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Sonic Generations Megathread October 27, 2011: Street Date Broken

#61 User is offline XCubed 

Posted 07 April 2011 - 09:05 PM

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I'm really disheartened that there is no mention of a Wii version. I'm thinking of seriously forming a "Wii-volt" because I feel that ever since the downfall of the Dreamcast, Sonic's true "home" has moved over to Nintendo, with just a sprinkling towards the various PlayStations and Xboxes. I was really excited when I received a Wii because there was no way I was going to purchase a "next gen" system for just a handful of games. I did that once already. It happened to work out when I got my Gamecube, but now it's getting a bit unpredictable with what Sonic game will be for what system. I really don't have the money for all systems available and I don't trust buying these things used. I really hope they reconsider this. Is it perhaps that they've gotten sick and tired of "down-porting" to the Wii? It just doesn't make any sense, especially since all these gaming systems are basically at the end of their life cycle.

#62 User is offline DustArma 

Posted 07 April 2011 - 09:08 PM

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I'm sad that there's no mention of a PC version, though that's already expected from SEGA, their last main Sonic port was Heroes, and that one had a complete lack of widescreen support + a tendency to slow down (as in, actually slower) when there was a framerate drop.

Then there was ASR, that completely lacked online multiplayer.

*EDIT* Oh, and Dreamcast Collection SADX, that somehow managed to be a worse port than the 2004 SADX port *EDIT*
This post has been edited by DustArma: 07 April 2011 - 09:09 PM

#63 User is offline HeartAttack 

Posted 07 April 2011 - 09:10 PM

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I don't have any sort of specific hopes for this. If it turns out to be good, then sweet! If not - well then, move along as always.

#64 User is offline Sik 

Posted 07 April 2011 - 09:16 PM

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Am I the only one here that thinks this game will most likely play like Mickeymania gimmick-wise?

Also, didn't the original Unleashed trailers also lack the Wii logo? Eventually Unleashed was released on the Wii (even though it was dumbed down). Maybe it isn't any different here...

#65 User is offline Cooljerk 

Posted 07 April 2011 - 09:16 PM

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On the subject of voice acting, I just wanted to point out that classic sonic HAS spoken before. In-game, at that.

#66 User is offline Roybertito 

Posted 07 April 2011 - 09:18 PM

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QUOTE (Gen @ Apr 7 2011, 04:08 PM)
So how 'bout them reactions to a couple of minutes of CGI footage that does nothing to reflect actual gameplay features, final overall graphical quality, final design of the characters, and indication of the final design of environments?


Because shameless speculation is Sonic Retro's bread and butter.

That classic Sonic model is... well, it was enough to get me to post here after another few months of hiatus, so there's that.

I don't want to be excited but damn it I see modern Sonic running on checkerboard mobius strips and an incredible classic Sonic model and I get HYPE.

#67 User is offline Trunks 

Posted 07 April 2011 - 09:20 PM

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QUOTE (DustArma @ Apr 7 2011, 09:08 PM)
I'm sad that there's no mention of a PC version, though that's already expected from SEGA, their last main Sonic port was Heroes, and that one had a complete lack of widescreen support + a tendency to slow down (as in, actually slower) when there was a framerate drop.

Then there was ASR, that completely lacked online multiplayer.

*EDIT* Oh, and Dreamcast Collection SADX, that somehow managed to be a worse port than the 2004 SADX port *EDIT*


They also ported Sonic Riders. :/


#68 User is offline jasonchrist 

Posted 07 April 2011 - 09:31 PM

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QUOTE (Cooljerk @ Apr 8 2011, 03:16 AM)
On the subject of voice acting, I just wanted to point out that classic sonic HAS spoken before. In-game, at that.

YES!

bub-BLE!

I'm outta here!

#69 User is offline Cooljerk 

Posted 07 April 2011 - 09:35 PM

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QUOTE (jasonchrist @ Apr 7 2011, 07:31 PM)
QUOTE (Cooljerk @ Apr 8 2011, 03:16 AM)
On the subject of voice acting, I just wanted to point out that classic sonic HAS spoken before. In-game, at that.

YES!

bub-BLE!

I'm outta here!


cue 90-page argument on what exactly the air noise is. For the record, I'm firmly in the camp that it's NOT sonic saying "Bu-bble!" and Sonic Colors reaffirmed it for me specialed.png

#70 User is offline Afti 

Posted 07 April 2011 - 09:36 PM

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Am I the only one who wonders why most of GHZ is white? Wonder if it's just a design choice, or there's some gameplay mechanic at work with the "bleached" areas.

If the PS3/360 are the primary platforms, then you hardly want a Wii version- it'd be a whole different game. Most likely a low-budget, unfinished mess like Unwiished.

#71 User is offline DustArma 

Posted 07 April 2011 - 09:37 PM

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QUOTE (Trunks @ Apr 7 2011, 10:20 PM)
QUOTE (DustArma @ Apr 7 2011, 09:08 PM)
I'm sad that there's no mention of a PC version, though that's already expected from SEGA, their last main Sonic port was Heroes, and that one had a complete lack of widescreen support + a tendency to slow down (as in, actually slower) when there was a framerate drop.

Then there was ASR, that completely lacked online multiplayer.

*EDIT* Oh, and Dreamcast Collection SADX, that somehow managed to be a worse port than the 2004 SADX port *EDIT*


They also ported Sonic Riders. :/


Oh, I just remembered that I tried the demo of that one, a long time ago.

My point is, SEGA's not really trying to get a decent grip on the PC market, the most they've done so far is rerelease Genesis games in the Sega Genesis & Mega Drive Classics. In which they just take the roms, package them into an emulator and ship them via Steam.

I really don't care much that SEGA releases bad ports, I just want them to at least port the Sonic games, I still managed to enjoy through SADX and Heroes' porting.


#72 User is offline Glaber 

Posted 07 April 2011 - 09:37 PM

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How could they mess it up like that? No wherehog.

#73 User is offline Cooljerk 

Posted 07 April 2011 - 09:38 PM

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QUOTE (Afti @ Apr 7 2011, 07:36 PM)
Am I the only one who wonders why most of GHZ is white? Wonder if it's just a design choice, or there's some gameplay mechanic at work with the "bleached" areas.

If the PS3/360 are the primary platforms, then you hardly want a Wii version- it'd be a whole different game. Most likely a low-budget, unfinished mess like Unwiished.


There's always a chance it could evolve into a superior game, like how Secret Rings began as a port of Sonic 2006.

But I doubt that.

#74 User is offline Herm the Germ 

Posted 07 April 2011 - 09:39 PM

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Well, I'unno -- there's at least one section that's part of the final boss fight that, from my observations, managed to stay near identical to it's PS360 counterpart. Now they'd just need to figure out how to do that with the entire game, then they'd have instant access to more profit.

EDIT: Secret Rings began life as a '06 port? Seriously? psyduck.png
This post has been edited by Herm the Germ: 07 April 2011 - 09:39 PM

#75 User is offline Cooljerk 

Posted 07 April 2011 - 09:42 PM

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QUOTE (DustArma @ Apr 7 2011, 07:37 PM)
QUOTE (Trunks @ Apr 7 2011, 10:20 PM)
QUOTE (DustArma @ Apr 7 2011, 09:08 PM)
I'm sad that there's no mention of a PC version, though that's already expected from SEGA, their last main Sonic port was Heroes, and that one had a complete lack of widescreen support + a tendency to slow down (as in, actually slower) when there was a framerate drop.

Then there was ASR, that completely lacked online multiplayer.

*EDIT* Oh, and Dreamcast Collection SADX, that somehow managed to be a worse port than the 2004 SADX port *EDIT*


They also ported Sonic Riders. :/


Oh, I just remembered that I tried the demo of that one, a long time ago.

My point is, SEGA's not really trying to get a decent grip on the PC market, the most they've done so far is rerelease Genesis games in the Sega Genesis & Mega Drive Classics. In which they just take the roms, package them into an emulator and ship them via Steam.

I really don't care much that SEGA releases bad ports, I just want them to at least port the Sonic games, I still managed to enjoy through SADX and Heroes' porting.


Uh, Sega DOES have a decent grip on the PC market. They develop and publish 2 of the most successful PC franchises period - Total War and Football manager.

Not to mention Alpha Protocol, Alien vs Predator, etc.

QUOTE (Herm the Germ @ Apr 7 2011, 07:39 PM)
EDIT: Secret Rings began life as a '06 port? Seriously? psyduck.png


Yup. Let me blow your mind - Secret Rings is LITERALLY the High-speed levels from Sonic 2006, only completed.

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