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Sonic Zero Project thread Screens, Vids, Music, and informaion

#1 User is offline Mr.Kaosu 

Posted 28 April 2011 - 12:50 PM

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  • Project:Sonic Zero: Remastered
I finally come back to find my last thread locked away, so I think its fair that I make a new one with more up to date info on my Fan Game Project. Any new visual updates will be found only on the first post and the replies made by me.

First some information for you. I have been trying to manage with the friends I have that have helped me with this game from the start. GNA, a friend of mine, has done a marvelous job in making the level graphics, coupled by Sparks, another good friend, who is doing superb on making the level maps with me. However, I have lost a few people who were going to help with the game's sprites and graphics, so how things are working now for that much is even slower than it should be.

Gardow has also leaned a helping hand for letting us use the Sonic Sprite he's working on. If only I can find another that is willing to put up a little work behind him for other graphical needs, so for anyone here that wants to help with this much, it's greatly appreciated.

Screen Shots:




Vids:

NO WAY! No Way! No Way. No Way?...

Music: (All OGG format)
Sonic Zero: 1up
Sonic Zero: Title Screen
Sonic Zero: Invincible
Sonic Zero: Speed Up
Sonic Zero: Drowning Alert
Sonic Zero: Warm Walkway Act1mix
Sonic Zero: Warm Walkway Act2mix
Sonic Zero: Warm Walkway Act3mix
This post has been edited by Mr.Kaosu: 28 April 2011 - 12:58 PM

#2 User is offline Sparks 

Posted 28 April 2011 - 12:55 PM

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Do I need to update the wiki?

(and doesn't this belong in fan game discussion?)
This post has been edited by Sparks: 28 April 2011 - 12:56 PM

#3 User is offline Mr.Kaosu 

Posted 28 April 2011 - 01:02 PM

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QUOTE (Sparks @ Apr 28 2011, 12:55 PM)
Do I need to update the wiki?

(and doesn't this belong in fan game discussion?)


. . . . .

First off, update wiki.

Second... Move, delete, whatever.

#4 User is offline Sparks 

Posted 28 April 2011 - 01:18 PM

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Wiki is updated and revised. Send me a message on MSN if somethings needed to change.

#5 User is offline infinity 

Posted 28 April 2011 - 05:24 PM

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I'm liking the graphics, looks very clean and 'correct' for a Sonic game. Any chance of seeing it in motion even just a short clip would be nice. Is that a grind pole in a Knuckles screenshot, will grinding be a part of the gameplay?

#6 User is offline Jayextee 

Posted 28 April 2011 - 05:27 PM

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I see very little in the way of graphics reused from other games. I LIKE THIS.

#7 User is offline Trunks 

Posted 28 April 2011 - 05:31 PM

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This is the only screenshot that looks out of place. The weird flat images on the sand really just look bleh. Try doing some lumps in the sand to break repetition, instead of odd designs.

Opinion, of course.

#8 User is offline vexer 

Posted 29 April 2011 - 01:33 AM

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These new levels look very interesting, particularly the one with the giant monitors. Is it going to be part of a world where everything is giant?

#9 User is offline GameNerd Advance 

Posted 29 April 2011 - 02:00 AM

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@Infinity: Grinding is in, but before retrofags get all up in arms about ruining a good potential retro fangame, rails are a level gimmick, not a game-wide gimmick. Rails will appear in the more city-like parts of Palmtree Parkway Zone, and maybe one other zone at a push.

@Trunks: The sand is one of the most WIP elements, it's harder to give it lots of depth before it stops looking like sand. Typical bumps and indents like what a GHZ floor has just don't cut it, they make it look like its made of blocks rather than sand. I'm considering a mix of surreal indent/outdent parts (but only a light amount so it still looks like sand), and maybe seashells/starfish and things like that, sticking out of the screen from the sand.

#10 User is offline Mr Lange 

Posted 29 April 2011 - 03:16 AM

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This game is looking gorgeous, I cannot wait to see it in action. What is the moveset going to be like? Spindash, peel out, insta shield...?

#11 User is offline Flare 

Posted 29 April 2011 - 04:37 AM

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Absolutely gorgeous, here is some crit - that you can ingore, look at ect -

Tails has too much contrast, compaired to the likes of Knuckles, he just has really dark shading, a quick tweak would be an improvement.

The big toltom pole, while I love the idea, has a bit of odd, flat shading, almost like it is scared to have too many shades, but when the rest of the level has this amazing use of colours, it just seems a bit held back.

The round pipe (?) has odd shading on the curve, and I think as whole needs something just to make it stand out.

Though the game looks amazing regardless.
This post has been edited by Flare: 29 April 2011 - 04:38 AM

#12 User is offline GameNerd Advance 

Posted 29 April 2011 - 07:48 AM

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QUOTE (Flare @ Apr 29 2011, 02:37 AM)
Absolutely gorgeous, here is some crit - that you can ingore, look at ect -

Tails has too much contrast, compaired to the likes of Knuckles, he just has really dark shading, a quick tweak would be an improvement.

The big toltom pole, while I love the idea, has a bit of odd, flat shading, almost like it is scared to have too many shades, but when the rest of the level has this amazing use of colours, it just seems a bit held back.

The round pipe (?) has odd shading on the curve, and I think as whole needs something just to make it stand out.

Though the game looks amazing regardless.


1. At the moment we're simply using all the same sprites that Time Twisted is using (credit to Gardow and Overbound for that btw), so we've not really made much changes to make the characters completely appropriate to their environment yet.

2. That is something I'll have to work on, it looks like that because I made it by 2x resizing and then touching up a smaller totem pole from the level, so the colours are more stretched out. Sprites that are recreated from smaller sprites show up a lot in the game, they're sort of just what I default to when I run out of visual ideas. :P

3. Blame Launch Base lol, those pipes are placeholders.

#13 User is offline Flare 

Posted 29 April 2011 - 08:58 AM

  • 'Here I come Sonic!'
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Ah, I did think as much, but thought I'd just give my two cents on it anyway.

BTW, an idea for that totem pole.


#14 User is offline Mr.Kaosu 

Posted 29 April 2011 - 11:40 AM

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QUOTE (Mr Lange @ Apr 29 2011, 03:16 AM)
This game is looking gorgeous, I cannot wait to see it in action. What is the moveset going to be like? Spindash, peel out, insta shield...?


The classic Sonic 3 moves are used for each playable character. (I.E. Spindash, spinjump, insta-shield, etc.)

The Peel out, however, is tweaked to give a newer element to Sonic-only game play. I won't state what. Let it be a surprise.

#15 User is offline Malpass 

Posted 29 April 2011 - 12:36 PM

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The sand doesn't look like sand - I thought it was fire lol.

Other than that, looking good, the HUD looks very nice.
This post has been edited by Malpass: 31 May 2011 - 03:26 PM

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