That comic was nothing short of amazing. Hope to see this actually finishes, it looks like it could become a really fun game.
Sodaholic, on 17 July 2011 - 06:31 AM, said:
and will have an open ended world with interconnected maps (like Half-Life).
It's story will be slightly different than the comic, and it will have branching story lines based on player decisions.
I am sold, I cannot wait to see a demo for this. Just curious but is that comic still being worked on?
Edit: I am also wondering if you can give us any insight on what kind of generic *enemies* you have in store for this game? From seeing the comic I can really only see two types of enemies and a bunch of different bosses. Futhermore how will you go about all this? I am just concerned because as a player of various Doom Hacks I know that the engine is very limited. As in from what I've seen you can't add or remove anything from the game just the values. For example in
this hack the maker had so many enemy types that he had to change the Plasma ammo type to his Eggman enemy type. By the looks of it your game has/will have quite a few boss fights so I am just wondering how you might possibly get around this limitation. Unless the ZDoom engine you got is more flexible.
Edit 2: Ah my apologies I posted before checking out the vid, mainly just Marines equipped with different weapons and colors to represent them as your main foes. Definitely looks like an interesting game.
Edit 3:
Sodaholic, on 27 July 2011 - 12:38 PM, said:
Oh, believe me it is. Easily the most advanced Doom based engine around, not kidding.
Damn... that does look good. I'm suprised other hacks don't use this.
WOW! Just found the page about your hack on there, upgrades in Doom!?!? Excuse me???
Almost stunning! Best of luck to you on this, I'll certainly be watching.
This post has been edited by Fuzedknight: 27 July 2011 - 05:27 PM