Yeah, so... I just got MMF2 and Sonic Worlds v0.5. It's not the full version, so I can't export the .exe. (I was wondering if someone could export it for me.)
In about a week, I managed to get a fair bit done and learn a lot.
I don't think I really understand how making ground 'works' if you understand what I mean. I know it's not a case of copy and paste. I've tried that. So, can anyone tell me where it is that I define how this stuff works? I'll be looking through the help section in the mean time.
Screenshots:




The Zones that I plan on putting in:
Joyous Jungle
A generic first zone. Lush jungle level.
Aqua Arcade
One of the 3 water levels in my game. This is the wateriest. An Aquarium level.
Moonlit Metropolis
A large city at night, with lots of lights and stuff.
Putrid Pipes
There's a long story behind this one. Ever since I was very little, I've wanted to make my own Sonic games. And many times, I made sewer levels, since I'd never seen one before. And to this day, I still haven't. So, yes. I'm making one now. It's another water level, though the water sections won't be especially difficult. No-one likes too much water levels.
Calignous Casino
Yay, thesaurus. This is a casino level, that takes place at night, kind of like that Casino zone in Sonic 3 when all the power dies. (I can never remember the names of Sonic 3 levels. I hated that game.) And basically it'll be like a generic casino level. Average stuff.
Recondite Relics
The level I've been working on. It's a bunch of magical relics and whatnot that are loaded with energy. It's another water level. This one will probably be quite difficult. Since it's the last zone, it will obviously have a relatively high difficulty factor. This level will hopefully have a level done eventually.
Music for zones:
What I plan to use for Joyous Jungle. May change. http://www.newgrounds.com/audio/listen/342815
What I'm likely to use in Aqua Arcade. Ristar music goes quite well with Sonic games apparently. http://www.newgrounds.com/audio/listen/392007
May use this in Moonlit Metropolis. http://www.youtube.com/watch?v=gOqOzEdWLMU
Putrid Pipes. Fairly Sonic sounding, if I do say so myself. http://www.newgrounds.com/audio/listen/150813
I AM using this for Calignous Casino. No doubt about it. http://www.newgrounds.com/audio/listen/391339
Theme for Recondite Relics. Only just recently did I find out that Sonic 3D Blast's Sega Saturn soundtrack is very Sonic CD-ish. Like. http://www.youtube.com/watch?v=OsiLdfKjFmY...feature=related
EDIT: Screenies. Yay. The problem is fixed.
In about a week, I managed to get a fair bit done and learn a lot.
I don't think I really understand how making ground 'works' if you understand what I mean. I know it's not a case of copy and paste. I've tried that. So, can anyone tell me where it is that I define how this stuff works? I'll be looking through the help section in the mean time.
Screenshots:




The Zones that I plan on putting in:
Joyous Jungle
A generic first zone. Lush jungle level.
Aqua Arcade
One of the 3 water levels in my game. This is the wateriest. An Aquarium level.
Moonlit Metropolis
A large city at night, with lots of lights and stuff.
Putrid Pipes
There's a long story behind this one. Ever since I was very little, I've wanted to make my own Sonic games. And many times, I made sewer levels, since I'd never seen one before. And to this day, I still haven't. So, yes. I'm making one now. It's another water level, though the water sections won't be especially difficult. No-one likes too much water levels.
Calignous Casino
Yay, thesaurus. This is a casino level, that takes place at night, kind of like that Casino zone in Sonic 3 when all the power dies. (I can never remember the names of Sonic 3 levels. I hated that game.) And basically it'll be like a generic casino level. Average stuff.
Recondite Relics
The level I've been working on. It's a bunch of magical relics and whatnot that are loaded with energy. It's another water level. This one will probably be quite difficult. Since it's the last zone, it will obviously have a relatively high difficulty factor. This level will hopefully have a level done eventually.
Music for zones:
What I plan to use for Joyous Jungle. May change. http://www.newgrounds.com/audio/listen/342815
What I'm likely to use in Aqua Arcade. Ristar music goes quite well with Sonic games apparently. http://www.newgrounds.com/audio/listen/392007
May use this in Moonlit Metropolis. http://www.youtube.com/watch?v=gOqOzEdWLMU
Putrid Pipes. Fairly Sonic sounding, if I do say so myself. http://www.newgrounds.com/audio/listen/150813
I AM using this for Calignous Casino. No doubt about it. http://www.newgrounds.com/audio/listen/391339
Theme for Recondite Relics. Only just recently did I find out that Sonic 3D Blast's Sega Saturn soundtrack is very Sonic CD-ish. Like. http://www.youtube.com/watch?v=OsiLdfKjFmY...feature=related
EDIT: Screenies. Yay. The problem is fixed.
This post has been edited by RickyTheHedgehog: 23 May 2011 - 08:55 PM


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