General Project Screenshots/Video Thread
#47
Posted 23 April 2009 - 11:39 AM
QUOTE (Hez @ Apr 21 2009, 10:47 PM) [post="302590"]
and if this doesn't give anyone a chub, I don't know what will.[/quote]
Fix the resizing first, it looks horrible right now.

and if this doesn't give anyone a chub, I don't know what will.[/quote]
Fix the resizing first, it looks horrible right now.
#48
Posted 23 April 2009 - 01:01 PM
Hez, on Apr 23 2009, 12:45 AM, said:
Well you're going to have to elaborate more than just that.
I think I can help to elaborate on this. I didn't realize this myself until Chimpo pointed it out, but after looking at a video of Sonic CD, I did notice that the camera is never constantly centered on Sonic.
I believe I've figured out some of the camera movement patterns after studying the video a few times. One of the things I noticed was that, when Sonic was moving at a high enough speed, the camera would move forward in the direction that Sonic was moving. This allows the player to anticipate obstacles among other things. Another thing I noticed was, when Sonic hit a spring or jumped in the air, the camera would move below Sonic, so players could aim their jumps better instead of blindly hitting hazards on the way down.
Those are the only patterns I've noticed so far, but I might find more if I keep studying the video and the camera movements.
#49
Posted 23 April 2009 - 02:20 PM
There is going to be a mac version? What are the system requirements?
#50
Posted 23 April 2009 - 03:45 PM
QUOTE (synchronizer @ Apr 23 2009, 02:20 PM) [post="302881"]
There! Better?
Also, I guess since some people don't like the camera, Ill make two modes. SCD and Classic.

There! Better?
Also, I guess since some people don't like the camera, Ill make two modes. SCD and Classic.
#51
Posted 23 April 2009 - 03:51 PM
Splitting screens like that is MUCH better than the way Sonic2 did it.
#52
Posted 23 April 2009 - 05:00 PM
Chimpo, on Apr 23 2009, 04:16 PM, said:
Hez, on Apr 23 2009, 01:45 PM, said:
Also, I guess since some people don't like the camera, Ill make two modes. SCD and Classic.
That is like, not even what I was talking about at all.
The Sonic CD forward movement is not the problem.
Take a good look at Sonic CD. Notice how the camera scrolls slowly toward the player when he jumps, locks it's vertical position when appropriate, switches from center position to forward smoothly and goes back when the player comes to a halt or no longer needs it. Notice how Sonic CD really only has two positioning, there is no inbetween like your camera functions and it only scrolls after the player has been running for a second or two. It never moves forward the instant you hit a certain speed, there's always a small delay with the exception of charge move launches. The camera always remains stable and makes sure that the player can keep focus on the level and himself at all times.
The way your camera behaves is if my mother took the camcorder and tried her best to keep track of the action. You want to try and keep track of everything but it's kind of hard when everything is flying everywhere.
Like I said, I'll have two modes. I like the one thats currently in use. I really don't understand what you're talking about, but I suppose your entitled to your own opinion. More power to mothers with camera's!
#53
Posted 23 April 2009 - 05:02 PM
I guess Chimpo probably doesn't like the camera system in TFH, then, either.
I've wrestled with it a lot.
I've wrestled with it a lot.
#54
Posted 23 April 2009 - 06:05 PM
Christ you guys are dumb.
Yours isn't too bad actually. It's very stable. Looks slightly jittery here and there but it's not annoying to the point where it just looks like an afterthought.
BlazeHedgehog, on Apr 23 2009, 03:02 PM, said:
I guess Chimpo probably doesn't like the camera system in TFH, then, either.
I've wrestled with it a lot.
I've wrestled with it a lot.
Yours isn't too bad actually. It's very stable. Looks slightly jittery here and there but it's not annoying to the point where it just looks like an afterthought.
#55
Posted 23 April 2009 - 06:12 PM
I think he is complaining about how Hez's camera is sensible to speed, Sonic CD's uses some more complex structure so if you don't maintain high speed for some time it'll remain like Sonic 1's, his camera moves all the time you get faster, so Sonic is only centered when stopped.
This post has been edited by Master Emerald: 23 April 2009 - 06:17 PM
#56
Posted 23 April 2009 - 07:24 PM
BlazeHedgehog, on Apr 23 2009, 02:02 PM, said:
I guess Chimpo probably doesn't like the camera system in TFH, then, either.
I've wrestled with it a lot.
I've wrestled with it a lot.
Seems pretty good to me (I don't have a problem with your camera. Your sprites on the other hand...). And I kind of agree with Chimpo on the matter of Hez's camera. I can't exactly point it out, but something about it isn't right. I imagine it's what Chimpo's talking about.
#57
Posted 23 April 2009 - 08:14 PM
When I was reading the part about platforms going off-screen during a jump, I got the impression that he was talking about this:

Zoom in on that, and take a look at the colored lines.
Red- Horizontally, Sonic has an area of 16 pixels where he can move before the camera starts to scroll. The camera only starts scrolling when Sonic is at either of these positions horizontally
Yellow- When in freespace (a jump, falling off something, getting launched...), Sonic has a vertical area of 64 pixels where he can move before the camera starts to scroll. The camera only starts scrolling when Sonic is at either of these positions vertically, if he's in freespace
Purple- The camera is fixed vertically on Sonic's position ONLY when he's standing on something. When he's on a path or solid object, the camera fixes vertically at this position. When Sonic has just landed on something after falling through freespace, and the camera isn't already at this position, it scrolls very slowly to center (2 pixels per frame)

Zoom in on that, and take a look at the colored lines.
Red- Horizontally, Sonic has an area of 16 pixels where he can move before the camera starts to scroll. The camera only starts scrolling when Sonic is at either of these positions horizontally
Yellow- When in freespace (a jump, falling off something, getting launched...), Sonic has a vertical area of 64 pixels where he can move before the camera starts to scroll. The camera only starts scrolling when Sonic is at either of these positions vertically, if he's in freespace
Purple- The camera is fixed vertically on Sonic's position ONLY when he's standing on something. When he's on a path or solid object, the camera fixes vertically at this position. When Sonic has just landed on something after falling through freespace, and the camera isn't already at this position, it scrolls very slowly to center (2 pixels per frame)
#58
Posted 24 April 2009 - 12:17 PM
Ok, heres the camera how it works when your not moving at full speed. http://www.youtube.c...h?v=xry1MN3OiTc (DELETED, LOOK AT BELOW), What exactly is wrong? Ill fix what I can.
EDIT: Or something like this? http://www.youtube.c...h?v=Sq3BJnqxYxk
EDIT: Or something like this? http://www.youtube.c...h?v=Sq3BJnqxYxk
This post has been edited by Hez: 24 April 2009 - 01:57 PM
#60
Posted 25 April 2009 - 04:11 PM
QUOTE (ZFG @ Apr 25 2009, 04:03 PM) [post="303367"]
[/quote]
*whistle* That is nice. I assume that is a real hack and not a fangame?
[/quote]*whistle* That is nice. I assume that is a real hack and not a fangame?

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