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SFGHQ to make an announcement This Thursday

#16 User is offline Shadix 

Posted 24 August 2011 - 03:14 PM

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Hmmm I wonder if they're satirizing SEGA with this...

#17 User is offline W.A.C. 

Posted 24 August 2011 - 04:29 PM

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[LINK]

SAGE will be from September 18th to the 24th. Considering how I'm starting college on September 19th, they chose a horrible date. <_<

View PostDimensionWarped, on 24 August 2011 - 02:58 AM, said:

As far as I'm concerned, the layout looks fine, as it's simple and it meets its purpose. And I'm not really going to entertain the idea that these: http://info.sonicret...gory:Fan_Gaming http://info.sonicret...egory:Fan_Games are particularly useful pages for what you are talking about, because they just aren't. Some things you are talking about, I can see as a legitimate problem, but the actual layout and these comparisons with other sites... not so much. It really starts to sound a little inane once you get to that point. If you are going to compare it to another site, please post specific links and explain what it is you like about them that you don't like about SFGHQ.

If there's something specific you want to talk about regarding the layout, I'm all ears and I'll make sure it gets to the proper channels. And if you can say specific ways to improve on it, even better. Saying "The layout looks kinda shitty" is a poor way to relay your thoughts on that though, and I'm not going to burden anyone with that kind of prattle.

I'll go into detail later tonight what I think needs work into the site. I admit stating "the layout looks kinda shitty" was a very broad remark that I should go into more detail on.

#18 User is offline Clutch 

Posted 24 August 2011 - 05:08 PM

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SAGE I'll pay attention to (though that teaser was kinda lame, even with the intentional lameness), but to me SFGHQ itself hasn't been relevant for years. Seems odd considering I still check MFGG and Spriter's Resource (now expanded) for content. Looking at it now the site's layout still seems frozen in time.

View PostW.A.C., on 24 August 2011 - 01:59 AM, said:

Though I guess the one advantage SFGHQ has over MFGG is its forum...


I liked the community, it just got to the point where there was so little focus on fan-game development that they split the board in two. It effectively made MFGG's a no-nonsense development and resource board (hence the lower activity and up swell of less-experienced active members who found it through the main site) while Minus World became the refuge for everything else.

Mushroom Patrol: The Midas Machine (their community project) is making steady progress though, in large part due to how committed the leads are. I'm so glad to help out with it.

#19 User is offline W.A.C. 

Posted 24 August 2011 - 06:13 PM

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View PostClutch, on 24 August 2011 - 05:08 PM, said:

I liked the community, it just got to the point where there was so little focus on fan-game development that they split the board in two. It effectively made MFGG's a no-nonsense development and resource board (hence the lower activity and up swell of less-experienced active members who found it through the main site) while Minus World became the refuge for everything else.

The fact they split it into two separate forums was a really odd move on their part. Back in late '06/early '07, I used to be semi active on the site where as I've never been active on SFGHQ. Thanks to the changes they made to the site, if you're not part of the fangaming community, there's not much you can do on the forum anymore which is rather uninviting. Then for the Minus World, it's essentially a forum community with nothing particularly special other than its community. While that's not a bad thing, it has no real theme or gimmick or anything to really stand out. Also, another reason why I brought up the whole statement regarding SFGHQ's community is because they practically advertize its community as if it were its main selling point because of the ultra shitty slogan. I've seen sprite comics made by 14 year olds with significantly better slogans and yet SFGHQ used to be a really major Sonic fan site.

View PostClutch, on 24 August 2011 - 05:08 PM, said:

Mushroom Patrol: The Midas Machine (their community project) is making steady progress though, in large part due to how committed the leads are. I'm so glad to help out with it.

That is definitely an awesome project they're working on.

Edit-

Managed my time poorly. I'll try to write a post regarding the layout tomorrow.
This post has been edited by W.A.C.: 25 August 2011 - 02:34 AM

#20 User is offline W.A.C. 

Posted 26 August 2011 - 12:27 AM

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This was their announcement...



I guess this means there will be a Robotnik theme this year.

#21 User is offline Shadix 

Posted 26 August 2011 - 01:28 AM

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View PostW.A.C., on 26 August 2011 - 12:27 AM, said:

This was their announcement...



I guess this means there will be a Robotnik theme this year.


http://sonicfangames...ad.php?p=142448 theres a bit more to it then just that. Details got out a little quicker than expected but we outlined a lot of the more finer details.

#22 User is offline Hez 

Posted 26 August 2011 - 12:19 PM

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View PostW.A.C., on 26 August 2011 - 12:27 AM, said:

This was their announcement...



I guess this means there will be a Robotnik theme this year.

That one was better. Too bad I won't have anything this year :\

Well, unless I spend hours on end working for a demo.

#23 User is offline Lanzer 

Posted 27 August 2011 - 11:07 PM

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Whoever did that Eggman VA did an good job of mimicking Mike Pollock of course with the distortion effects I couldn't really tell for sure.

So now SAGE 2011 is RAGE 2011 now? (Fits better Then EAGE)

#24 User is offline W.A.C. 

Posted 28 August 2011 - 04:39 AM

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I must say, this trailer for the hacking contest certainly rapes the SAGE 2010 trailer. Hopefully the trailer for fangames will be around the same quality. Good job to whoever made the trailer.
This post has been edited by W.A.C.: 28 August 2011 - 04:40 AM

#25 User is offline DimensionWarped 

Posted 28 August 2011 - 07:45 AM

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View PostLanzer, on 27 August 2011 - 11:07 PM, said:

Whoever did that Eggman VA did an good job of mimicking Mike Pollock of course with the distortion effects I couldn't really tell for sure.

So now SAGE 2011 is RAGE 2011 now? (Fits better Then EAGE)


Heh, no, RAGE is a totally different thing (not really large enough to call an event) where people make deliberately awful games just for the silly of it. One of my favorites is this one where all the graphics are made in MSPaint and all the sounds and music are a Capella.

#26 User is offline Spanner 

Posted 31 August 2011 - 03:16 PM

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View PostW.A.C., on 28 August 2011 - 04:39 AM, said:



I must say, this trailer for the hacking contest certainly rapes the SAGE 2010 trailer. Hopefully the trailer for fangames will be around the same quality. Good job to whoever made the trailer.

Thankfully there is no hack like Sonic Gijinka.

The original intention for a Hacking Contest trailer was that I was going to be working on one, except my laptop charger broke and the desktops I'm using aren't capable of handling Sony Vegas or any decent video editing package. Mine would have been basic and pretty similar to that SAGE 2010 trailer in a few aspects. Luckily I managed to get someone to work on a trailer for the contest and the end result was beyond my expectations. Really good work.

So if you needed some sort of backstory, you just got one now!

#27 User is offline Hez 

Posted 31 August 2011 - 04:37 PM

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View PostW.A.C., on 28 August 2011 - 04:39 AM, said:



I must say, this trailer for the hacking contest certainly rapes the SAGE 2010 trailer. Hopefully the trailer for fangames will be around the same quality. Good job to whoever made the trailer.

Not going to lie though (and no offense to anyones work), none of those hacks showcased were appealing at all to me besides sonic 2 heroes. Maybe they picked the wrong spots to record the hacks? Meh...I be trollin.

#28 User is offline W.A.C. 

Posted 31 August 2011 - 05:03 PM

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Huh. The only one in that trailer that doesn't interest me very much is the 30 day challenge, but even then is has a pretty color pallet.

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