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Sonic ERaZor - Fifth Public Release Final Version — 01/11/2014

#136 User is offline Selbi 

Posted 20 March 2013 - 02:10 PM

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Sonic ERaZor - Selbi's Commentary [Episode 2]



'Bout fucking time.

#137 User is offline Selbi 

Posted 25 October 2013 - 05:48 PM

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Heyo, stuff is happening!


(Dat YouTube thumbnail quality.)

#138 User is offline Lanzer 

Posted 25 October 2013 - 10:22 PM

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Holy shit! thats awesome. I died at least 6 times when I was fighting that boss the first time around.

#139 User is offline Selbi 

Posted 11 January 2014 - 10:15 AM

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Quote

Sonic ERaZor - The Final Legacy [Codename]

"Who knows, maybe I will continue this game at some point again. So, unlike last year, where I said Version 3 would be the final release but changed my mind, I will say right away that chances are that I will continue this thing after some time has passed." - Selbi (Revision 86 - July 24th 2012)

Well, I said I would be back and so I am! The past year was enough time for me to list some of the issues and bugs still remaining. On top of that I have a bunch of new ideas I want to get into this thing. Whether it's going to be an update in the size of the fourth public release can only be answered by the future, but I don't really think so.

This was written on October 6th 2013. It was supposed to be a semi-big update for that final revision I promised after the Fourth Public Release, but as you know that never came.

The initial motivation was enormous and I worked on my game for many nights straight. Unfortunately, that motivation died down extremely quickly, leaving me with a bunch of ideas I did not want to work my ass off over nothing. So now I stand here with this imperfect update that's somewhere between major and bugfix, stuck in limbo.

I figured keeping this thing on my hard drive, collecting dust for nothing (which is what it has been doing for the past two or so months at least), I've decided to just release it. Sitting down today, I fixed the final major kinks to make it a fully playable version, so you shouldn't worry about crashes or anything. Still, it's not a perfect and bug-free version, so please only report problems if they are absolutely game-breaking.


Main Changelog:
  • Updated all bosses! — Added a hit counter. — The Scar Night Place Bomb Boss is now the big one from Sonic CD.
  • 200% more explosions! — Also improved camera shaking a lot.
  • Atmospheric Mode has been replaced with Nonstop Inhuman Mode, and it unlocks after finishing the game.
  • Put platforms over the tubes in the overworld so you can no longer accidentally fall into them. (Thanks to MarkeyJester!)
  • Revamped Crabmeat Boss music. (Thanks to Spanner!)
  • Story and tutorial texts have been edited. (Thanks to Kaidan and Abcron!)
  • Bunch of other fixes and small changes, but nothing really noteworthy...


Nothing in here is really worth showing in screenshots. So, check out this video and this new video if you haven't already and make up your own mind.

Download

Not sure if I'm going to submit it to the hacking contest this year, since not a lot has changed since it won the Hidden Palace Trophy two years ago, but we'll see.
This post has been edited by Selbi: 11 January 2014 - 10:37 AM

#140 User is offline Kharen 

Posted 11 January 2014 - 05:00 PM

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That's pretty cool. An awesome hack gets an update released on my birthday. I know you didn't mean to, but thanks for the amazing birthday present!

#141 User is offline Dragon Dude 

Posted 11 January 2014 - 08:28 PM

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I'm glad this is out, but the second GHZ boss has a lot of slowdown. Do you plan on improving this?
This post has been edited by Dragon Dude: 11 January 2014 - 08:35 PM

#142 User is offline Selbi 

Posted 12 January 2014 - 08:26 AM

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View PostKharen, on 11 January 2014 - 05:00 PM, said:

That's pretty cool. An awesome hack gets an update released on my birthday. I know you didn't mean to, but thanks for the amazing birthday present!

Hah, talk about timing!

View PostDragon Dude, on 11 January 2014 - 08:28 PM, said:

I'm glad this is out, but the second GHZ boss has a lot of slowdown. Do you plan on improving this?

As I said, I am aware of its many problems, but I just can't be bothered to fix them all. So here's a playable version – not perfect, but not terribly broken either.

#143 User is offline Knucklez 

Posted 14 January 2014 - 09:10 AM

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Well that sucks. We all love the work you put into it so that's all that matters, Selbi.

It's awesome.

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