QUOTE (Shadow Hog @ Jun 13 2011, 08:38 PM)

Is there a point to "spin <left, right>", by the way? I attempted that such that I would spin through a Motobug in my way, killing it, but I might as well have written "walk right", since I still got hurt. :\
For that matter, if I walk into an enemy while invincible, I can't progress - I don't get hurt (I mean, invincibility), but a Motobug on the ground is apparently a phenomenal force of nature that can only be circumvented with "attack Motobug".
There IS a point to spinning rather than walking/running, insofar as there's a route that can't otherwise be taken without using it as movement.
As for the Motobug - it should be killable if you're invincible o_O
QUOTE
You are standing next to a small raised area, with a flower and a totem pole on it. A palm tree stands tall in the distance. A MOTOBUG and a BUZZBOMBER are approaching you. There is an ITEMBOX with 10 rings nearby. 6 RINGS hover in a line. Exits are LEFT and RIGHT.
> vars
Room: room2
Score: 0
Time (seconds): 1
Time (displayed): 0:01
Rings: 0
Rings in room: 6
Itembox: 10rings
Shield: 0
Invincibility seconds remaining: 9
Exits: left right
Badnik 1: motobug
Badnik 2: buzzbomber
Badnik 3: -
Badnik 4: -
> run right
In your haste, you fail to spot the Motobug trundling towards you, and it smacks right into your torso. However, a funny thing happens - it explodes, pieces showering everywhere and a bird flying out of the wreckage. Your invincibility has saved you, this time. Your score increases by 100.
> vars
Room: room2
Score: 100
Time (seconds): 2
Time (displayed): 0:02
Rings: 0
Rings in room: 6
Itembox: 10rings
Shield: 0
Invincibility seconds remaining: 8
Exits: left right
Badnik 1: -
Badnik 2: buzzbomber
Badnik 3: -
Badnik 4: -
(lol debug mode)
Where specifically have you seen it where it doesn't do this?