Also ... why is an official ROM produced in 1994 missing the SEGA at $100 required for TMSS? Did Japan never get the TMSS ROM after all? I thought they did (though evidence suggests they were originally not going to...)
More Sega Channel prototypes dumped. Even earlier ones.
#151
Posted 15 October 2013 - 10:46 AM
Also ... why is an official ROM produced in 1994 missing the SEGA at $100 required for TMSS? Did Japan never get the TMSS ROM after all? I thought they did (though evidence suggests they were originally not going to...)
#152
Posted 15 October 2013 - 11:24 AM
Black Squirrel, on 14 October 2013 - 12:48 PM, said:
Speaking of this, why is the following title listed as unknown?
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"Maui Mallard in Cold Shadow" [10] what.
It's just the name that was given to "Donald in Maui Mallard" outside of the European and Japanese console versions.
EDIT: Hey, turns out it was even called "Donald in Cold Shadow" in some regions.
#153
Posted 15 October 2013 - 02:27 PM
#154
Posted 19 October 2013 - 10:46 PM
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http://www.racketboy...ega-drive-games
More information about how it it works: (in Japanese)
http://www.asahi-net...mz/megax06.html
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Of course. Just like some others like San San this game uses the Sega MegaModem.
http://en.wikipedia..../Sega_MegaModem
Probably not a very common device. According to the information provided in the loose cart ebay auction it was only sold through mail order in Japan in a limited period of time. In contrary to San San where an additional old stock had been released by the developer this game is still one of the holy grails in video game history. Even Adol didnt know abou this for years and it was the last game he aquired. Nearly nothing is known about the game itself except for being a Go game (well - I will change this). I heared you can still play those games as most didnt need to connect to a server.
I'm pretty interested in this, since it's hot off the heels of the Japanese Sega Channel BIOS dump. I'll be looking forward to it.
Anyone else who wants to check it, here's the thread:
http://forums.no-int...&t=2466&p=13573
#155
Posted 06 November 2013 - 12:00 PM
Kiddo Cabbusses, on 24 September 2013 - 03:38 PM, said:
... By the way, the copyright is 1993/1994?
When exactly did Sega Channel get released in Japan?
http://I.imgur.com/x6KvM5S.jpg
Sega Pro 39 (Published Nov 3rd 1994)
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That article was probably written in October 1994, and may have been based on an older article from a Japanese magazine. With the bios having a date of July 1994 then it should have released somewhere around September 1994, give or take a month.
Off topic: Anyone know anything about "Game Station", "People", or "Guippy"? It sounds like a prior online presence to this.
#156
Posted 06 November 2013 - 01:44 PM
#157
Posted 06 November 2013 - 02:28 PM
ICEknight, on 06 November 2013 - 01:44 PM, said:
The problem I've found with a lot of these old magazines is that they sometimes announce games that never existed. Lots of people getting confused between the Mega CD, 32X and Saturn, made worse if there aren't really any screenshots.
Race Drivin' was released on the Saturn in August 1995 - it could be that.
#158
Posted 06 November 2013 - 09:06 PM
#159
Posted 06 November 2013 - 10:13 PM
#160
Posted 06 November 2013 - 11:59 PM
I looked at ebay and people are tryin to sell US Sega Channels for stupid amounts of money, but the completed listings have only shown 1 sold for about $40.
#162
Posted 15 November 2013 - 12:06 AM
https://twitter.com/...068475218944001
Apparently Chile's Sega Channel service was identical to the USA. I think this says a good bit about how Non-English, Non-Asian NTSC regions were handled.
If we can find out anything about the PAL regions, now...
#163
Posted 17 February 2014 - 03:42 PM
found this image on ebay - it's a page from Game Informer. Why anyone would think a single page from a magazine would sell is anyone's guess.
Nothing spectacular, but it might confirm a few things.
#164
Posted 17 February 2014 - 05:47 PM
Black Squirrel, on 15 October 2013 - 02:27 PM, said:
There was a US PC version (Windows 95 maybe?) sold, as well. So I'm guessing Nintendo's exclusivity was limited to home console retail. Incidentally, I remember this because I picked up the PC version of Maui Mallard after playing it on Sega Channel when I went specifically looking to buy it and couldn't find it anywhere in stores. I got the PC version as it was the only one I could find (didn't have my SNES yet) and was disappointed that it was a lot different from the Sega version I had played.
EDIT: With regards to that sega channel talk page, I'm guessing we're not listing split prototypes as "exclusives"? Because they had versions of Primal Rage and MK3, for example, in the test drive area that were still in development. MK3, for example, split the roster in half, so you could play 1 game as characters A-C, and play the other game as characters X-Z. Primal Rage was the same way. There was also an early version of Sonic 3D Blast put up, but I don't remember it being any different. There was also a version of EWJ2 that had the levels in different orders (and only 1 of each, so, like, you didn't play the flyin king twice) that had a different ending screen as part of a contest to see who could beat the game first. First person to beat the game and get the code (this was all before EWJ2 released) and send it in or maybe post it online or something won a prize.
#165
Posted 19 February 2014 - 02:13 AM
http://forums.sonicr...showtopic=32422

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