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Sonic the Hedgehog (the Sonic OVA Fan Game) Check the last page for a cool Amy redesign

#46 User is offline Fuzedknight 

Posted 16 March 2011 - 11:47 PM

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QUOTE (Felik @ Mar 10 2011, 03:07 AM)
considering how much is done so far it's a little bit too early to think about such things imo.

I'm going to hafta agree with Felik on this subject.

In terms of this idea though, it sounds like it will work pretty well if the special stages are challenging but not frustratingly difficult. Hell I'd even slap a hard difficulty on for the hardcore fans which includes a timer on the special stages and a requirement to get every one done before moving on with a zone. I would edit the levels as well to be more *assholeish* for this difficulty however that sounds like it would be too much work to completely edit level design for one difficulty setting.

As a reward for completing the game on hard you would get some sort of Easter egg. Nothing major, perhaps just a slight scene that adds to the story in some way. I'm just spitballing here but honestly I think different difficulty settings is a fantastic idea if done right considering you don't see many difficulty settings in Sonic games or if done aren't implemented very well.

#47 User is offline Solid SOAP 

Posted 29 March 2011 - 10:55 PM

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That picture in your sig, P3DR0, is what Sonic 4 should have looked like. That's so perfect.

#48 User is offline Felik 

Posted 30 March 2011 - 01:19 AM

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QUOTE (Solid SOAP @ Mar 30 2011, 07:55 AM)
That picture in your sig, P3DR0, is what Sonic 4 should have looked like. That's so perfect.

That picture looks very good but come on! Are you serious?
I can only imagine a massive bitch-fest about that sprite of Sonic if it was in sonic 4.
And also MY Sonic 4 shouldn't be cartoony.
This post has been edited by Felik: 30 March 2011 - 01:19 AM

#49 User is offline P3DR0 

Posted 30 March 2011 - 07:51 AM

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QUOTE (Solid SOAP @ Mar 30 2011, 12:55 AM)
That picture in your sig, P3DR0, is what Sonic 4 should have looked like. That's so perfect.
Thank you sir. I have an fling for psychodelic things, like the clouds (wich you can see I've created based on Monkey Island clouds(as you can see in my avatar)) Also, I'd always had this question of: "How Sonic would be in a cartoon-style game?" so hurray, realizing the dream... And Sonic OVA always were my favorite saga on Sonic. So, "Sonic the Hedgehog" is basicaly everything that I would love to see in a Sonic game:
"Sonic OVA + Psychodelics scenarys + cartoon-like" smile.png
QUOTE
That picture looks very good but come on! Are you serious?
I can only imagine a massive bitch-fest about that sprite of Sonic if it was in sonic 4.
And also MY Sonic 4 shouldn't be cartoony.

Yeah, I couldn't agree more about the massive bitch-fest... Also this reminds me of something:


#50 User is offline P3DR0 

Posted 07 June 2011 - 09:46 AM

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Time to bump it up...

Well, first of all I have some bad news.

Our programmer quited this week. After a couple of months getting excuses to don't program a thing like "To busy at school", he finally came to me and said that he was tired of the maker's life. That's compreensible, I am kinda of upset 'cause he was with me since the very begining of Sonic DL Adventure in 2006.

Without a programmer, the game is kinda paused wich sucks since we have a lot of things ready (graphicaly) and some concepts/musics.

So yeah, we're stucked with a hole team of designers, 3d modelers, compositors... Without a programmer. So if anyone wanna give it a try, can easily PM me and this won't be a problem anymore (just remembering, I'm trying to create an epic game, so if you're an amateur programmer, don't even bother me).

---

I'll show some things that we had done, because blank and sad posts isn't my thing...

First of all, I would like to say that we had created two stories for the game, the first one is the back story and the second one is the story of the game itself. The back story is kinda of too big to be explained on a cutscene so we decided to just mention it ingame and release a one-shot comic explaining it deeply,
So, ladies and gentlemen, I'm glad to present you the comic:

Well, it's not really the comic, it's just the front cover. But, yeah it's something, I guess.

If you remember, I'd said that we were recreating almost everything on Sonic's universe, the propose of the comic is to tell the back story of this universe wich involves the creation of the chaos emeralds and the origin of Dr. Robotnik. More details should arrive soon. smile.png

And some other stuff:

Some textures made for the game tiles:


Boss Titlecard:

(I guess I'd spoil the surprise)


Well, for now that's it I guess. If I find something relevant or cool I shall upload it.



Also, maybe later I'll upload a video showing the gameplay so far. Nothing fancy since we're a couple months late in the programation aspects, but well, why not, right?

Anyways, I would like to repeat, if you're a programmer and wanna join us, PM and we'll see. Thanks a lot.

#51 User is offline dsrb 

Posted 07 June 2011 - 09:53 AM

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That title card! Not quite sure about the font or at least the choice to outline it in that way—I wonder how a more abstract one like those of the classic games would fit in—but the rest of the design is great.

Hope you get it all sorted! I was disappointed to not get the comic, though. :P

#52 User is offline P3DR0 

Posted 08 June 2011 - 12:00 PM

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#53 User is offline Ollie 

Posted 08 June 2011 - 12:43 PM

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Looks extremely well polished. Really excited to see this demo evolve even further and I'm glad it's not yet another clone of Classic Sonic Moves/Physic.

#54 User is offline Aerosol 

Posted 11 June 2011 - 12:57 AM

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So what is it, a Generations 3DS engine? I mean granted you guys probably started work on this iteration of the engine long before E3, but that's what it looks like.

Looks good, too.

#55 User is offline TheKazeblade 

Posted 11 June 2011 - 03:48 AM

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Can't say as I'm a fan of grind rails in a completely 2D game, however, that would just be personal preference. Beyond that, this is looking very impressive. Cell-shaded Sonic looks brilliant in motion, and it looks like you've really put in effort as far as polish goes. Can't wait to see this game with its level art included; you've definitely got a winner on your hands!

#56 User is offline Vaiz 

Posted 11 June 2011 - 03:57 AM

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I keep forgetting this project exists, and then it keeps being a massive surprise and joy when I'm reminded!

#57 User is offline The Shad 

Posted 11 June 2011 - 03:59 AM

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Oh, well that's pretty.

#58 User is offline Kail 

Posted 07 November 2011 - 10:47 AM

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Any updates on this project?

#59 User is offline P3DR0 

Posted 11 November 2011 - 10:27 PM

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View PostKail, on 07 November 2011 - 10:47 AM, said:

Any updates on this project?

I wish. My monitor burned out so I'm pretty much without a PC for a few weeks already, and to get any worst I won't probably get a new one 'til next year.
If it can get any worst, my modeler is pretty busy recently so we cannot get any graphical work done... :/

The only progress that I'd been doing recently was off-PC, like concept arts and polishing the script/story on my notebook.


Sorry 'bout it. But if for some reason the universe decides to stop raping my ass with bad luck, I'll update as soon as possible.
Thanks for the interest, btw.

#60 User is offline P3DR0 

Posted 02 July 2012 - 09:40 AM

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News

Hello, hello, everyone. As you've probably noticed, I decided to lay low for awhile. But the project isn't dead. Infact is way more alive than ever.

If you follow my Youtube page, you've probably noticed a few videos related to Sonic GDK and if you're smart you'd seen that, even if most of the stuff were random test videos, I wouldn't be putting so much effort into something that I didn't intended to use, of course. So it's with a great honor that I announce that Sonic the Hedgehog will be ported to the Sonic GDK's engine. With new models, new graphics and a way new better look to it.

With a great team of 3D modelers and artists we couldn't be more excited with this. It came at the right time, MMF2 wasn't really dealing great with all we'd planned for the game (Just that small test video that I've posted a few months back could barely play on a mid-end PC... I.e. you would need a PC that could run this generation's games to play a 2D fangame in a limited plataform which MMF2 was for all we'd planned).

So I see you guys in 3D now. More pretty, more awesome, more 'free'.

But I guess that would be unfair to tease you guys and don't give at least nothing to taste, right? Unfortunelly I can't really post screenshots since there isn't nothing presentable, but if you're so desperated for that you can check my test videos on my Youtube page. Instead of that, I'll give you guys a little taste of all the reimaginative stuff that we're planning for this game, introducing new designs to our dearest characters... So here it comes the first official artwork of the game:

Spoiler




That's it for today, folks. Hope you enjoy, and keep in mind that the game isn't dead at all. :3

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