I got off my ass earlier and finally decided to look into how the 03 XX tag object works. I'm gonna be putting visual representations into SonED soon, but for now, here's my notes (admittedly a tad more organised than they originally were ^_~). As a side point, if you have anything that is definately questionable about it, tell me and I'll test it again (or look into it as the case may be).
==================
FORMAT EXPLANATION
==================
---
03 XX - Moving Right(To High / To Low / No Effect)
- Moving Left(To High / To Low / No Effect)
- Moving Up (To High / To Low / No Effect)
- Moving Down (To High / To Low / No Effect)
- Height / Width XX pixels ($XX) (X tiles)
03 XX: Object Number
Moving Right: Which plane is switched to when moving through the tag horizontally rightwards
Moving Left: Which plane is switched to when moving through the tag horizontally leftwards
Moving Up: Which plane is switched to when moving through the tag vertically upwards
Moving Down: Which plane is switched to when moving through the tag vertically downwards
HEIGHT / WIDTH: The height is both above and below the object's coordinate. The top pixel is (height) pixels subtracted from the object coordinate, and the bottom pixel is (height - 1) added to the object coordinate. $XX is simply the number of pixels in hex, and X tiles is how many 8x8 tiles this is.
---
====
TAGS
====
---
03 00 - Moving Right (To Low)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 32 pixels ($20) (4 tiles)
03 01 - Moving Right (To Low)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 64 pixels ($40) (8 tiles)
03 02 - Moving Right (To Low)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 128 pixels ($80) (16 tiles)
03 03 - Moving Right (To Low)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 256 pixels ($100) (32 tiles)
03 04 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To Low)
- Width 32 pixels ($20) (4 tiles)
03 05 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To Low)
- Width 64 pixels ($40) (8 tiles)
03 06 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To Low)
- Width 128 pixels ($80) (16 tiles)
03 07 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To Low)
- Width 256 pixels ($100) (32 tiles)
03 08 - Moving Right (To High)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 32 pixels ($20) (4 tiles)
03 09 - Moving Right (To High)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 64 pixels ($40) (8 tiles)
03 0A - Moving Right (To High)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 128 pixels ($80) (16 tiles)
03 0B - Moving Right (To High)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 256 pixels ($100) (32 tiles)
03 0C - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To High)
- Width 32 pixels ($20) (4 tiles)
03 0D - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To High)
- Width 64 pixels ($40) (8 tiles)
03 0E - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To High)
- Width 128 pixels ($80) (16 tiles)
03 0F - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To High)
- Width 256 pixels ($100) (32 tiles)
03 10 - Moving Right (To Low)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 32 pixels ($20) (4 tiles)
03 11 - Moving Right (To Low)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 64 pixels ($40) (8 tiles)
03 12 - Moving Right (To Low)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 128 pixels ($80) (16 tiles)
03 13 - Moving Right (To Low)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 256 pixels ($100) (32 tiles)
03 14 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To Low)
- Width 32 pixels ($20) (4 tiles)
03 15 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To Low)
- Width 64 pixels ($40) (8 tiles)
03 16 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To Low)
- Width 128 pixels ($80) (16 tiles)
03 17 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To Low)
- Width 256 pixels ($100) (32 tiles)
03 18 - Moving Right (To High)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 32 pixels ($20) (4 tiles)
03 19 - Moving Right (To High)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 64 pixels ($40) (8 tiles)
03 1A - Moving Right (To High)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 128 pixels ($80) (16 tiles)
03 1B - Moving Right (To High)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 256 pixels ($100) (32 tiles)
03 1C - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To High)
- Width 32 pixels ($20) (4 tiles)
03 1D - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To High)
- Width 64 pixels ($40) (8 tiles)
03 1E - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To High)
- Width 128 pixels ($80) (16 tiles)
03 1F - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To High)
- Width 256 pixels ($100) (32 tiles)
---
===================
MISCELLANEOUS NOTES
===================
---
Objects 03 00 - 03 1F are one set. 03 20 - 03 3F have the same properties as far as solidity switch type and orientation are concerned. These sets must be some kind of difference, however, in something I have overlooked.
---
==================
FORMAT EXPLANATION
==================
---
03 XX - Moving Right(To High / To Low / No Effect)
- Moving Left(To High / To Low / No Effect)
- Moving Up (To High / To Low / No Effect)
- Moving Down (To High / To Low / No Effect)
- Height / Width XX pixels ($XX) (X tiles)
03 XX: Object Number
Moving Right: Which plane is switched to when moving through the tag horizontally rightwards
Moving Left: Which plane is switched to when moving through the tag horizontally leftwards
Moving Up: Which plane is switched to when moving through the tag vertically upwards
Moving Down: Which plane is switched to when moving through the tag vertically downwards
HEIGHT / WIDTH: The height is both above and below the object's coordinate. The top pixel is (height) pixels subtracted from the object coordinate, and the bottom pixel is (height - 1) added to the object coordinate. $XX is simply the number of pixels in hex, and X tiles is how many 8x8 tiles this is.
---
====
TAGS
====
---
03 00 - Moving Right (To Low)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 32 pixels ($20) (4 tiles)
03 01 - Moving Right (To Low)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 64 pixels ($40) (8 tiles)
03 02 - Moving Right (To Low)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 128 pixels ($80) (16 tiles)
03 03 - Moving Right (To Low)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 256 pixels ($100) (32 tiles)
03 04 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To Low)
- Width 32 pixels ($20) (4 tiles)
03 05 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To Low)
- Width 64 pixels ($40) (8 tiles)
03 06 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To Low)
- Width 128 pixels ($80) (16 tiles)
03 07 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To Low)
- Width 256 pixels ($100) (32 tiles)
03 08 - Moving Right (To High)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 32 pixels ($20) (4 tiles)
03 09 - Moving Right (To High)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 64 pixels ($40) (8 tiles)
03 0A - Moving Right (To High)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 128 pixels ($80) (16 tiles)
03 0B - Moving Right (To High)
- Moving Left (To Low)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 256 pixels ($100) (32 tiles)
03 0C - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To High)
- Width 32 pixels ($20) (4 tiles)
03 0D - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To High)
- Width 64 pixels ($40) (8 tiles)
03 0E - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To High)
- Width 128 pixels ($80) (16 tiles)
03 0F - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To Low)
- Moving Down (To High)
- Width 256 pixels ($100) (32 tiles)
03 10 - Moving Right (To Low)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 32 pixels ($20) (4 tiles)
03 11 - Moving Right (To Low)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 64 pixels ($40) (8 tiles)
03 12 - Moving Right (To Low)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 128 pixels ($80) (16 tiles)
03 13 - Moving Right (To Low)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 256 pixels ($100) (32 tiles)
03 14 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To Low)
- Width 32 pixels ($20) (4 tiles)
03 15 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To Low)
- Width 64 pixels ($40) (8 tiles)
03 16 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To Low)
- Width 128 pixels ($80) (16 tiles)
03 17 - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To Low)
- Width 256 pixels ($100) (32 tiles)
03 18 - Moving Right (To High)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 32 pixels ($20) (4 tiles)
03 19 - Moving Right (To High)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 64 pixels ($40) (8 tiles)
03 1A - Moving Right (To High)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 128 pixels ($80) (16 tiles)
03 1B - Moving Right (To High)
- Moving Left (To High)
- Moving Up (No Effect)
- Moving Down (No Effect)
- Height 256 pixels ($100) (32 tiles)
03 1C - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To High)
- Width 32 pixels ($20) (4 tiles)
03 1D - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To High)
- Width 64 pixels ($40) (8 tiles)
03 1E - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To High)
- Width 128 pixels ($80) (16 tiles)
03 1F - Moving Right (No Effect)
- Moving Left (No Effect)
- Moving Up (To High)
- Moving Down (To High)
- Width 256 pixels ($100) (32 tiles)
---
===================
MISCELLANEOUS NOTES
===================
---
Objects 03 00 - 03 1F are one set. 03 20 - 03 3F have the same properties as far as solidity switch type and orientation are concerned. These sets must be some kind of difference, however, in something I have overlooked.
---


00