aa = Tempo Value (00 = slow, FF = fast) 82 aa Instrument Change -> aa = Instrument No. in Instrument Lib 83 aa Volume Change -> aa = Volume (TL value) 86 aa Note Stop value (default 08) -> when a note is started, a length-counter is set to the note's length and counts down when this counter reaches a stop value that's adjusted by aa, the note is stopped when the counter reaches 0, the next note is processed -> aa = 08 makes stop value = 01 (always) aa > 08 can make the stop value negative or 00, resulting in bending notes aa < 08 make the stop value higher stop_value = 1 + round(note_len * (08 - aa) / 8) table from driver: 07 -> 07 of 30, 04 of 18, 03 of 0C, 06 of 24 06 -> 0D of 30, 07 of 18, 04 of 0C, 0A of 24 05 -> 13 of 30, 0A of 18, 06 of 0C, 0F of 24 04 -> 19 of 30, 0D of 18, 07 of 0C, 13 of 24 03 -> 1F of 30, 10 of 18, 09 of 0C, 18 of 24 87 ?? 88 aa Loop Start (nested loops are possible) -> aa = loop count (00 = infinite) 89 Loop End 8D aa ?? 8E aa set LFO register (022) (track 1 only) -> aa = LFO value (ored with 08) 8F ?? 90 aa bb ?? 91 ?? 92 aa Panorama -> aa = L/R mask 93 aa ?? 94 aa ?? 95 Track End 96 aa DAC Volume (track 6 only) -> aa = Volume (00=loud, 03=low)
de2mid (with source, writing the tool took longer than reverse engineering the format, btw)
I didn't work on the unknown coordination flags yet, as I found them when testing de2mid.
Example call for de2mid:
de2mid BarverBattleSaga.bin l 0019868A 0x16
(extracts call songs from Barver Battle Saga, works only with the v1.00 translation patch)
Feedback and comments are welcome.
Update: updated tool to add full support for Side Pocket and added some more unknown flags
another example call: de2mid "Side Pocket (JU) [!].bin" le 30DDE
This post has been edited by ValleyBell: 10 September 2011 - 08:29 AM


00