Damn, and I was looking forward to Sonic Doom 3...
There's Something About Tails [unofficial topic]
#32
Posted 06 January 2012 - 01:45 PM
Can you go into detail? Truth be told I'm pretty disappointed about this considering how much I enjoyed the comic.
#33
Posted 06 January 2012 - 02:30 PM
Yes more details please. I like to know why he went FUCK YOU ITS CANCELED on us.
#34
Posted 06 January 2012 - 03:50 PM
Basically, he let me take over the project, and didn't give me any direction for development, then he gets pissed at me because it didn't end up being his "vision". He said that if he ever started the game again, it would be from scratch.
http://forum.zdoom.o...hp?f=12&t=31710
http://forum.zdoom.o...hp?f=12&t=31710
This post has been edited by Sodaholic: 07 January 2012 - 05:28 AM
#35
Posted 06 January 2012 - 07:27 PM
Why not use your resources to make a sonic doom mod without any of PDF's influence. Just use sprites you made yourself and more original ones to make a game totally apart from the comic.
#36
Posted 07 January 2012 - 05:30 AM
I don't really have much motivation to make my own Sonic based Doom mod, sorry. If anything, I'd rather focus on my other projects that have been neglected. Besides, much of the content I made for TSAT was pretty TSAT specific, it wouldn't really work outside of that.
#39
Posted 07 January 2012 - 03:31 PM
-Deleted-
This post has been edited by Scripten: 10 July 2012 - 11:33 AM
#40
Posted 08 January 2012 - 03:21 PM
Sodaholic, if it's not asking to much would you be able to show us what you guys did get done so far? There would be no real reason to it but I am extremely curious as I'm sure many others are to see what the game would have looked like more today than that trailer in 2011. I'm sure a lot has changed since that trailer and even a youtube video or if it's possible a *demo* so to speak even if it's unfinished of the first level of the game? Feel free to decline it's completely understandable but after hearing all these progress reports it would be nice to see how far you guys actually got.
#41
Posted 20 January 2012 - 07:36 PM
PDF at some point is going to release it. I'd release it myself, but I don't want to set off more drama.
#42
Posted 10 July 2012 - 03:43 AM
The game is back on. However, Sodaholic is no longer part of the team and unless I need help with specific resources, I will be working solo from here on.
There were a very large number of factors that led to the initial cancellation of the project, and while the drama was some of it (I'm highly certain it beats out KDiZD in this regard), the others actually had nothing to do with that. There were a number of real life issues keeping me down and very much unable to focus. There was also a giant breakdown in communication between me and Sodaholic, however there were a few things I tried to tell him that didn't seem to stick (like for instance spreading word about the project wherever possible [I did NOT authorize posting a topic about it here on Sonic Retro], whether it was hype or for help or whatever, and I did NOT want that), many things that got changed that I explicitly told him not to, and a lot of changes that were made I only found out by discovering it later on my own through testing gameplay.
So, my first few days with returning to the project have been undoing some of that undocumented work, as well as getting myself back up to speed. This is why you comment your scripts!
I'm thinking about starting a new topic, since I'm not the topic starter.
There were a very large number of factors that led to the initial cancellation of the project, and while the drama was some of it (I'm highly certain it beats out KDiZD in this regard), the others actually had nothing to do with that. There were a number of real life issues keeping me down and very much unable to focus. There was also a giant breakdown in communication between me and Sodaholic, however there were a few things I tried to tell him that didn't seem to stick (like for instance spreading word about the project wherever possible [I did NOT authorize posting a topic about it here on Sonic Retro], whether it was hype or for help or whatever, and I did NOT want that), many things that got changed that I explicitly told him not to, and a lot of changes that were made I only found out by discovering it later on my own through testing gameplay.
So, my first few days with returning to the project have been undoing some of that undocumented work, as well as getting myself back up to speed. This is why you comment your scripts!
I'm thinking about starting a new topic, since I'm not the topic starter.
#43
Posted 09 August 2012 - 09:05 PM
.
This post has been edited by Sodaholic: 09 August 2012 - 09:53 PM
#44
Posted 10 August 2012 - 01:13 AM
Well, um, good. I like the comic and the mod looked really interesting, so best of luck!


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