Latest Trailer:
Download Link:
Full Game - Sonic's Story (3 Parts) Release Date: 12/10/11
Demo - Kingdom Valley Release Date: 4/16/11
Demo - Wave Ocean Release Date: 1/13/10 (Revised)
I've been seeing chatter about this game from other places. figured what Retro's views on it were...
I'm on the fence about this game. Sure the idea is solid "Recreate STH2006 but in 2D" but its something that Azukara said on SSMB that bugged me:
And from his other posts there total fans of 2006 game play and mechanics which makes me uneasy about liking this.
Take from it what you will Retro, Discuss.
Download Link:
Full Game - Sonic's Story (3 Parts) Release Date: 12/10/11
Demo - Kingdom Valley Release Date: 4/16/11
Demo - Wave Ocean Release Date: 1/13/10 (Revised)
I've been seeing chatter about this game from other places. figured what Retro's views on it were...
I'm on the fence about this game. Sure the idea is solid "Recreate STH2006 but in 2D" but its something that Azukara said on SSMB that bugged me:
Quote
Yeah, I've known about this for a good year or so.
I confronted them as soon as I heard that they were remaking Nextgen in 2D, and said that we (as in "me working with them") could help craft it into an all-around better Sonic game than the original, with better mechanics and implications of classic Sonic physics. They outright denied my help, because "they're not fans of that gameplay", and they also happen to be fans of the whole constant homing attack and automation crap. Why would you remake a game in 2D and not try to improve on the original in any way whatsoever, especially whenever deeply superior game mechanics exist for 2D Sonic gameplay?
I confronted them as soon as I heard that they were remaking Nextgen in 2D, and said that we (as in "me working with them") could help craft it into an all-around better Sonic game than the original, with better mechanics and implications of classic Sonic physics. They outright denied my help, because "they're not fans of that gameplay", and they also happen to be fans of the whole constant homing attack and automation crap. Why would you remake a game in 2D and not try to improve on the original in any way whatsoever, especially whenever deeply superior game mechanics exist for 2D Sonic gameplay?
And from his other posts there total fans of 2006 game play and mechanics which makes me uneasy about liking this.
Take from it what you will Retro, Discuss.
This post has been edited by Lanzer: 11 June 2012 - 09:48 PM


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