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More Sega Channel prototypes dumped. Even earlier ones.

#151 User is offline Andlabs 

Posted 15 October 2013 - 10:46 AM

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There are several games (like Monster World IV) with misconfigured region lock settings that report the games work in Europe (or in some cases, the US) too.

Also ... why is an official ROM produced in 1994 missing the SEGA at $100 required for TMSS? Did Japan never get the TMSS ROM after all? I thought they did (though evidence suggests they were originally not going to...)
This post has been edited by Andlabs: 15 October 2013 - 10:48 AM

#152 User is offline ICEknight 

Posted 15 October 2013 - 11:24 AM

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View PostBlack Squirrel, on 14 October 2013 - 12:48 PM, said:



Speaking of this, why is the following title listed as unknown?

Quote

unKNoWn

"Maui Mallard in Cold Shadow" [10] what.

It's just the name that was given to "Donald in Maui Mallard" outside of the European and Japanese console versions.


EDIT: Hey, turns out it was even called "Donald in Cold Shadow" in some regions.
This post has been edited by ICEknight: 15 October 2013 - 11:31 AM

#153 User is offline Black Squirrel 

Posted 15 October 2013 - 02:27 PM

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The story is Nintendo held an exclusivity license for that game in the US, so if you wanted that game, you had to pick up the Super Nintendo version. By having it on the US Sega Channel you're messing up contracts and agreements.

#154 User is offline Kiddo Cabbusses 

Posted 19 October 2013 - 10:46 PM

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I don't really know if this would be good for being posted elsewhere (It's about a MegaModem game, not Sega Channel), but I suppose since this is my thread anyway, I figured I'd relay something of interest from the No-Intro forums:

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Boys n girls - I got it. Go-Net is in my hands. But seriously - this was quite a hit I had to take. So please don't let me down on this one or I will never do such a thing again in my life. If you have something to contribute please PM me and I will give you my paypal address. I will be very relieved when I see I have done the right thing and poeple support me. I will chip in 100 Euro so if anyone wants to buy it is 1500 Euro (a bit less because the actual price was a bit lower). If more people contribute it will get cheaper. I don't want to make profit I just need to be refunded somehow. And this time I really cannot just release the dump before I got my money back. Please understand. When people have the dump they wont care and I have to hope for a collector to buy it for that price. If I can get it down to maye 1000 Euro with contributions it will probably be easy to sell. Thanks a lot in advance. :)/>

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It's listed as the third most valuable Japanese Mega Drive Software.
http://www.racketboy...ega-drive-games

More information about how it it works: (in Japanese)
http://www.asahi-net...mz/megax06.html

Quote

I have received a few posts of someone who is worried about fakes showing up on ebay after its been dumped. Any opinions about this? The games should not be copied easily as long as the cover art is unavailable imo.

Quote

Can you give us a little bit of a background on this thing that makes it worth that much?


Of course. Just like some others like San San this game uses the Sega MegaModem.

http://en.wikipedia..../Sega_MegaModem

Probably not a very common device. According to the information provided in the loose cart ebay auction it was only sold through mail order in Japan in a limited period of time. In contrary to San San where an additional old stock had been released by the developer this game is still one of the holy grails in video game history. Even Adol didnt know abou this for years and it was the last game he aquired. Nearly nothing is known about the game itself except for being a Go game (well - I will change this). I heared you can still play those games as most didnt need to connect to a server.



I'm pretty interested in this, since it's hot off the heels of the Japanese Sega Channel BIOS dump. I'll be looking forward to it.

Anyone else who wants to check it, here's the thread:
http://forums.no-int...&t=2466&p=13573
This post has been edited by Kiddo Cabbusses: 19 October 2013 - 10:47 PM

#155 User is offline Pirate Dragon 

Posted 06 November 2013 - 12:00 PM

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View PostKiddo Cabbusses, on 24 September 2013 - 03:38 PM, said:

EDIT AGAIN:

... By the way, the copyright is 1993/1994?

When exactly did Sega Channel get released in Japan?


http://I.imgur.com/x6KvM5S.jpg

Sega Pro 39 (Published Nov 3rd 1994)

Quote

Something we are still to see over here in the UK is a Sega TV Channel. In Japan, Sega Digital Communications (SDC) have set up a Sega Channel at CATV in Tokyo, Yokkaichi, and Suwa. The signals are sent via cable TV. As part of SDC's marketing campaign they are offering a two month free trial.


That article was probably written in October 1994, and may have been based on an older article from a Japanese magazine. With the bios having a date of July 1994 then it should have released somewhere around September 1994, give or take a month.

Off topic: Anyone know anything about "Game Station", "People", or "Guippy"? It sounds like a prior online presence to this.

#156 User is offline ICEknight 

Posted 06 November 2013 - 01:44 PM

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View PostPirate Dragon, on 06 November 2013 - 12:00 PM, said:

http://I.imgur.com/x6KvM5S.jpg

Sega Pro 39 (Published Nov 3rd 1994)

Race Drivin' for the Mega CD? I don't think that's documented anywhere.

#157 User is offline Black Squirrel 

Posted 06 November 2013 - 02:28 PM

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View PostICEknight, on 06 November 2013 - 01:44 PM, said:

View PostPirate Dragon, on 06 November 2013 - 12:00 PM, said:

http://I.imgur.com/x6KvM5S.jpg

Sega Pro 39 (Published Nov 3rd 1994)

Race Drivin' for the Mega CD? I don't think that's documented anywhere.

The problem I've found with a lot of these old magazines is that they sometimes announce games that never existed. Lots of people getting confused between the Mega CD, 32X and Saturn, made worse if there aren't really any screenshots.

Race Drivin' was released on the Saturn in August 1995 - it could be that.

#158 User is offline doc eggfan 

Posted 06 November 2013 - 09:06 PM

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Got my sega channel's back from retro junkie (thanks man). I was thinking I don't really have much use for them, so does anyone want them? Kiddo gets first dibs.

#159 User is offline Kiddo Cabbusses 

Posted 06 November 2013 - 10:13 PM

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I take it this is to purchase them, right? PM me and name your price n' whatnot.

#160 User is offline doc eggfan 

Posted 06 November 2013 - 11:59 PM

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I figured they aren't exactly worth much now that the service is long discontinued, so I was just going to fling it your way if you want it.

I looked at ebay and people are tryin to sell US Sega Channels for stupid amounts of money, but the completed listings have only shown 1 sold for about $40.

#161 User is offline Andlabs 

Posted 07 November 2013 - 10:21 AM

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I'll bite, if you're still interested.

#162 User is offline Kiddo Cabbusses 

Posted 15 November 2013 - 12:06 AM

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In other news:

https://twitter.com/...068475218944001

Apparently Chile's Sega Channel service was identical to the USA. I think this says a good bit about how Non-English, Non-Asian NTSC regions were handled.

If we can find out anything about the PAL regions, now...

#163 User is offline Black Squirrel 

Posted 17 February 2014 - 03:42 PM

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http://I.imgur.com/JTKxKnd.jpg

found this image on ebay - it's a page from Game Informer. Why anyone would think a single page from a magazine would sell is anyone's guess.

Nothing spectacular, but it might confirm a few things.

#164 User is offline Cooljerk 

Posted 17 February 2014 - 05:47 PM

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View PostBlack Squirrel, on 15 October 2013 - 02:27 PM, said:

The story is Nintendo held an exclusivity license for that game in the US, so if you wanted that game, you had to pick up the Super Nintendo version. By having it on the US Sega Channel you're messing up contracts and agreements.


There was a US PC version (Windows 95 maybe?) sold, as well. So I'm guessing Nintendo's exclusivity was limited to home console retail. Incidentally, I remember this because I picked up the PC version of Maui Mallard after playing it on Sega Channel when I went specifically looking to buy it and couldn't find it anywhere in stores. I got the PC version as it was the only one I could find (didn't have my SNES yet) and was disappointed that it was a lot different from the Sega version I had played.

EDIT: With regards to that sega channel talk page, I'm guessing we're not listing split prototypes as "exclusives"? Because they had versions of Primal Rage and MK3, for example, in the test drive area that were still in development. MK3, for example, split the roster in half, so you could play 1 game as characters A-C, and play the other game as characters X-Z. Primal Rage was the same way. There was also an early version of Sonic 3D Blast put up, but I don't remember it being any different. There was also a version of EWJ2 that had the levels in different orders (and only 1 of each, so, like, you didn't play the flyin king twice) that had a different ending screen as part of a contest to see who could beat the game first. First person to beat the game and get the code (this was all before EWJ2 released) and send it in or maybe post it online or something won a prize.
This post has been edited by Cooljerk: 17 February 2014 - 05:52 PM

#165 User is offline Kiddo Cabbusses 

Posted 19 February 2014 - 02:13 AM

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You may want to check that "The Great Earthworm Jim Race" thread.

http://forums.sonicr...showtopic=32422

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