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Charmy Maze Buzz... Buzz... Buzz...

#1 User is offline sonictopfan 

Posted 04 July 2011 - 09:28 AM

  • Posts: 20
  • Joined: 16-February 10
  • Gender:Male
  • Wiki edits:11
Hi there, few years ago I made a fan game "among many others" starring my favorite chaotix, Charmy, I called it Charmy Maze, it was one of the few games I actually finished but never released it in public, however recently I felt like going back to making fan games and decided to recreate and improve this particular game.

Basically the idea of the game is to solve puzzles under the time limit without touching the walls, it's very simple yet very challenging, and after each puzzle you have a Boss fight.

The new version is still a demo, I only finished the first level, and I apologize for the crappy sketches used in the intro story as they are only place holders, I'm releasing this demo only for testing purposes and receiving feedback, if the game gets enough attention I'll consider finishing it, otherwise I might cancel it <span style='color:#000000;background:#000000'>and begin another project</span> depending on how the game's received.

So here it is:

CHARMY MAZE

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Title screen
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Gameplay and checkpoint
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Beat the level
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Boss fight
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Getting hit

Bug reports and new ideas are always welcome, enjoy ;)

Download links:
Megaupload --> http://www.megaupload.com/?d=4599CZ3C
Mediafire --> http://www.mediafire...udx7ihs5x66nv2x

Old build: http://www.megaupload.com/?d=837N7G6S" target="_blank">http://www.megaupload.com/?d=837N7G6S or http://www.mediafire.com/?od5962dfhfnh48h" target="_blank">http://www.mediafire.com/?od5962dfhfnh48h
This post has been edited by sonictopfan: 31 August 2011 - 04:26 PM

#2 User is offline sonicyoda 

Posted 04 July 2011 - 12:13 PM

  • Posts: 15
  • Joined: 14-May 10
While this looks quite nice, the gameplay is too challenging when the walls cause instant death. It just feels too cheap. I think the challenge so simply be just navigating the maze and finding the exit against a strict time limit. Insta-death walls need to go man.

#3 User is offline aaronlong 

Posted 05 July 2011 - 10:04 AM

  • Struggling cartoonist
  • Posts: 43
  • Joined: 26-October 09
  • Gender:Male
  • Location:Toronto, Canada
  • Project:Mostly non-Sonic-related, but I make cartoons.
Yeah, it's a cool idea but I think if you want to keep the instant-death walls you should either make the paths a bit wider or Charmy a bit smaller (I know either option would be a lot of work).

I really like the concept though, it could be quite a fun game.

#4 User is offline sonictopfan 

Posted 15 July 2011 - 07:21 AM

  • Posts: 20
  • Joined: 16-February 10
  • Gender:Male
  • Wiki edits:11
Sorry I been trying to post for over a week but got delayed because of the server being down.

Updates: Demo 2 is up, fixed some bugs and finished another level.

Screenshots:
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Lava
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Crusher
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Goal
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And of course the boss fight

Download:
Megaupload --> http://www.megaupload.com/?d=4599CZ3C
Mediafire --> http://www.mediafire...udx7ihs5x66nv2x

Edit: I haven't worked on any updates recently, but I did make new builds to fix some bugs to make it ready for the next SAGE.

As for the suggestions about making the walls not instantly kill you, I tried to work around that but it made it way too easy, sorry I really tried to go with this idea!
This post has been edited by sonictopfan: 31 August 2011 - 04:29 PM

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