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Selbi's Parallax Editor Until I'm able to find an original name...

#16 User is offline MKAmeX 

Posted 20 August 2011 - 12:51 AM

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As I told you on irc once, although I have yet to actually get around to using it, I will definitely abuse it once I do.

So yeah, I'm with everyone else and you should definitely work on it more if you're up to it. =)

#17 User is offline redhotsonic 

Posted 27 August 2011 - 04:11 AM

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I think the continuation of this program would be excellent. I just tried it out and it is pretty neat, but seeming as it has it's limits in time, I don't have a use for it. For example, my background is way more than 224 vertical pixels, and that is all. So when I load a project file, it seems I can edit the clouds, but not the mountains I have below and then the hedge I have underneath that, etc. Or is there a way of doing that and I'm being blind?

#18 User is offline Selbi 

Posted 27 August 2011 - 07:06 AM

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View Postredhotsonic, on 27 August 2011 - 04:11 AM, said:

I think the continuation of this program would be excellent. I just tried it out and it is pretty neat, but seeming as it has it's limits in time, I don't have a use for it. For example, my background is way more than 224 vertical pixels, and that is all. So when I load a project file, it seems I can edit the clouds, but not the mountains I have below and then the hedge I have underneath that, etc. Or is there a way of doing that and I'm being blind?

That's the entire point, if you would've read my first post in detail. =P

Right now, you can only do what I call "relative parallax" (no idea if there is any real term for it anyway, so please excuse my stupidity if yes). This sort of parallax scrolling modifyes the background positions regardless of your vertical camera position. "Absolute parallax" on the other hand, loads information from an array, based on the camera position, to give more freedom for larger backgrounds. The downsides are, however, that this is much more complex to program, and also has some size limits.

But seeing that at least some people are interested, I really should consider working on this program again. After all, there isn't really anything else I'm interested into anyway.

#19 User is offline flamewing 

Posted 27 August 2011 - 09:32 AM

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I would also say to go for it. Programming optimized fixed point multiplication should not be that hard -- you would just have a few lookup tables -- just annoying and boring.

#20 User is offline redhotsonic 

Posted 28 August 2011 - 07:19 PM

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View PostSelbi, on 27 August 2011 - 07:06 AM, said:

But seeing that at least some people are interested, I really should consider working on this program again. After all, there isn't really anything else I'm interested into anyway.

Because of it's limits, it may explain people's lack of interest. If you can program it to be more advance, and keep updating it, this can be big, a will get a hell of a lot more people interested.

Right now, I won't be using it, as like you said, it only has a certain height you can edit and only scrolls when Sonic moves and no vertical scrolling, etc. Once it becomes more advance, I wouldn't be able to thank you enough.

#21 User is offline Mester Keel98 

Posted 31 August 2011 - 06:39 PM

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Not sure how much my opinion matters in the continuation of this, since no one here's likely to see anything I'm doing hack-related, but I'll say this anyway. I'd definitely use this if you make it so you can do absolute.

#22 User is online MainMemory 

Posted 13 January 2013 - 03:42 PM

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In case anybody wants to use this program to read a level background from a recent SonLVL INI, I've made an updated dll which forwards level data processing to the SonLVL API dll.
This post has been edited by MainMemory: 13 January 2013 - 03:42 PM

#23 User is offline Deef 

Posted 14 January 2013 - 10:17 AM

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Maybe this question is related, maybe it's not, but I've always wondered...

How does Sonic 3 do the floating icebergs in the background of Icecap? The ones that change shape as they slide past the scene. Is that some kind of super detailed parallax scrolling.. or.. what.
This post has been edited by Deef: 14 January 2013 - 10:22 AM

#24 User is offline The Taxman 

Posted 14 January 2013 - 10:36 AM

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View PostDeef, on 14 January 2013 - 10:17 AM, said:

Maybe this question is related, maybe it's not, but I've always wondered...

How does Sonic 3 do the floating icebergs in the background of Icecap? The ones that change shape as they slide past the scene. Is that some kind of super detailed parallax scrolling.. or.. what.


It's just line scrolling like Green Hill or Emerald Hill. The difference though, is each line has a different loop point to account for the perspective view of the icebergs.

#25 User is offline Selbi 

Posted 19 February 2013 - 04:11 PM

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Well, I've updated the main post to include MainMemory's new DLL, but the page randomly decided to transform itself into HTML, and I can't find the "Enable HTML" option. :v:

Can some mod fix this please?
This post has been edited by Selbi: 19 February 2013 - 04:13 PM

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