Posted 22 April 2009 - 11:48 PM
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QUOTE (Hez @ Apr 21 2009, 07:47 PM) [post="302590"]

and if this doesn't give anyone a chub, I don't know what will.[/quote]
When you fix the awful camera, I'll get a chubby.
Until then, mediocre game is mediocre.
Posted 23 April 2009 - 12:07 AM
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QUOTE (Chimpo @ Apr 22 2009, 11:48 PM) [post="302753"]

and if this doesn't give anyone a chub, I don't know what will.[/quote]
When you fix the awful camera, I'll get a chubby.
Until then, mediocre game is mediocre.
[/quote]
Let me guess, an MMF game will always and forever be "mediocre". Also, I'm not fixing the camera, I love how it moves forward to show you more of what your running into.
Am I the only one who liked sonic CD's camera?
EDIT: Now that I think of it, Please don't make this into a MMF argument, I'm trying to gear this towards whether or not the Sonic CD camera stays or goes.
This post has been edited by Hez: 23 April 2009 - 12:09 AM
Posted 23 April 2009 - 12:38 AM
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I never mentioned MMF or the Sonic CD forward camera.
I just said your camera sucks.
Sonic 1
Your abomination of a camera
It constantly keeps Sonic dead center. Something that always bothered the fuck out of me when people attempted to do their own games on other engines is that they never get it right. The games hardly made the camera be at the dead center of the player. The player would have to move a bit far off the center before the camera ever scrolled. This isn't just a visual annoyance, but also from a design perspective. If I jump to a platform at a lower level than me, I want to be able to still see that platform, not watch it vanish as I try to make my jump to it.
It's just annoying.
This post has been edited by Chimpo: 23 April 2009 - 12:46 AM
Posted 23 April 2009 - 12:45 AM
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Well you're going to have to elaborate more than just that.
Also, I'll upload two player mode sometime this week
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