I'm quite glad they've toned down Amy in recent games. In Sonic X, she was almost borderline yandere with her obsession for Sonic, if you leave out the knives and maniacal laughter. (Although I'm not so sure about the latter.)
Sonic the Hedgehog (the Sonic OVA Fan Game) Check the last page for a cool Amy redesign
#137
Posted 28 October 2013 - 08:20 PM
So here is what's up.
I wanted to release a video showing some footage at the end of this month, but things happened and what we've done so far isn't enough to provide something substantial and worthy of a video, in my opinion. So, to compensate, I've been trying out some styles for the in game cutscenes since doing every single one of them in CG or in UDK is too much work for such a small team. We do plan having some CG ones, but those will probably happen at "key moments".
So I came up with a style which I'm really digging. It's easy to make, fun to watch and very flexible. It's like watching animated comics. I do plan on making stuff more "interesting", like some animations here and there or at least some parts of the drawings moving around.
Either way, here it goes:
Everything is a WIP, from the drawings to the dialogue, but the scene itself is pretty much "final", I.e, it's story related. So... Yeah, first time I show you guys some piece of the story, now you know there are Chaos Emeralds even though they weren't there in Sonic OVA and you now know that Sonic nor Tails know what are them or even if there is more than one. How much Robotnik knows about them? How come they exist here but not in the Sonic OVA? How does it all tie together?
Now that's something for another post.
I wanted to release a video showing some footage at the end of this month, but things happened and what we've done so far isn't enough to provide something substantial and worthy of a video, in my opinion. So, to compensate, I've been trying out some styles for the in game cutscenes since doing every single one of them in CG or in UDK is too much work for such a small team. We do plan having some CG ones, but those will probably happen at "key moments".
So I came up with a style which I'm really digging. It's easy to make, fun to watch and very flexible. It's like watching animated comics. I do plan on making stuff more "interesting", like some animations here and there or at least some parts of the drawings moving around.
Either way, here it goes:
Everything is a WIP, from the drawings to the dialogue, but the scene itself is pretty much "final", I.e, it's story related. So... Yeah, first time I show you guys some piece of the story, now you know there are Chaos Emeralds even though they weren't there in Sonic OVA and you now know that Sonic nor Tails know what are them or even if there is more than one. How much Robotnik knows about them? How come they exist here but not in the Sonic OVA? How does it all tie together?
Now that's something for another post.
#138
Posted 28 October 2013 - 11:08 PM
One thing you might wanna try is subtle continuous movement within each pane and/or on the composition as a whole. It gives a little bit more sense of animation even if nothing is actually going on. Parts of this for example:
Also I don't mean to plug one of my much older works but here
Also I don't mean to plug one of my much older works but here
This post has been edited by Falk: 28 October 2013 - 11:08 PM
#139
Posted 30 June 2014 - 02:18 AM
I would love to audition for some roles in this. I love the OVA.
Do you have specific lines you'd want tried for each character?
Do you have specific lines you'd want tried for each character?


00