Sonic and Sega Retro Message Board: Sonic Adventure 2 – Everything that is bad in a Sonic game - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 10 Pages +
  • ◄ First
  • 8
  • 9
  • 10
    Locked
    Locked Forum

Sonic Adventure 2 – Everything that is bad in a Sonic game The sad story of how a game started a whole cycle.

#136 User is offline Black Squirrel 

Posted 31 August 2011 - 12:00 PM

  • buy my lovely game
  • Posts: 2821
  • Joined: 27-December 03
  • Gender:Male
  • Location:Northumberland, England
  • Project:Sega Retro
  • Wiki edits:20,569
My like of Sonic Adventure 2 is inversely proportional to the time elsapsed since it was first announced.

I didn't like the fact it effectively halved the amount of gameplay options back in 2001, nevermind now when I've been acquianted with many more games from that era. It was cheaply made and rushed to market, and it shows. Plus... it does't really have much relation to Sonic Adventure 1. There's no direct references to the previous game just the odd comment about "STATION SQUARE" and I guess the "Tornado 3" - but we know Tails was tagged in at the end so that barely counts.

Graphically it's an improvement in some areas, but you would expect that - Sonic Adventure started its life off on the Saturn and was built simultaneously with the Dreamcast. But the Shadow, Rouge and Tails stages are all lacking in some way and it's abundantly clear they were thrown in later in development. It's a nice game but it's no masterpiece. It caused more problems than it solved.

I'd put the blame on Heroes for the continuation of crap though. Without Sonic Adventure 2 there would be no Heroes, but you know there's trouble when you start raising the dead.



As for "localisation"... Sega of America have never been able to market a product properly and this continues to this day. I agree with Mr. Lurker's comments - American meddling didn't really change anything, but it does divide fanbases up. At a raw level the localised story of Sonic 1 isn't all that different to the Japanese one - there's just a backstory regarding the main characters. It's just that array of Archie characters that bare no resemblence to anything found in the games, and the noticably worse art styles that mess fan communties around a bit. I mean what the bloody christ was Sonic Underground trying to do.

Nothing Sega of America did compares to the vast redesigns the series got when Sonic Adventure came to town.
This post has been edited by Black Squirrel: 31 August 2011 - 02:03 PM

#137 User is offline Dr. Mecha 

Posted 31 August 2011 - 03:07 PM

  • Posts: 957
  • Joined: 24-February 09
  • Gender:Male
  • Location:Dallas, TX
  • Project:3d Models
Please redirect all localization post to this thread.
Once again, SA2 brought us an improved A-Life system. That's good enough for me.

  • 10 Pages +
  • ◄ First
  • 8
  • 9
  • 10
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users