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Presenting: GHZ Adventure What you'd call a UNIQUE fangame

#16 User is offline Sith 

Posted 12 June 2011 - 08:04 PM

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Lol nostalgia. This reminds me so much of those old C64 text adventures. There were plenty.
Nice initiative.

#17 User is offline Overlord 

Posted 13 June 2011 - 02:05 PM

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I'm actually considering a bugfix release for SAGE whenever that is with a few misc things touched up, now the topic's momentarily active. =P Probably won't have anything major though (there's no way I'm doing an entire new act, for example).

#18 User is offline Shadow Hog 

Posted 13 June 2011 - 02:38 PM

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Is there a point to "spin <left, right>", by the way? I attempted that such that I would spin through a Motobug in my way, killing it, but I might as well have written "walk right", since I still got hurt. :\

For that matter, if I walk into an enemy while invincible, I can't progress - I don't get hurt (I mean, invincibility), but a Motobug on the ground is apparently a phenomenal force of nature that can only be circumvented with "attack Motobug".
This post has been edited by Shadow Hog: 13 June 2011 - 02:39 PM

#19 User is offline JakeyBoy 

Posted 13 June 2011 - 03:10 PM

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You enter Mystic Cave Zone. It is pitch black. You are likely to be eaten by a grue.

I hate myself for missing this first time round. Just about to start playing.

#20 User is offline gold lightning 

Posted 13 June 2011 - 07:16 PM

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108
Since this thread is active again I guess I should say that I'd like this to be continued. I had a surprisingly good time playing this. The physics were absolutely amazing.

#21 User is offline Overlord 

Posted 14 June 2011 - 01:44 PM

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QUOTE (Shadow Hog @ Jun 13 2011, 08:38 PM)
Is there a point to "spin <left, right>", by the way? I attempted that such that I would spin through a Motobug in my way, killing it, but I might as well have written "walk right", since I still got hurt. :\

For that matter, if I walk into an enemy while invincible, I can't progress - I don't get hurt (I mean, invincibility), but a Motobug on the ground is apparently a phenomenal force of nature that can only be circumvented with "attack Motobug".

There IS a point to spinning rather than walking/running, insofar as there's a route that can't otherwise be taken without using it as movement.

As for the Motobug - it should be killable if you're invincible o_O

QUOTE
You are standing next to a small raised area, with a flower and a totem pole on it. A palm tree stands tall in the distance. A MOTOBUG and a BUZZBOMBER are approaching you. There is an ITEMBOX with 10 rings nearby. 6 RINGS hover in a line. Exits are LEFT and RIGHT.

> vars


Room: room2
Score: 0
Time (seconds): 1
Time (displayed): 0:01
Rings: 0
Rings in room: 6
Itembox: 10rings
Shield: 0
Invincibility seconds remaining: 9
Exits: left right
Badnik 1: motobug
Badnik 2: buzzbomber
Badnik 3: -
Badnik 4: -

> run right

In your haste, you fail to spot the Motobug trundling towards you, and it smacks right into your torso. However, a funny thing happens - it explodes, pieces showering everywhere and a bird flying out of the wreckage. Your invincibility has saved you, this time. Your score increases by 100.

> vars

Room: room2
Score: 100
Time (seconds): 2
Time (displayed): 0:02
Rings: 0
Rings in room: 6
Itembox: 10rings
Shield: 0
Invincibility seconds remaining: 8
Exits: left right
Badnik 1: -
Badnik 2: buzzbomber
Badnik 3: -
Badnik 4: -

(lol debug mode)

Where specifically have you seen it where it doesn't do this?

#22 User is offline Shadow Hog 

Posted 14 June 2011 - 01:49 PM

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I forget exactly where it was - I think somewhere around where the floors start to crumble beneath you. Sorry, I didn't keep exact notes of the location.

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