Sonic Classic 2 **Snapshots and new information**
#47
Posted 25 August 2011 - 07:59 PM
#48
Posted 25 August 2011 - 09:56 PM

>_>
I don't like the concept at all. When Sonic breaks monitors for a power up of some kind, it's usually a shield. Your monitors change his colors, give him two tails for the Tails monitor, and give him the ability to glide all because he's red? If you replaced the Tails monitor to a monitor that gives him a jetpack that temporarily allows him to fly before it runs out of gas or replace the Knuckles monitor with an item like a hang glider that allows Sonic glide, I would like the new monitors way more because they seem somewhat logical in the Sonic universe.
#49
Posted 25 August 2011 - 11:22 PM
W.A.C., on 25 August 2011 - 09:56 PM, said:

>_>
I don't like the concept at all. When Sonic breaks monitors for a power up of some kind, it's usually a shield. Your monitors change his colors, give him two tails for the Tails monitor, and give him the ability to glide all because he's red? If you replaced the Tails monitor to a monitor that gives him a jetpack that temporarily allows him to fly before it runs out of gas or replace the Knuckles monitor with an item like a hang glider that allows Sonic glide, I would like the new monitors way more because they seem somewhat logical in the Sonic universe.
You can avoid them in any level, the game will be able to be completed without them. I'm still basing the level on speed (yeah, I know SC1 lacked it, but I'm working on it), and platforming. There are also a shit ton of new shields to explore too, which will also unlock new areas.
#50
Posted 25 August 2011 - 11:42 PM
#51
Posted 25 August 2011 - 11:59 PM
I don't know, and I'm fine with the monitors myself
#52
Posted 26 August 2011 - 12:50 AM
Any chance of a demo in the not too distant future?
#53
Posted 26 August 2011 - 12:29 PM
360, on 26 August 2011 - 12:50 AM, said:
Any chance of a demo in the not too distant future?
Demo? Maybe. It might not be in time for sage, but it's a possibility. Again, I'm not sacrificing school time for this.
As for the tails and knuckles monitors not making sense, who gives a fuck? Again, we're talking about an anthropomorphic hedgehog smashing television monitors to get golden rings. Seriously? Who are you to judge getting your friends powers from monitors is stupid.
#54
Posted 26 August 2011 - 12:46 PM
Hez, on 26 August 2011 - 12:29 PM, said:
Agreed 100%. Its a video game, who cares if it makes sense? Fun factor should be the only thing that matters.
#55
Posted 26 August 2011 - 03:54 PM
Though you could give Sonic, Knuckles abilities to run through some walls, open up new paths, ect.
#56
Posted 26 August 2011 - 05:46 PM
Hez, on 25 August 2011 - 11:22 PM, said:
Hez, on 26 August 2011 - 12:29 PM, said:
It's the execution of how he gets his friends powers that are so odd. Yes, the general concept of Sonic getting stuff from monitors is weird, but for how the Sonic universe tends to work, it somewhat makes sense for that franchise. Having Sonic being able to glide all because he's red makes zero sense. As for the Tails monitor, having him orange with two tails just looks stupid IMO and there are just more interesting ways he could be given a temporary flying ability.
#57
Posted 26 August 2011 - 06:36 PM
#58
Posted 26 August 2011 - 10:56 PM
W.A.C., on 26 August 2011 - 05:46 PM, said:
Hez, on 25 August 2011 - 11:22 PM, said:
Hez, on 26 August 2011 - 12:29 PM, said:
It's the execution of how he gets his friends powers that are so odd. Yes, the general concept of Sonic getting stuff from monitors is weird, but for how the Sonic universe tends to work, it somewhat makes sense for that franchise. Having Sonic being able to glide all because he's red makes zero sense. As for the Tails monitor, having him orange with two tails just looks stupid IMO and there are just more interesting ways he could be given a temporary flying ability.
Personally, I'm beginning to think you are just a contrarian who tries to find exception with every little thing. There's nothing stupid about it. It's not like Knuckles has any basis for being able to glide in the first place and these sprite edits look fine. Whatever awkwardness is in the look is a good thing as far as I'm concerned because a Sonic/Tails hybrid should be kind of awkward. It's a large part of the charm.
I also think that it's a good thing they aren't received from specific monitors because it implies some kind of intrinsic difference from the normal powerups Sonic would receive and allows you to change the mechanics for how they are obtained without having to come up with some contrived way for it to work with monitors anyway. For instance, if it was just a monitor lying around, it would be broken and used and that would be the end of it. This provides a useful safety net to keep players from fucking themselves while backtracking, which is also a good thing since throwing up a bunch of one way portals is a rather tacky way to handle level design.
#59
Posted 27 August 2011 - 12:32 AM
The only reason those monitors exist is because Hez, instead of trying to make a game that could build further on Sonic's arsenal of abilities, wants to find a way to shoehorn in Tails and Knuckles without having to program them, which is kind of lazy. I don't think he's lazy because he doesn't want to go through the effort, but because all he did was shoehorn the characters' abilities in there instead of come up with his own.
Triple Trouble is a good example of how Sonic got power-ups related to mobility, he got machines from a power-up, which was more original than just growing two tails to fly.
While I like fan content to be somewhat faithful to the logic of that universe, I'm not arguing that it doesn't make sense, I'm arguing that it looks stupid and reminds me of some immature kid learning to use MMF or GameMaker.
And just for your information, it isn't original either.
#60
Posted 27 August 2011 - 12:58 AM
Volpino, on 27 August 2011 - 12:32 AM, said:
Pretty fail sleuthing there. He's using Worlds (or at least was, still haven't gotten any confirmation for that in this game) and both Tails and Knuckles have been available within the engine for over a year now. Hell, he replicated some form of Tails in the other release he already made. It would really be easy to just grab all of the resources in the current versions of worlds and pop the fully functional Knuckles and Tails into the engine that way.
Even if that weren't the case though, throwing Knuckles and Tails abilities onto Sonic instead of onto their own characters is no more trivial than throwing them onto just Knuckles and Tails in the first place. And who gives a flying rat's ass if some douchebag has thought of the idea of 'sonic fused with tails' before. That isn't what makes this interesting, it's the fact that you can pick up and discard their functionality without needing to constantly be mindful of them.

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