Posted 20 March 2009 - 02:42 AM
- Going for the high score on whatever that little bar is
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QUOTE (Ollie @ Mar 15 2009, 06:34 PM) [post="290230"]
Hopefully, you know where it's from. It's my first stab at Model Editing. ^_^[/quote]
That's from that special stage, right?
Posted 20 March 2009 - 03:19 PM
- DIGGY DIGGY HOLE
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QUOTE (Phos @ Mar 20 2009, 07:42 AM) [post="291825"]
Hopefully, you know where it's from. It's my first stab at Model Editing. ^_^[/quote]
That's from that special stage, right?
[/quote]
It's from this:
Posted 30 March 2009 - 12:45 PM
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You may not understand why having Tails stand where he's standing is such a big deal, but I do.
Posted 30 March 2009 - 01:05 PM
- SEGA: Sorry Classic Sonic, we are sending you back to 1994
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Does he follow, or is he an NPC?
If he's an NPC, mind explaining what he does?
Posted 30 March 2009 - 01:31 PM
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Hitaxas, on Mar 30 2009, 02:05 PM, said:
Does he follow, or is he an NPC?
If he's an NPC, mind explaining what he does?
He follows you. Or he will, anyway. Basically, I was unhappy with the way TFH handled its partner AI so I tore it out and I'm rebuilding it from the ground up. Getting the partner AI to stand on certain (usually non-solid) objects is something I've had problems with in the past because of how Multimedia Fusion handles collisions with object groups and stuff.
Posted 15 April 2009 - 03:18 PM
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Got bored of re-writing partner AI, decided to take a stab at re-doing Amy's shop menu. For reference,
this is what it used to look like.
In the new one, the small window will expand a bit, but not to anything crazy like that.
Posted 16 April 2009 - 08:13 PM
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hooray
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