Sonic Generations Hacking (and More!) Generations Cracked wide open (Custom Levels are an ongoing event!
#4487
Posted 09 June 2015 - 10:59 AM
Lanzer, on 09 June 2015 - 10:09 AM, said:
Wow that sounds great! nice work S0LV0.
Thanks <3 I wanted to keep things fresh with the shiny new Unleashed Project content, so I decided on a medley of the hub songs, to be used in the sub-mods while the Falk medley remains in the main mod. "Pretty cool, huh?"
#4488
Posted 09 June 2015 - 11:26 AM
Thats actually pretty genius, it differentiates the 2 mods while being in the same hub. can't wait to hear the rest of 'em.
#4489
Posted 09 June 2015 - 03:34 PM
Yummylicious.
I can't wait to hear the songs for the other mods!
I can't wait to hear the songs for the other mods!
#4490
Posted 10 June 2015 - 10:20 PM
I like it, the guitar is a bit strong. Especially the fret sound, it's so overpowering :S
#4491
Posted 11 June 2015 - 09:09 PM
#4492
Posted 11 June 2015 - 09:42 PM
Irixion, on 10 June 2015 - 10:20 PM, said:
I like it, the guitar is a bit strong. Especially the fret sound, it's so overpowering :S
Skitt64, on 11 June 2015 - 09:09 PM, said:
This sounds really good. It loops nicely too. I'd really love a 10 minute perfect loop of this to listen to.
(I probably won't keep this up very long since I don't like my unfinished stuff being downloaded and Box felt like being a meaniepants today)
#4493
Posted 12 June 2015 - 03:36 AM
I understand what you're saying, but I can't really hear much of the guitar--just the frets and picking. Think of the night theme in Unleashed--the guitar is soft with soft picking. Of course I don't know what you're using for your plugin. I'd just play it on a real guitar but I don't have access to that right now :v
#4494
Posted 12 June 2015 - 03:46 AM
...It is a real guitar, Joshua Taipale recorded it. It's pretty similar to the strumming done in the original Day hub tune, and even if it isn't, I genuinely don't hear the problem you're presenting.
Of course, I'm not the kind of person to say "I don't hear it, therefore it's not there," so I'll look into my EQ levels when I boot up the project file again.
Of course, I'm not the kind of person to say "I don't hear it, therefore it's not there," so I'll look into my EQ levels when I boot up the project file again.
This post has been edited by S0LV0: 12 June 2015 - 05:32 AM
#4495
Posted 12 June 2015 - 05:55 AM
S0LV0, on 11 June 2015 - 09:42 PM, said:
Skitt64, on 11 June 2015 - 09:09 PM, said:
This sounds really good. It loops nicely too. I'd really love a 10 minute perfect loop of this to listen to.
(I probably won't keep this up very long since I don't like my unfinished stuff being downloaded and Box felt like being a meaniepants today)
You are awesome for this.
#4496
Posted 12 June 2015 - 09:11 AM
it's ok when people think a recording sounds fake it means the recording is rly good
#4497
Posted 12 June 2015 - 04:04 PM
Maybe it's just my headphones :v. I didn't say it was fake, only that the fret sound was louder than the actual guitar, it's sound is too visceral for the tune for me. I like it though aside from that.
#4498
Posted 14 June 2015 - 07:44 AM
Mazuri White Space is done, so now I can call it an official medley (in progress). What I'm really enjoying about this is that I get to highlight the best parts of these songs (naturally), which tend to be parts that are either underappreciated or even unknown, given the natural desire for a player not to hang around in Unleashed's hubs too long.
Also, I rebalanced the Apotos section a bit. Any better, Irixion?
EDIT: Spagonia's hub theme is in 3/4, ffffffffuuuuuuu
Also, I rebalanced the Apotos section a bit. Any better, Irixion?
EDIT: Spagonia's hub theme is in 3/4, ffffffffuuuuuuu
This post has been edited by S0LV0: 16 June 2015 - 04:03 AM
#4499
Posted 27 June 2015 - 04:05 PM
Loved the Song solv0! Can't wait for the next version of Project Unleashed with your compositions : D.
On the main purposse of this post,
I've ripped, converted, extracted every single file inside the iso of Sonic Unleashed 360 in hopes that one of the model files of Sonic could work on Max, well no luck xD, but thanks to my desperate massive ripping on the iso, I ended up with a BUNCH of files from Unleashed, incluiding voices, cutscene voices, Sonic's action common sounds, object sounds, and with almost all of the menu and in-game interface textures, probably my biggest night of work I've ever had, I converted all sounds to .wav using AAX and ADX converters, and also converted all dds textures to png IN ONE NIGHT xD, which will come in really handy for my Unity engine based on Sonic Unleashed (Still sad I can't use Unleashed animations, using Generations ;-; ). I will submit any file you want here, just ask me!
So I thought I could get a bit of help with this case on the Unleashed model files on Max, still getting Integer64 errors. Hope there's a fix...
On the main purposse of this post,
I've ripped, converted, extracted every single file inside the iso of Sonic Unleashed 360 in hopes that one of the model files of Sonic could work on Max, well no luck xD, but thanks to my desperate massive ripping on the iso, I ended up with a BUNCH of files from Unleashed, incluiding voices, cutscene voices, Sonic's action common sounds, object sounds, and with almost all of the menu and in-game interface textures, probably my biggest night of work I've ever had, I converted all sounds to .wav using AAX and ADX converters, and also converted all dds textures to png IN ONE NIGHT xD, which will come in really handy for my Unity engine based on Sonic Unleashed (Still sad I can't use Unleashed animations, using Generations ;-; ). I will submit any file you want here, just ask me!
So I thought I could get a bit of help with this case on the Unleashed model files on Max, still getting Integer64 errors. Hope there's a fix...
This post has been edited by XChaos: 29 June 2015 - 11:09 AM

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