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Sonic 2 Special Stage Editor Windows and Linux; v0.2.0

#31 User is offline flamewing 

Posted 09 March 2011 - 10:28 AM

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FYI, I am working on quite a massive update which takes into account segment sizes as well (they aren't all equivalent), as well as adding a whole bunch of new tools for inserting rings or bombs, and allowing selection/deletion of multiple items, as well as cut/copy/paste. Here is a screenshot (minus the segment sizes, which I haven't coded yet, and undo/redo, which is being coded but not finished) to whet your appetites:


#32 User is offline nineko 

Posted 09 March 2011 - 11:20 AM

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Looks good, but that diamond of rings you show in that screenshot seems to be off-center. If the X position snaps to a grid, you should probably use an odd number of rings so it can be kept centered.

#33 User is offline flamewing 

Posted 09 March 2011 - 11:58 AM

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QUOTE (nineko @ Mar 9 2011, 01:20 PM)
Looks good, but that diamond of rings you show in that screenshot seems to be off-center. If the X position snaps to a grid, you should probably use an odd number of rings so it can be kept centered.

It works by click and drag -- in that case, I clicked in the position of the topmost ring, dragged down to get the vertical size then dragged right to separate the rings in the array to the maximal separation. The separation also snaps to the grid, unless the grid is disabled by either holding control or toggling it off in the toolbar.

#34 User is offline flamewing 

Posted 18 March 2012 - 09:31 AM

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So, I decided to stop being lazy and finish the last update I was working on. Here it is:

Posted Image

Changes:
  • Fully functional undo/redo: you can now undo your mistakes -- whether it is the deletion of a ring group, a segment or even an entire special stage. The undo/redo are also smart, grouping many related actions.
  • WYSIWYG drag/drop of selections.
  • Rings and bombs can now be drawn in lines, loops, triangles and more in a click-and-drag manner, adding several rings and bombs in a WYSIWYG manner.
  • Added a counter showing total rings, bombs and ring/bomb shadows. This can be used to keep them within limits, which would prevent a segment from ever ending.
  • Grid-lock (toggled through toolbar button, defaults to on) constrains the possible angles for ring and bomb placement.
You can grab the Windows binary or the source code.

Edit: I reuploaded with stripped DLLs, so the final download size is less than half.
This post has been edited by flamewing: 27 March 2015 - 09:37 AM

#35 User is offline flamewing 

Posted 27 March 2015 - 09:38 AM

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Because Google Code is going under, I have updated the links to point to the downloads in the wiki. I also updated said wiki downloads, because version 2.0 had never been posted there; I had uploaded the files before, but for some reason, they had never been linked to in the wiki page.

For convenience, here are the links: Windows binary or the source code.

Also, the project is now on GitHub.
This post has been edited by flamewing: 27 March 2015 - 09:39 AM

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