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General Questions and Information Thread was More requests/B-Club, PSIV, and some game ID for now :/

#76 User is offline Andlabs 

Posted 23 May 2012 - 09:18 PM

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http://flyers.arcade...id=6242&image=1
Was this ever released? No game by that name is in MAME as far as I know and I can't immediately see any Sega tennis game for arcades made around 1990 (it shows up in the February 1990 issue of GamePro)
This post has been edited by Andlabs: 23 May 2012 - 09:19 PM

#77 User is offline ICEknight 

Posted 24 May 2012 - 07:50 AM

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View PostAndlabs, on 23 May 2012 - 09:18 PM, said:

http://flyers.arcade...id=6242&image=1
Was this ever released? No game by that name is in MAME as far as I know and I can't immediately see any Sega tennis game for arcades made around 1990 (it shows up in the February 1990 issue of GamePro)

That seems to be a prototype name for Passing Shot.

#78 User is offline Andlabs 

Posted 24 May 2012 - 02:39 PM

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Gah stupid FD1094 on the fly encryption I won't be able to tell if there's leftover ROM data unless I can write a standalone (IDA-based?) decryptor :| (I'd rather not use a bootleg because who knows what was changed) Or should I look at the VRAM in MAME for the data ROM and see if I can get the code ROM to output a hex dump in the debugger? Either way they do look similar though thanks
This post has been edited by Andlabs: 24 May 2012 - 02:42 PM

#79 User is offline Black Squirrel 

Posted 25 May 2012 - 11:08 AM

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So in my internet travels I found an image on a Brazillian message board and it turned out to be

http://segaretro.org..._Front_PALD.jpg

An "Asian" PAL-D Mega Drive.

There's only one problem... nobody uses PAL-D in Asia. This would make more sense if it were SECAM D, but I don't know if by the rules of Sega, PAL = SECAM.

For the record, PAL-D countries:
-China
-Czech Republic
-North Korea
-Poland
-Romania

SECAM D, just in case

-Armenia
-Azerbaijan
-Belarus
-Chad
-Georgia
-Kazakhstan
-North Korea
-Kyrgyzstan
-Lithuania
-Moldova
-Mongolia
-Russia
-Tajikistan
-Turkmenistan
-Ukraine
-Uzbekistan
-Vietnam

worth a good chunk of those belonged to the old Soviet Union until 1991-ish, so this Mega Drive may be older than them.

#80 User is offline Sik 

Posted 25 May 2012 - 12:04 PM

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View PostBlack Squirrel, on 25 May 2012 - 11:08 AM, said:

There's only one problem... nobody uses PAL-D in Asia. This would make more sense if it were SECAM D, but I don't know if by the rules of Sega, PAL = SECAM.
Hint: when a game has region lock-out, it refers to the European region as "PAL AND SECAM", so yes, I think they're considered the same for the console.

#81 User is offline Black Squirrel 

Posted 25 May 2012 - 12:49 PM

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View PostSik, on 25 May 2012 - 12:04 PM, said:

View PostBlack Squirrel, on 25 May 2012 - 11:08 AM, said:

There's only one problem... nobody uses PAL-D in Asia. This would make more sense if it were SECAM D, but I don't know if by the rules of Sega, PAL = SECAM.
Hint: when a game has region lock-out, it refers to the European region as "PAL AND SECAM", so yes, I think they're considered the same for the console.

Actually it refers to it as "French SECAM", and France uses SECAM L which isn't meant to be the same as SECAM D. But then again it might refer to the fact France invented the idea

With the Mega Drive 2 and later consoles, Sega just seem to class things as either "PAL" or "NTSC" which seems more sensible, but with the first Mega Drive model, they really seem to be going out on a limb to make a distinction between PAL-B, PAL-I and now PAL-D. I don't know why they'd do this if they were all the same.

#82 User is offline Sik 

Posted 25 May 2012 - 12:58 PM

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View PostBlack Squirrel, on 25 May 2012 - 12:49 PM, said:

Actually it refers to it as "French SECAM", and France uses SECAM L which isn't meant to be the same as SECAM D. But then again it might refer to the fact France invented the idea
They also just say "PAL" even though there are a gazillion of PAL variants, not compatible with each other.

View PostBlack Squirrel, on 25 May 2012 - 12:49 PM, said:

With the Mega Drive 2 and later consoles, Sega just seem to class things as either "PAL" or "NTSC" which seems more sensible, but with the first Mega Drive model, they really seem to be going out on a limb to make a distinction between PAL-B, PAL-I and now PAL-D. I don't know why they'd do this if they were all the same.
I think this may matter for the RF unit, since the letter after PAL refers to how the signal is output. PAL itself is the color encoding and it's the same for all the variants. I assume that the type of signal doesn't matter at all for composite (since it isn't modulated), only the color encoding (NTSC or PAL).

SECAM uses the raw RGB signals, I think. In this case the only thing that matters is whether it's 60Hz or 50Hz. The refresh rate is the only thing the VDP cares about, actually (NTSC/PAL encoding is done separately).

#83 User is offline Black Squirrel 

Posted 25 May 2012 - 02:08 PM

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It's not the RF unit:

http://www.nightfall...ur/IMG_2424.jpg
Here's a PAL-G console.
http://i1045.photobu...rive1600-05.jpg
Here's a PAL-I one. Both from Europe, both play "European" games, even though one's from Germany and the other's from the UK.

basically that screen is garbage and should really say "PLAY ON EUROPEAN SYSTEM PLZ"



http://img812.images...3/img2398do.jpg
A PAL-B Asian model

http://www.nightfall...ur/IMG_2346.jpg
this MD1 RF unit handles both PAL-G and PAL-I


so yeah there's definitely a difference. But apparently there's less of one when we're dealing with the MD2 as that doesn't specifiy what type of PAL signal is needed


Also that -15 region code is undocumented which is both interesting and annoying beacuse that invalidates the theory that all "Asian" models use -07.

#84 User is offline Black Squirrel 

Posted 25 May 2012 - 04:00 PM

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View PostSik, on 25 May 2012 - 12:58 PM, said:

SECAM uses the raw RGB signals, I think. In this case the only thing that matters is whether it's 60Hz or 50Hz. The refresh rate is the only thing the VDP cares about, actually (NTSC/PAL encoding is done separately).

Posted Image
A French Mega Drive, going out of its way to point out the "RGB" bit while other EU models don't.

though I have a feeling I read something about a "Mega Drive RGB" elsewhere. I really don't know anything about Mega Drive model revisions - I can't remember if it had something to do with the "HIGH DEFINITION GRAPHICS" thing, because that's a factor to consider too.



Tediously I'm almost left with no option but to compile a list of model numbers. But I know for a fact this is long and painful - I ran into someone's attempt at documenting Japanese Saturns and there were at least half a dozen grey models alone. All with different amounts of holes in the side for ventilation. But clearly it needs to be done for the purposes of finding patterns and solving mysteries.

#85 User is offline ReBirFh 

Posted 30 May 2012 - 07:28 PM

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Posted Image

Anyone knows the maker of this dreamcast controller? it was released in Brazil by Tec Toy.

edit:

looks like a "Dream Shark Controller" http://www.amazon.co...a/dp/B004K5WDI8
This post has been edited by ReBirFh: 30 May 2012 - 08:46 PM

#86 User is offline Black Squirrel 

Posted 31 May 2012 - 03:18 PM

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Oookay

http://img534.images...3/imag0495u.jpg
identifying the store helps me identify the country


http://i36.tinypic.com/5l1d0p.jpg
http://i36.tinypic.com/1z65yyb.jpg
http://i36.tinypic.com/1f73er.jpg
it's getting compilcated now. This one has a realistic gun on the box, which makes me doubt its legitimacy.

http://darudar.org/v...9743926_600.jpg
is that a Russian seal of quality?

http://home.arcor.de...s/MD_KARTON.jpg
http://home.arcor.de...MD_PAD_OBEN.jpg
http://home.arcor.de...D_PAD_UNTEN.jpg
????

#87 User is offline ReBirFh 

Posted 01 June 2012 - 11:14 PM

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I dug this from the archived Tec Toy site, don't know if there is anything really new here. I copied ipsis literis, it was really in english.

______________________________________________________________________________

1960 - Release "SEGA 1000", the first local produced Jukebox in Japan.

1964 - Merged "NIHON KIKAI SEIZOU" (Japan Machinery Products). Started the production/sales of Arcade Game machine, Pinball machine.

1965 - Merged "Losen Enterprises"
Company Name: Sega Enterprises, Ltd.
Stared operation of Game Center.

1966 - "Periscope" had a success in worldwide.

1969 - Became a subsidiary of Gurf and Western Industries, Inc. which is big conglomeration in U.S.A.

1983 - Released 8-bit Home Video Game "SG1000".

1983 - Have invested capitals by CSK Grope.

1984 - Established 100% invested subsidiary "Sega Europe Ltd." For Arcade machine.

1985 - Established 100% invested subsidiary "Sega Enterprises, Inc. (U.S.A.) for Arcade machine.

1985 - Release "Hang On" as bodily sensation Arcade machine first in the world.

1986 - Established 100% invested subsidiary "Sega of America Inc." for Home video game business.

Registered to stock Exchange in Japan.

1988 - Released "Tetris" "UFO catcher".

Listed on the Tokyo Stock Exchange second stage.

Released 16-bit Home Video Game machine "Mega Drive".

1990 - Listed on the Tokyo Stock Exchange first stage.

1991 - Purchased "Virgin Mastertronic Ltd." and established Sega Europe, Ltd.".

Released "Sonic the Hedgehog".

1992 - Released "AS-1".

Released "R360".

Released "Virtua Racing".

Cooperated with "Light Printing Company".

1993 - Released "Virtua Fighter".

1994 - Established "Sega Lease".

Established Home Video Game distribution company "Sega United".

Established "Sega Music Networks" as communication KARAOKE operation company.

Established "Sega Fahan Culture Entertainment Company, Ltd." in China as Amusement center operation and Amusement machine distribution.

Released 32-bit Home Video machine "Sega Saturn".

Released "VR-1".

1995 - Released "Print Club".

Established "Sega Logistic Servise".

1996 - Established "Sega Game Works L.L.C." cooperate with Dreamworks Universal Studio.

Purchased 5 company in JPM Groupe in UK.

Operated "Tokyo Joypolice".

1998 - Established Home Video Game distribution company "Sega Muse".

Released "Dreamcast".

Announced new arcade machine board "NAOMI".
___________________________________________________________

#88 User is offline Andlabs 

Posted 02 June 2012 - 01:25 AM

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The parts I know in that are correct... though I thought Print Club was handled by Atlus exclusively (it runs on Sega System C arcade hardware) and I don't know AS-1 or VR-1 are and I don't know anything about the corporate mergers and acquisitions. (Also it should be Gulf and Western, not Gurf and Western.)



also "Joypolice" (should be Joyopolis) is probably the best misspelling ever... or would that be "CSK Grope"
This post has been edited by Andlabs: 02 June 2012 - 01:26 AM

#89 User is offline ICEknight 

Posted 02 June 2012 - 08:37 PM

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View PostReBirFh, on 01 June 2012 - 11:14 PM, said:

1965 - Merged "Losen Enterprises"

Oops wlong lomanization.

#90 User is offline ReBirFh 

Posted 02 June 2012 - 09:26 PM

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View PostAndlabs, on 02 June 2012 - 01:25 AM, said:

The parts I know in that are correct... though I thought Print Club was handled by Atlus exclusively (it runs on Sega System C arcade hardware) and I don't know AS-1 or VR-1 are and I don't know anything about the corporate mergers and acquisitions. (Also it should be Gulf and Western, not Gurf and Western.)



also "Joypolice" (should be Joyopolis) is probably the best misspelling ever... or would that be "CSK Grope"


AS-1

AS-1 and VR-1 (Bottom)

Tec Toy had a very close relationship with the japanese side of SEGA, I think the timeline was translated by someone from SoJ which would explain all those romanization errors and the fact it is english instead of portuguese.

-----------------------

Also found this: SoA history

If you cross both you have a pretty awesome overview of SEGA


Quote

SEGA OF AMERICA INC. COMPANY BACKGROUND
History of Sega of America, Inc.

Sega® of America, based in Redwood City, California, was established in 1986 as the wholly-owned subsidiary of Sega Enterprises, Ltd., of Japan. However, its history goes back more than 40 years.

Sega was founded in Japan in 1954 by an American, David Rosen, as a company called Service Games Company, for the purpose of developing amusement-type games. In 1956, Rosen started importing mechanical coin-operated games, which were popular on U.S. military bases in Japan. During these early days, Rosen learned a lesson that still guides Sega -- better technology plus great gameplay wins the market.

In 1965, Rosen decided to make his own coin-operated games and acquired a factory through the purchase of a Tokyo jukebox and slot-machine maker. The company began stamping "SEGA" on its games -- short for Service Games, and the name was adopted by Rosen. The next year, Sega produced "Periscope," which became a worldwide hit. It was at this time that Rosen sold Sega to Gulf & Western Industries, continuing on as CEO.

Gulf & Western continued to build on the company�s original product and marketing strategy, with revenues hitting $214 million in 1982. By 1983, several "firsts" were introduced, including the first laser disc game, "Sega Astron Belt," the first 3D video game, "SubRoc-3D," and Sega�s first consumer video game console, "SG-1000," all marketed in Japan.

The arcades and the U.S. home market crashed shortly after. Gulf & Western, which had spun off 20 percent of Sega, bought back the public shares and sold the U. S. assets to Bally Manufacturing Corp.

However, in Japan, Sega survived. Back in 1979, Rosen had acquired a distribution company founded by a Japanese entrepreneur, Hayao Nakayama. Following the crash, Rosen joined Nakayama and other Japanese investors to buy the Japanese assets of Sega for $38 million. Nakayama became chief executive and Rosen headed the U.S. subsidiary. From that point forward, the company vowed to stick not with one concept too long, realizing that each generation of technology has a life and death.

In 1984, Sega Enterprises was bought by a partnership between Sega Enterprises Japanese management and CSK, forming Sega Enterprise Ltd., a Japan-based company.

In 1986, Sega Enterprises Ltd.�s stock was listed over the counter on the Tokyo Stock Exchange. In addition, Sega of America was established to adapt and market video game products to a rapidly expanding American market. It was subsequently given the charter to develop software products specifically for the American market.

In the late 1980s, Sega Enterprises introduced a line of extremely successful video game systems and software titles that propelled the company into international prominence, making it the world�s second largest vendor of consumer video game products. In 1990, Sega Enterprises Ltd.�s stock was listed on the first tier of the Tokyo Stock Exchange. In 1993, the stock was listed on the pink sheets of NASDAQ and available in ADR in the U.S.

In 1990, Sega aimed its products at a slightly older market than its main competitor, Nintendo, and released the 16-bit console, Sega Genesis™. Sega was quickly recognized by its fast-paced, "in-your-face" marketing and advertising, putting the company in the ranks of NIKE and Levi�s as favorite brands among America�s youth.

In December 1994, Sega of America, in a joint venture with Time Warner and TCI, launched the Sega Channel, which is a nationwide subscription-based cable network which provides videogames to Sega Genesis owners via their cable box. The Sega Channel was praised by the cable industry as the "coolest new service" and is continuing its success today.

In 1995, SegaSoft was formed through a joint venture between Sega of America and CSK Corporation to create interactive content.

The growth of Sega companies continued in 1996 with the creation of Sega Entertainment, Inc., a joint venture between Sega of America and SOFTBANK Holdings, Inc. Named one of PC Data�s top 25 publishers in 1997, based on software sales, Sega Entertainment is committed to creating arcade-quality games for the PC based on Sega�s properties.

Also in 1996, Sega, MCA and the DreamWorks� creative team of Steven Spielberg, David Geffen and Jeffrey Katzenberg joined forces as Sega GameWorks to create family-oriented location-based entertainment centers with the goal of expanding the gaming market.

In 1997, Sega promoted Bernie Stolar to COO of Sega of America. Previously executive vice president of product development and COO of Sega Entertainment, Stolar is an industry veteran, with more than 20 years in the video game business. As a visionary, Stolar plans to lead Sega into the next generation of gaming, while continuing to maintain Sega�s strong brand awareness and position in the marketplace.

Sega of America Today

Sega�s global goal is to be the leading developer on interactive entertainment in and out of the home. Sega of America�s role in this vision is to define television console-based entertainment, setting the standard for the best, most engaging interactive software.

Sega of America develops and markets software for its four television-based consoles: PICO™, a leading electronic learning aid, which utilizes "storyware" software and gives kids age three to seven years old a head start on technology. For the first time gamers, Sega developed Genesis, a 16-bit cartridge-based videogame system which became the videogame console of choice in the early 1990s and remains an important platform in 1997. Today, Sega is concentrating its efforts on making high quality five star titles for its popular Sega Saturn™ 32-bit videogame console. With more than 250 games in its library, and an installed base of more than 7 million world wide and 1.7 million in the U.S., Sega is dedicated to quality games at consumer-oriented pricing. In addition, Sega released the Sega Saturn Net Link, a peripheral allowing users to surf the World Wide Web and utilize network play opportunities.

In 1997 Sega will launch more than 25 games for the Saturn, with at least 80 additional third-party titles. The Sega Genesis system will offer its more than 18 million owners a number of new titles, plus a collection of classic Genesis games coming back to the market. On PICO, where titles remain evergreen, Sega will offer a total library of 15 titles. Finally, Saturn Net Link owners can look forward to five titles, representing the first console-based networked gaming experience.

This post has been edited by ReBirFh: 02 June 2012 - 09:28 PM

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