Now lets see what they fixed...
Sonic The Hedgehog 2006: 2D Yep, Title pretty much says it.
#31
Posted 10 December 2011 - 01:58 PM
Now lets see what they fixed...
#32
Posted 10 December 2011 - 02:32 PM
Light dash is mapped to the X key now, but you have to get the timing on it just right in order for it to do anything. Also the homing attack ditches all forward momentum, so if you're ever thinking of using it to extend your jump distance, you'll want to think again. Sonic's animations are nice and the enemies look good, but they really clash with everything else. The environments are blobs or shapes with the environment textures from 06 slapped over them, and it's often confusing what is part of the background and what isn't.
The boss arenas (and level backgrounds) use a cool pseudo-3D effect which is nice.
In terms of gameplay there isn't much improvement from the last demo. It still feels choppy to play. Overall, it feels like they focused more on making a Sonic 06 game than a Sonic game, if that makes any sense.
#33
Posted 10 December 2011 - 02:43 PM
Namo, on 10 December 2011 - 02:32 PM, said:
Actually it does if you read Azukara's quote in the first post. and I do believe there going to recreate the full STH2006 game but they were focusing on Sonic's story first.
Btw, its updated. sorry about the broken post.
#34
Posted 10 December 2011 - 03:23 PM
Namo, on 10 December 2011 - 02:32 PM, said:
Man, this game really emulates the Sonic 06 experience.
#35
Posted 10 December 2011 - 05:56 PM
#36
Posted 10 December 2011 - 07:06 PM
Aside from that is a good remake but as the others said the creator of this didn't had to replicate the bad elements of the game.
P.D.: Spin jump should hurt enemies!
#37
Posted 12 December 2011 - 07:06 AM
I beat the whole thing a few hours ago, still collecting my thoughts. Might write something up for TSSZ.
#38
Posted 13 December 2011 - 09:06 AM
#39
Posted 13 December 2011 - 11:10 AM
But after I played I saw how this game is bad. I mean, you can't blame the guys who did, the job was done... Even better than any S2k6 Remake on the fangame community. But the problem is, instead of making the game enjoyable, fun, and actually decent, he tried to replicate S2k6 in a almost 1:1 scale. So that included the flaws as well... And man, they're fucking everywhere. I mean you can't jump on enemies, you HAVE to use homming attack (which sucks and actually gets you killed sometimes because you try to play a Sonic game, like running and jumping and the goddamn enemy hits you cause you'd jumped on his fucking face at 120mph in a fucking spike form)... But that's ok... Right...
So... The level design, oh dear god. The obvious and tedious alternative paths that leads you to almost nowhere, the shortcuts that actually makes you go slower than the normal path. The holes... The holes are everywhere! The gameplay is bad, the moves doesn't work well, you are never sure when you can homming attack something or not. Sonic run slow as fuck, there is no momentum.
That desert level was one of the worst levels I'd ever seen in a game. It first show you that you can't step on the sand otherwise you will die. Then after you jump across a few deadly-sand dunes, you find youself on a ground too big to homming attack. The game taught you that you would be killed if you touch on the sand, so what the fuck shall you do? So after facing your own fear, you go ahead and try to jump... For your surprise, this fucking sand doesn't kill you anymore. Oh dear god, what the fuck. It's almost like you have a Green Hill Zone level, and you play through it 'till you come to the very ending of it... And when you got there, the ground has no collision or that grass hurts you. Like what the fuck?!
That Iblis boss... Oh my god, if you miss a jump or Iblis hits you, the plataform will NOT reapear in a certain point, you're stuck 'til you die. So you gotta start again a boring as fuck boss battle all over again.
The game gives you no indication to where the fuck you have to go sometimes, like on the Tropical Jungle level where you have a fucking reverse-C pipe leading you to a hanging flower. The way that the C shit throws you give you the impression that you have to go to the left then. But no. You have to go to the fucking right. Like, how the fuck should I know that? I can't see the ground on the right, the C-thing dropped me for the left. Luckly the level design is so bad, but so bad, that now you can be sure that all you gotta do is go to right, doesn't matter what and luckly in 1~2 minutes you will be hitting that Giant Ring and reciving a Rank for a level that the dashpads made pratically 70% of the work, the other
It's a shame overall because when you see the 3D graphics, the cool effects, the custom sprites, etc... Makes you kinda feel like, this is THE game. A remarkable game that will be remembered to generations to come. A game that will inspire many people, a game that "will teach SEGA how they have to do their games" like the newcomers on fangaming LOVE to say.
But actually, when you see how bad this game is and how much work, time and resources were wasted. All you feel is sadness because you see two talented people (the creators of the game) with so much potential, wasting their time creating one of the best looking Sonic fangames of 2011 and also one of the worst Sonic fangames of 2011 instead of creating an unique and truly enjoyable experience.
I just hope that both of them don't give up on making fangames and that the next one will be like a decent game.
If I would give a score would be: 3/10
+Great graphics
+Recreates perfectly the experience of Sonic the Hedgehog '06...
- ... which is terrible because... Well... It's STH'06. I'm not really sure why would someone tries to recreate that nowadays (in 2006~2007 I would understand, actually (even because I had something similar to it, back in the days), but not on 2011).
- One of the worst gameplay that I'd seen since the Plataform Movement was "banished" from this world.
- Automatic as fuck I'd to double check a few times to be sure that I was playing a game and not watching a video.
- Terrible level design.
#40
Posted 13 December 2011 - 10:53 PM
It seems to me that the developers got so obsessed with recreating the game that they forgot that they were actually trying to recreate the original and improve on it, rather than recreate the original verbatim. If they do make Shadow's story, he'd better move 5x faster. And he should be able to take out most baddies without a homing attack. And the level designs should be drastically overhauled.
These people should be writing emulators, not making games.
#41
Posted 14 December 2011 - 04:33 AM
#42
Posted 14 December 2011 - 05:35 AM
#43
Posted 14 December 2011 - 07:36 AM
AerosolSP, on 14 December 2011 - 04:33 AM, said:
So a pretty good comment, isn't it? There was more, in fact, I also explained better why it didn't looked good, and shit like that... The next few posts were all the same "Hurr, troll", "hey OP, don't mind about this troll, this is looking awesome (it weren't)" and even the creator called me a troll. So I took my time and read the other posts on the thread to find out that the only comments that it had were (from various people, there was like, 3 pages of) "awesomeee!", "I'm loving it!", "woow looking great!", etcetera... And a few brave people like me who were capable of actually make some criticism were also called trolls and assholes.
That's fucked up.
About this one, It's clearly a crappy fangame, not the worst one out there but neither (and light-years far from beeing) the best one.
If I take some time and really dedicate myself on taking a shit, you know, going to the bathroom, taking my favorite book or magazine, lighting up a cigarette, get the softer toilet-paper on the market, putting one of those confortable and expensive toilet-seats and then release the kraken; A crap that I'd been holding for the whole week and I was on a great diet so it would look good, have a pretty color and not so much weight so that when it hits the water it wouldn't spill out in my butt.
And so, the magic is done, I'd dedicated time and resources to it, it was the most perfect shit that someone could possible make. Well it doesn't make it an piece of art. You know why? Because shit is shit. And you can't polish a turd.
Sonic 2k6 is a shitty game and so are this fangame.
Edit:
I think I misunderstood what AerosolSP was implying. Thanks to corneliab for letting me know and helping me "un-slowpoke". Ignore this post and move on. :3
#44
Posted 14 December 2011 - 07:45 AM
P3DR0, on 14 December 2011 - 07:36 AM, said:
You're flipping your shit over nothing. Aside from it being GLARINGLY OBVIOUS that AerosolSP was just being facetious, the "master trolls" he was referring to were clearly the game creators. Since, you know, they were determined to replicate all the nuances of a shitty game.
#45
Posted 14 December 2011 - 08:08 AM
corneliab, on 14 December 2011 - 07:45 AM, said:
P3DR0, on 14 December 2011 - 07:36 AM, said:
You're flipping your shit over nothing. Aside from it being GLARINGLY OBVIOUS that AerosolSP was just being facetious, the "master trolls" he was referring to were clearly the game creators. Since, you know, they were determined to replicate all the nuances of a shitty game.
Sorry, I wasn't built in with a manual of how to understand sarcasm on the internet. :'c

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