Sonic and Sega Retro Message Board: Sonic 2 Special Stage Editor - Sonic and Sega Retro Message Board

Jump to content

Hey there, Guest!  (Log In · Register) Help
  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

Sonic 2 Special Stage Editor Windows and Linux; v0.2.0

#16 User is online Mr Lange 

Posted 10 February 2011 - 10:03 PM

  • A wise guy eh. I know how to DEAL with wise guys.
  • Posts: 895
  • Joined: 27-August 10
  • Gender:Male
  • Location:The Land of Waldos
  • Project:Helix, NASF DX, Sonic Overture
  • Wiki edits:1
With all the Sonic 2 rom hacks out there, the one part never changed were the special stages. Years later we will finally have some fresh half pipe special stages to play. Awesome.

#17 User is offline Jimmy Hedgehog 

Posted 11 February 2011 - 04:24 AM

  • Posts: 1369
  • Joined: 13-December 07
  • Gender:Male
  • Location:England - Slough
  • Project:RAoSTH (Sprite Comic), Sawnik (Still need a better name)
  • Wiki edits:2
QUOTE (Arctides @ Feb 11 2011, 02:38 AM)
This is certainly a great tool, as we haven't had a utility to edit the S2 Special Stages before (though ones for S1 and S3K have existed for ages).
... Yet I get the feeling that we're going to see penis-shaped ring clusters in a hack because of this.

Penis Special Stage Sonic 2 Edition anyone? v.png

This tool looks great! Would love to try it sometime ^^

#18 User is offline SegaLoco 

Posted 11 February 2011 - 09:59 PM

  • W)(at did you say?
  • Posts: 999
  • Joined: 16-August 06
  • Gender:Male
  • Location:Corpus Christi, TX
  • Wiki edits:79
Wow, simply wow. I clap for you my friend. I considered doing something like this a while back, but I could never arse myself to study up on the format. I'm so glad you made this!!! Good work!! :D

#19 User is offline Eduardo Knuckles 

Posted 11 February 2011 - 10:25 PM

  • Posts: 378
  • Joined: 07-January 07
  • Gender:Male
  • Location:You don't need to know it.
  • Project:Sonic Harder Levels: Rebirth
  • Wiki edits:66
Thanks, flamewing. Thanks A LOT. Our dreams are now really a true fact. If we had a Blue Spheres special stage editor, more than one Sonic 1 Special Stage editors, why not a Sonic 2 Special Stage editor? wink.png

Que trabalho fabuloso, fabuloso demais.
E das mãos de um brasileiro!
Você realmente realizou meus sonhos, cara. Parabéns pelo feito surpreendente!

This post has been edited by Eduardo Knuckles: 11 February 2011 - 10:39 PM

#20 User is online Mr Lange 

Posted 12 February 2011 - 03:07 AM

  • A wise guy eh. I know how to DEAL with wise guys.
  • Posts: 895
  • Joined: 27-August 10
  • Gender:Male
  • Location:The Land of Waldos
  • Project:Helix, NASF DX, Sonic Overture
  • Wiki edits:1
Maybe someone can help with this.
I'm using the 2007 Sonic 2 disassembly. I split a clean rom and all the files were put in there proper places.
I used the latest Sonic 2 Special Stage Editor here, and navigated to the misc folder as instructed.
The moment I pressed ok, the program consumed tons of memory, and minutes later dropped an error message like:
"This application has requested the Runtime to terminate it in an unusual way."
What in the hell. That sounds suspiciously like the program requested too much memory. I have 512 mb ram, is that seriously not enough for this program??

#21 User is offline flamewing 

Posted 12 February 2011 - 06:58 AM

  • Emerald Hunter
  • Posts: 831
  • Joined: 11-October 10
  • Gender:Male
  • Location:Brasil
  • Project:Sonic Classic Heroes; Sonic 2 Special Stage Editor; Sonic 3&K Heroes (on hold)
  • Wiki edits:12
QUOTE (Mr Lange @ Feb 12 2011, 06:07 AM)
Maybe someone can help with this.
I'm using the 2007 Sonic 2 disassembly. I split a clean rom and all the files were put in there proper places.
I used the latest Sonic 2 Special Stage Editor here, and navigated to the misc folder as instructed.
The moment I pressed ok, the program consumed tons of memory, and minutes later dropped an error message like:
"This application has requested the Runtime to terminate it in an unusual way."
What in the hell. That sounds suspiciously like the program requested too much memory. I have 512 mb ram, is that seriously not enough for this program??

No, that is not it; in my XP VM, it uses a maximum of about 25 MB of RAM (about 7 of which are for the actual program, the rest being the DLLs). Out of curiosity: can you share what is the path for the files in your system? I will also check the 2007 disassembly, just to make sure the program is actually compatible with it (I have been using the SVN disassembly, which is based on it, and assumed it was; it probably is, but it never hurts to check...).
Edit: except that I can't seem to download the 2007 disassembly from the Wiki -- it can't find the file.
This post has been edited by flamewing: 12 February 2011 - 07:16 AM

#22 User is offline FraGag 

Posted 12 February 2011 - 05:51 PM

  • Posts: 659
  • Joined: 09-January 08
  • Gender:Male
  • Location:Québec, Canada
  • Project:an assembler
  • Wiki edits:6
It works fine with the 2007 disassembly for me.

flamewing, the 2007 disassembly is on the Disassemblies page, named Sonic 2 (Split and Text by Xenowhirl).

#23 User is offline flamewing 

Posted 12 February 2011 - 09:57 PM

  • Emerald Hunter
  • Posts: 831
  • Joined: 11-October 10
  • Gender:Male
  • Location:Brasil
  • Project:Sonic Classic Heroes; Sonic 2 Special Stage Editor; Sonic 3&K Heroes (on hold)
  • Wiki edits:12
QUOTE (FraGag @ Feb 12 2011, 08:51 PM)
It works fine with the 2007 disassembly for me.

flamewing, the 2007 disassembly is on the Disassemblies page, named Sonic 2 (Split and Text by Xenowhirl).

Thanks for testing; when I tried downloading it, I got a 'not found' error.

#24 User is offline KingofHarts 

Posted 13 February 2011 - 02:43 AM

  • Call me back when people stop shitting in the punch bowl...
  • Posts: 1480
  • Joined: 07-August 10
  • Gender:Male
  • Wiki edits:1
QUOTE (Eduardo Knuckles @ Feb 11 2011, 10:25 PM)
Thanks, flamewing. Thanks A LOT. Our dreams are now really a true fact. If we had a Blue Spheres special stage editor, more than one Sonic 1 Special Stage editors, why not a Sonic 2 Special Stage editor? wink.png

Que trabalho fabuloso, fabuloso demais.
E das mãos de um brasileiro!
Você realmente realizou meus sonhos, cara. Parabéns pelo feito surpreendente!


Please forgive me for asking... I did a search, perhaps I didn't look well enough.
Where can I find the Blue Sphere and Sonic 1 Special stage Editors?

#25 User is offline Lapper 

Posted 13 February 2011 - 04:14 AM

  • Freelance Artist
  • Posts: 1204
  • Joined: 15-June 08
  • Gender:Male
  • Location:England
  • Wiki edits:111
QUOTE (KingofHarts @ Feb 13 2011, 07:43 AM)
Please forgive me for asking... I did a search, perhaps I didn't look well enough.
Where can I find the Blue Sphere and Sonic 1 Special stage Editors?

http://forums.sonicretro.org/index.php?showtopic=23978 < Sonic 1 Special Stage Editor. *cough*

#26 User is offline doc eggfan 

Posted 13 February 2011 - 04:24 AM

  • Export Version with Diereses
  • Posts: 8370
  • Joined: 19-May 08
  • Gender:Male
  • Project:GreatMegaLD, GreatSC3k, Great SG1k
  • Wiki edits:2
Sweet. Just need to develop some special stage art editing tools now.

Last time I checked it was kosinski format (I think?), but the tiles were 1x8 pixels in size o_0
This post has been edited by doc eggfan: 13 February 2011 - 04:25 AM

#27 User is offline flamewing 

Posted 13 February 2011 - 09:13 AM

  • Emerald Hunter
  • Posts: 831
  • Joined: 11-October 10
  • Gender:Male
  • Location:Brasil
  • Project:Sonic Classic Heroes; Sonic 2 Special Stage Editor; Sonic 3&K Heroes (on hold)
  • Wiki edits:12
QUOTE (doc eggfan @ Feb 13 2011, 07:24 AM)
Sweet. Just need to develop some special stage art editing tools now.

Last time I checked it was kosinski format (I think?), but the tiles were 1x8 pixels in size o_0

It is Kosinski 1x8; after decompression, each line is written 8 times to VRAM, making an 8x8 tile. I already have a small utility that converts to/from the 1x8 to the normal tile format; but there is much more to special stage art editing than that. There is major use of horizontal scroll tables and VSRAM (which I still haven't quite figured out) to twist these tiles into the tracks as we see it in-game.

#28 User is online Mr Lange 

Posted 14 February 2011 - 02:27 AM

  • A wise guy eh. I know how to DEAL with wise guys.
  • Posts: 895
  • Joined: 27-August 10
  • Gender:Male
  • Location:The Land of Waldos
  • Project:Helix, NASF DX, Sonic Overture
  • Wiki edits:1
I guess I'll try the original disassembly then and see if that works. Please let me know if you figure out something.

#29 User is offline flamewing 

Posted 14 February 2011 - 11:53 AM

  • Emerald Hunter
  • Posts: 831
  • Joined: 11-October 10
  • Gender:Male
  • Location:Brasil
  • Project:Sonic Classic Heroes; Sonic 2 Special Stage Editor; Sonic 3&K Heroes (on hold)
  • Wiki edits:12
QUOTE (Mr Lange @ Feb 14 2011, 05:27 AM)
I guess I'll try the original disassembly then and see if that works. Please let me know if you figure out something.

A couple of questions: which OS are you trying on? And does everything work fine if you try using version 0.1 (available at the Wiki)?

#30 User is online Mr Lange 

Posted 15 February 2011 - 03:20 AM

  • A wise guy eh. I know how to DEAL with wise guys.
  • Posts: 895
  • Joined: 27-August 10
  • Gender:Male
  • Location:The Land of Waldos
  • Project:Helix, NASF DX, Sonic Overture
  • Wiki edits:1
I'm using Windows XP. I'll try 0.1 then.

  • 3 Pages +
  • 1
  • 2
  • 3
    Locked
    Locked Forum

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users