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Sonic CD now out for everything except Nintendo consoles

#16 User is offline SteelBrush 

Posted 22 August 2011 - 06:25 PM

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View PostGuetaMinute, on 22 August 2011 - 06:09 PM, said:

I can't figure out how to play the game on emu


R U srsly?

Spoiler


#17 User is offline The Taxman 

Posted 22 August 2011 - 06:25 PM

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No Comment :ssh:

#18 User is offline Aerosol 

Posted 22 August 2011 - 06:27 PM

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I'm not that fond of Sonic CD, so I'll pass.

#19 User is offline Overlord 

Posted 22 August 2011 - 06:27 PM

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Interesting that Sega's left Microsoft to do the announcement, or did they jump the gun a bit here? =P

This better actually have the right soundtrack for the EU after the mess that was made of Sonic Gems Collection. An option for both would be better.

#20 User is offline BlazeHedgehog 

Posted 22 August 2011 - 06:30 PM

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Please don't base it on the Gems Collection version
Please don't base it on the Gems Collection version



Please please please

Or, if you do, at least go through the trouble of fixing it so that it has better sound quality and proper water coloration and doesn't omit the entire credits roll in favor of a shitty choppy-framerate version of the credits FMV.

I don't give a shit about the retarded soundtrack war people have over this game, I just want it to play correctly.

#21 User is offline Steven M 

Posted 22 August 2011 - 06:34 PM

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US soundtrack and PC FMV please

#22 User is offline SteelBrush 

Posted 22 August 2011 - 06:39 PM

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If it is the MCD version of SCD, does that mean that Sega have finally managed to emulate a peice of their own hardware other than the MD and we can then expect the entire MCD games library to be rerereleased.

#23 User is offline GuetaMinute 

Posted 22 August 2011 - 06:44 PM

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View PostTrue Dude, on 22 August 2011 - 06:17 PM, said:

Well that's cool, but it'll most likely be overcharged at probably around $15. Not like I'll get it anyway, I own both the Sega CD and PC versions, though I might if they include an option to choose soundtracks. If they, for some reason, decide to include only the PAL soundtrack, then fuck that noise.



Most likely it'll be $10. Maybe $5, I'm pretty sure S&k alone was $5.

#24 User is offline GeneHF 

Posted 22 August 2011 - 07:33 PM

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I predict much disappointment in this topic when this releases. :specialed:

What else is there to say? It's... Sonic CD. Okay.

#25 User is offline Donnyku 

Posted 22 August 2011 - 07:38 PM

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Time to play Devil's Advocate or what ever it should be called:

Wonder if this has anything to do with a certain Someone's Music Project he's doing that he's under contract/NDA to keep shut about it. Though I seriously doubt it.

#26 User is offline Cooljerk 

Posted 22 August 2011 - 07:41 PM

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View PostThe Taxman, on 22 August 2011 - 06:25 PM, said:

No Comment :ssh:


First on TZZS: "TAXMAN CONFIRMED TO BE DOING SONIC CD PORT"

#27 User is offline muteKi 

Posted 22 August 2011 - 07:46 PM

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View PostRhikoruNa, on 22 August 2011 - 05:58 PM, said:

Just let us use the original menus, maybe support for a decent Render Filter instead of that really crappy one they use (Something similar to the hq4x filter in KEGA Fusion would be delightful, with of course an option for a normal filter), 60 fps, and I'll settle for that.

Throw in real widescreen (no not stretchscreen, REAL widescreen) and support for both soundtracks and SEGA TAKE ALL MY MONEY.

But who are we kidding? Will just be another Vintage Collection/Backbone port. At least peeps who don't use emulators/bought Gems Collection/have the original SEGA CD copy/owned the PC port will get to play it.


Personally the only filter I like in Fusion is the CVBS blur -- which is absolutely wonderful for games like Ristar.

#28 User is offline sonicblur 

Posted 22 August 2011 - 07:47 PM

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View PostCooljerk, on 22 August 2011 - 07:41 PM, said:

View PostThe Taxman, on 22 August 2011 - 06:25 PM, said:

No Comment :ssh:


First on TPS Reports: "TAXMAN CONFIRMED TO BE DOING SONIC CD PORT"

It wouldn't be a port if that were the case, since the last time we heard anything about it he was using his own engine which seemed to work fine.

If he is involved, I trust that this will be worth buying without question.

#29 User is offline Cooljerk 

Posted 22 August 2011 - 07:54 PM

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View PostmuteKi, on 22 August 2011 - 07:46 PM, said:

View PostRhikoruNa, on 22 August 2011 - 05:58 PM, said:

Just let us use the original menus, maybe support for a decent Render Filter instead of that really crappy one they use (Something similar to the hq4x filter in KEGA Fusion would be delightful, with of course an option for a normal filter), 60 fps, and I'll settle for that.

Throw in real widescreen (no not stretchscreen, REAL widescreen) and support for both soundtracks and SEGA TAKE ALL MY MONEY.

But who are we kidding? Will just be another Vintage Collection/Backbone port. At least peeps who don't use emulators/bought Gems Collection/have the original SEGA CD copy/owned the PC port will get to play it.


Personally the only filter I like in Fusion is the CVBS blur -- which is absolutely wonderful for games like Ristar.


Such a filter is also necessary - the genesis is built for CRT screens, and the imperfections of RF modulation or component input. Simply put, the sega genesis image is wrong on a modern TV. It literally doesn't work.

I've been playing my Genesis and Sega CD all week on this big-ass CRT tv I finally hooked up, and you'd be shocked at how convincing the transparency effects caused by stipple shading are. Simply put, it LOOKS transparent. Stipple shading, with a CRT TV, essentially let the Sega Genesis do transparency. Such effects, as well as the smoothness of gradients, are flat out broken with a modern tv. The genesis used a lot of neat tricks that modern tvs can't replicate. The result is an ugly mess - look at something like Earthworm Jim. The game is absolutely full of wicked transparency effects, which, when viewed on a CRT TV, actually work and look unbelievable for the hardware. On a modern tv, however, it looks like a harsh mesh of blocks which is far less impressive.

The filter you listed above actually fixes all these effects, and lets modern monitors and tvs view genesis games CORRECTLY, without blurring the screen. There is another filter which is slightly more accurate, in that it attempts to simulate the rainbow banding you got from old CRT tvs when you used stipple transparency, but it doesn't look right (the tint of the transparency changes between red, blue, and green as you move, where as on real hardware you get static bands of rainbows within the transparency at all times).

tl;dr: If you don't use this filter, sega genesis games don't work correctly visually.

#30 User is offline The Taxman 

Posted 22 August 2011 - 08:19 PM

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View PostCooljerk, on 22 August 2011 - 07:54 PM, said:

View PostmuteKi, on 22 August 2011 - 07:46 PM, said:

View PostRhikoruNa, on 22 August 2011 - 05:58 PM, said:

Just let us use the original menus, maybe support for a decent Render Filter instead of that really crappy one they use (Something similar to the hq4x filter in KEGA Fusion would be delightful, with of course an option for a normal filter), 60 fps, and I'll settle for that.

Throw in real widescreen (no not stretchscreen, REAL widescreen) and support for both soundtracks and SEGA TAKE ALL MY MONEY.

But who are we kidding? Will just be another Vintage Collection/Backbone port. At least peeps who don't use emulators/bought Gems Collection/have the original SEGA CD copy/owned the PC port will get to play it.


Personally the only filter I like in Fusion is the CVBS blur -- which is absolutely wonderful for games like Ristar.


Such a filter is also necessary - the genesis is built for CRT screens, and the imperfections of RF modulation or component input. Simply put, the sega genesis image is wrong on a modern TV. It literally doesn't work.

I've been playing my Genesis and Sega CD all week on this big-ass CRT tv I finally hooked up, and you'd be shocked at how convincing the transparency effects caused by stipple shading are. Simply put, it LOOKS transparent. Stipple shading, with a CRT TV, essentially let the Sega Genesis do transparency. Such effects, as well as the smoothness of gradients, are flat out broken with a modern tv. The genesis used a lot of neat tricks that modern tvs can't replicate. The result is an ugly mess - look at something like Earthworm Jim. The game is absolutely full of wicked transparency effects, which, when viewed on a CRT TV, actually work and look unbelievable for the hardware. On a modern tv, however, it looks like a harsh mesh of blocks which is far less impressive.

The filter you listed above actually fixes all these effects, and lets modern monitors and tvs view genesis games CORRECTLY, without blurring the screen. There is another filter which is slightly more accurate, in that it attempts to simulate the rainbow banding you got from old CRT tvs when you used stipple transparency, but it doesn't look right (the tint of the transparency changes between red, blue, and green as you move, where as on real hardware you get static bands of rainbows within the transparency at all times).

tl;dr: If you don't use this filter, sega genesis games don't work correctly visually.


Of course, another solution is to just flat out replace the mesh effects with true blending.

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