Namo, on 18 July 2011 - 03:11 PM, said:
—On an unrelated note, what do you plan to do for special stages? Will they be accessed via Goal Ring, Checkpoint post, or will the game do the Sonic 3 thing and have bonus stages in the posts and special stages at the end of the level?
The only plan that I have is for a bonus stage, a spin-the-wheel type stage accessible from a checkpoint but there are no plans of a special stage yet. If you look around in the level in the demo, there is a
chaos crystal piece hidden. Every zone will have a piece out of 7 to collect. I was hoping for something like unlimited super, zero rings required to morph after finding them. Rings will no longer be deducted while in super mode.
Tichmall, on 18 July 2011 - 03:18 PM, said:
As for Sonic Mobius, everything looks like classic sonic games perfectly, but it's a bit frustrating to see the Aqua lake Zone's fountains without Aqua lake Zone.

Everything in the tilesets were custom drawn by myself. After double-checking, you're right, they do resemble each other a lot. Should this be changed?
The Game Collector, on 18 July 2011 - 03:54 PM, said:
I am really liking what I see. The only thing that seemed kind of weird was when playing as Nack, not all of his sprites are finished yet.
Thanks. I plan to fix everything and was thinking of giving him an umbrella-type thing or something that he can fly with. I also want him to shoot with his capgun to destroy enemies. Open for ideas.
This post has been edited by Mobiethian: 18 July 2011 - 04:49 PM