QUOTE (Andrew75 @ May 9 2011, 04:38 AM)

hnmm,,,, wonder if it would be easier to pull off the effect using ult 3D plug-in and its shader functions.
however, I know that may not be a path your looking to take.
Last time I checked out Ultimate 3D it didn't integrate with the standard GM window and you had to use its drawing commands for your whole game, which kind of put me off since I'm used to GM's functions and it's a simple 2D game. But the shader extension I'm using now integrates completely and is as easy as toggling the blend mode in GM.
QUOTE (Overbound @ May 8 2011, 10:45 PM)

Using shaders sounds like it will open up a lot of possibilities for us. But I also wonder are their limits? In Attraction Attack for instance we talked about doing the spot lights coming from the city in the background. Vexer also made a couple of flashing decorations that could be done with tiles and shaders or animated objects. Then of course there's the house shoe pattern again. So I guess the question is how resource intense are these shaders?
Limits? Well, for one I don't think 2 shaders can be applied at the same time without some complicated tricks, but that's not too big a deal. As for resource intensive, my machines are pretty crappy (too crappy to let me continue working on SFR with Unity) but the shader demo that I based this test on runs on them at over 300fps! I was not expecting that at all, so I'm pretty happy.