So you're saying that just because Fang is a goofy character that's not meant to be taken seriously, anything that is goofy automatically fits him? Sorry, but that's not how designing a character works, no matter how goofy you try to make it sound like. By that logic, you could make him summon a Daytona USA car into the stage, 'cause who cares, he's not meant to be taken seriously.
Acting like a helicopter would be kind of stretching the purpose of his tail, and would only work if he had a bigger tail or anything else, instead of just a long purple stick-- that and just disguising the flutter jump animation wouldn't make him any more unique to play as either.
So far, Scrouge McDuck type of gameplay has been the best ability replacement suggestion in this thread. It fits him because his tail serves to the sole purpose of acting like a spring and make him bounce off the floor, and that's evident in both games he appears in (STT and STF). I'm here hoping that the tail idea isn't a complete ripoff of Scrouge's cane, though, but something on that basis would still work pretty decently along some slight changes to it.
I'm also not that good with planning movesets, but I was thinking if he could charge his spring tail when he's in the floor (maybe in a spindash like fashion?), in a way that could launch him upward as a quite high jump-- to add more to that, he could perhaps jump on enemies after spring jumping, in case he still kept his tail twisted like a spring when landing. No, I'm not sure how well that would work, but it's just an idea.
I also wanted to talk about his aiming... it seems off that he doesn't even looks at the direction he's aiming, and pretty much just twists his arm up and down as if he was some robot. It's just weird, and could use some work.
And still, don't get me wrong, I'd love to see Fang being playable, given that it was an unexpected addition, and surprisingly good of a character choice at the same time... but so far, this is a purple cowboy Yoshi.
This post has been edited by MotorRoach: 20 July 2015 - 08:53 AM