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Sonic ERaZor - The Final Legacy [Codename]
"Who knows, maybe I will continue this game at some point again. So, unlike last year, where I said Version 3 would be the final release but changed my mind, I will say right away that chances are that I will continue this thing after some time has passed." - Selbi (Revision 86 - July 24th 2012)
Well, I said I would be back and so I am! The past year was enough time for me to list some of the issues and bugs still remaining. On top of that I have a bunch of new ideas I want to get into this thing. Whether it's going to be an update in the size of the fourth public release can only be answered by the future, but I don't really think so.
This was written on October 6th 2013. It was supposed to be a semi-big update for that final revision I promised after the Fourth Public Release, but as you know that never came.
The initial motivation was enormous and I worked on my game for many nights straight. Unfortunately, that motivation died down extremely quickly, leaving me with a bunch of ideas I did not want to work my ass off over nothing. So now I stand here with this imperfect update that's somewhere between major and bugfix, stuck in limbo.
I figured keeping this thing on my hard drive, collecting dust for nothing (which is what it has been doing for the past two or so months at least), I've decided to just release it. Sitting down today, I fixed the final major kinks to make it a fully playable version, so you shouldn't worry about crashes or anything. Still, it's not a perfect and bug-free version, so please only report problems if they are absolutely game-breaking.
Main Changelog:
- Updated all bosses! — Added a hit counter. — The Scar Night Place Bomb Boss is now the big one from Sonic CD.
- 200% more explosions! — Also improved camera shaking a lot.
- Atmospheric Mode has been replaced with Nonstop Inhuman Mode, and it unlocks after finishing the game.
- Put platforms over the tubes in the overworld so you can no longer accidentally fall into them. (Thanks to MarkeyJester!)
- Revamped Crabmeat Boss music. (Thanks to Spanner!)
- Story and tutorial texts have been edited. (Thanks to Kaidan and Abcron!)
- Bunch of other fixes and small changes, but nothing really noteworthy...
Nothing in here is really worth showing in screenshots. So, check out
this video and
this new video if you haven't already and make up your own mind.
Download
Not sure if I'm going to submit it to the hacking contest this year, since not a lot has changed since it won the Hidden Palace Trophy two years ago, but we'll see.
This post has been edited by Selbi: 11 January 2014 - 10:37 AM