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General Questions and Information Thread was More requests/B-Club, PSIV, and some game ID for now :/

#91 User is offline Andlabs 

Posted 02 June 2012 - 11:18 PM

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Found some pre-unencrypted FD1094 ROMs so

View PostICEknight, on 24 May 2012 - 07:50 AM, said:

That seems to be a prototype name for Passing Shot.

CENTER COURT
TIME
TIME
PASSING SHOT
TENNIS
TIME
TIME
ding? this might actually be used for something else so I'd have to check the code
This post has been edited by Andlabs: 02 June 2012 - 11:30 PM

#92 User is offline Black Squirrel 

Posted 06 June 2012 - 12:59 PM

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So

the AS-1

having trouble tracking down games for it. Seems nobody really pays attention to title screens with these sorts of things. AS-1 units were being installed worldwide around 1993 in all of the many Sega-related indoor theme parks (honestly there's dozens of these things). By the early 2000s most of the parks closed but some are still open to this day, and you can still find AS-1s to ride

there must have been tons of games for this thing. I find it difficult to believe they'd stick with a film from 1993 for nearly two decades. But there's only three that I have found thus far

- "Megalopolis: Toyko City Battle" (video) which I guess was around for quite a while.

- "Michael Jackson in Scramble Training" which has already been mentioned, and is hilarious. But this was pulled fairly early for the same reason he was left uncredited in Sonic 3 - child molestation allegations!

- "A ROLLERCOASTER RIDE". Don't know its full name, only that it exsited.

There's also Sonic Ride (video), the unreleased Sonic thing that was included with Sonic Jam. Obviously we don't know what the actual purpose of this was, but it seems like a perfect fit to me. The fact it's called "Ride" tends to suggest it was never meant to be a traditional "game".

#93 User is offline Andlabs 

Posted 19 June 2012 - 07:14 PM

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Going back to the very first post in this thread:

[20:07] <YellowHeart == Sik> I thought it was "alternate everything"
[20:08] <YellowHeart> Since all the B-Club games were prototypes :S
[20:08] <YellowHeart> Yeah, Sega didn't pay attention
[20:08] <YellowHeart> Remember MIJET had to retranslate them all to match the Mega CD version
[20:08] <YellowHeart> Proof of this: one of the game over situations in Shilka's adventure isn't properly implemented
[20:09] <YellowHeart> You get the Game Over screen, and if you press Start the game resets
[20:09] <YellowHeart> ...but you can also choose to move to another room, and the game continues as usual
[20:09] <YellowHeart> OOPS
[20:11] <andlabs> derp
[20:11] <andlabs> ...if what you're saying is right, that's a preservation nightmare argh
[20:12] <YellowHeart> Well
[20:12] <andlabs> if the mega cd version was a new, on the other hand
[20:12] <andlabs> *new revision rather than a prototype
[20:12] <YellowHeart> We DO know what the upper 128KB should be
[20:12] <YellowHeart> The Game Toshokan ROM
[20:12] <YellowHeart> So don't really worry that much about that
[20:12] <YellowHeart> Er
[20:12] <YellowHeart> Lower 128KB
[20:13] <YellowHeart> The problem is the upper 128KB, which is the RAM where the games got downloaded
[20:13] <YellowHeart> But yeah, MIJET confirmed the B-Club games as prototypes
[20:13] <YellowHeart> There are MANY storyline changes
[20:13] <andlabs> :|
[20:13] <andlabs> and we don't have ad ump of B-Club columns or flicky
[20:13] <YellowHeart> Also some parts are outright broken, like the example I gave


argh :|
should I still upload that alternate Nei's Adventure in the Sega Ages 2500

#94 User is offline Black Squirrel 

Posted 20 June 2012 - 02:24 PM

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Yeah so I moved onto LaserDiscs and found that the list is wrong. Hurray.

Quick question for Mega LD fans - front covers. Are there any significant differences between the US and Japanese variants? I know the backs are translated and spine cards are different, but judging from the low quality images I have, the fronts look identical. Are there any little differences that I can't see?

Games in question are the likes of The Great Pyramid, Hi-Roller Battle, Hyperion, Triad Stone and that sort of thing. Pretty much every game released in both regions aside from Road Blaster/Prosecutor/Avenger/whatever


also would be great to know whether these covers name the developers behind the games. I can establish that the vast majority were published by Pioneer but little else is known about them (though I understand "Multimedia Creators Network" made a few).

#95 User is offline Andlabs 

Posted 29 August 2012 - 08:29 PM

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Was the arcade game Outlaws of the Lost Dynasty released in the US or Europe, or only as Suiko Enbu in Japan? It's an ST-V game, and the Saturn port was renamed Dark Legend...
This post has been edited by Andlabs: 29 August 2012 - 08:29 PM

#96 User is offline Black Squirrel 

Posted 11 September 2012 - 02:38 PM

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Westone fans, my guess is there won't be an answer to this question but

Posted Image
(top row, second from left)

"Super Wonder Boy", Gam*Boy version (aka the Korean Master System). I'm guessing it's the Master System version of Wonder Boy (called "Super Wonder Boy" in Japan... not to be confused with the Activision-published versions of Wonder Boy in Monster Land, also known sa Super Wonder Boy).

The box art intrigues me. I've never seen it on a Sega copy of the game, only in Adventure Island, which is the Hudson Soft-published version for the NES.

Master Higgins has Hudson's bee logo on his cap. I'm wondering if this was overlooked when Sega recycled this art for this Korean version.

#97 User is offline ICEknight 

Posted 12 September 2012 - 08:51 AM

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Probably fake? Where do these come from?

It's also odd to see a Korean Monster World III release, since it wasn't even sold in Japan.

#98 User is offline Black Squirrel 

Posted 17 September 2012 - 03:33 PM

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sup
http://www.ne.jp/asa.../yog/joy_20.htm
Posted Image
Sega SC-3000 arcade machine?

also
Posted Image Posted Image
Sega jigsaws. Hilariously easy, but also hilariously rare.

#99 User is offline Andlabs 

Posted 17 September 2012 - 04:41 PM

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学習机 apparently means "writing desk"
If so, I'm not sure why they thought making this a single unit would be a good idea (especially since it costs an order of magnitude higher than the standalone computer); it's not like the SC-3000 was a VAX
This post has been edited by Andlabs: 17 September 2012 - 04:43 PM

#100 User is offline Andlabs 

Posted 19 September 2012 - 08:41 AM

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Does anyone here have either the GEMS SDK drx released or the original source code archive for Mr. Nutz 2? They're no longer available from their source websites. Thanks.

#101 User is offline Black Squirrel 

Posted 25 September 2012 - 01:08 PM

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Over the last few days I've been making pages for SC-3000 software. It's an awkward task because emulation is hit-and-miss and there's not much documentation. Also I'm pretty sure Wikipedia is lying.


Question 1:

Wikipedia says the SC-3000H has more RAM - I don't think it does, and that it's only improvement is a better keyboard. My impression is that RAM made available to cassette based games is dependent on the BASIC cartridge used. My assumption, because the SC-3000 can't function without a cartridge inserted, is that SC-3000Hs were bundled with a "better" BASIC cartridge (Level III B vs. Level III A?) and mislabled by distributors. Who is right?


Question 2:

Between this category and this talk page (note there are some spelling errors) I am hoping I have covered every SC-3000 cassette and disk in existence. Or at least in Australia and New Zealand. I'm missing the educational cartridges from Japan and presumably craploads from France (and Italy and Finland). Any hints to what I'm missing?


Question 2B:

I noticed a trend of Commodore 64 text adventures by Softgold being ported to the SC-3000 by Dotsoft.

Out of this C64 list
http://www.lemon64.c...sher%3DSoftgold
I have found SC-3000 versions of Alien, Ninja, The Search for King Solomon's Mines, The Secret of Bastow Manor and Skull Island.

The Case of the Mad Mummy exists but for some reason it's called Super Sleuth Series. I don't know why

are there ports of Murder on the Waterfront and Nuclear War Games?



In a lot of cases, there aren't any dumps, scans or even good photos, so I genuinely don't know what some of this stuff is. Most of the screenshots I've taken come from disk compilations and I'm making assumptions that software received commercial, stand alone releases. This is a topic that even SMS Power hasn't covered in huge detail so it's all a mystery to me.

#102 User is offline Andlabs 

Posted 30 September 2012 - 01:20 PM

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http://sega.jp/pc/ufo/ so there's a PC game (billed as "interactive movie") that Sega released in Japan based on the 1970s television series UFO. Has this game been released outside Japan? I can't seem to find much information by searching for "UFO TV show video game", "UFO series video game", or "Gerry Anderson's UFO video game" (and the same but with interactive movie) and everything else is just too vague...

#103 User is offline Black Squirrel 

Posted 30 November 2012 - 08:11 AM

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Wikipedia says the arcade version of OutRun was released on the 20th of September 1986 in Japan. Is that date reliable - there's a few sites saying similar things but I've not found a credible source. I know the game was released in September of 1986 for sure, but it's rare to have an exact day for an arcade game. Usually databases just list the nearest month because distribution can be a challenge.

If anyone has exact days for other notable Sega arcade games (Hang-On, Space Harrier, After Burner, Virtua Fighter, Daytona USA etc. etc. etc.) that would be great for the new front page.

#104 User is offline Andlabs 

Posted 30 November 2012 - 02:04 PM

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Not sure if I asked this already but http://sega.jp/fb/se..._2/gallery.html lists
1984年 [電子] トミー「ぴゅう太-mkII」発売
a Tomy-made compuer that doesn't seem to be related at all to the SG-1000, but it's listed alongside the SG-1000 mk II variants? Is there some support module here that I am missing?

#105 User is offline Black Squirrel 

Posted 30 November 2012 - 04:00 PM

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Those lists just detail major events which happened in that year, including when rival systems launched. The Tomy Pyuuta/Tomy Tutor Mk II was a rival to the SC-3000 in Japan.

The Mark II is essentially a Tomy Tutor with a mechanical keyboard (similar to the SC-3000/SC-3000H). The computer had similar specs to what Sega were putting out at the time, but it wasn't half as successful in the marketplace.
This post has been edited by Black Squirrel: 30 November 2012 - 04:02 PM

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