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Generic Beach Zone Act 1

#1 User is offline Chaos Rush 

Posted 05 February 2011 - 11:56 PM

  • Posts: 324
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So at SFGHQ I have a fangame called Sonic Phore. I was using Damizean & RogueYoshi's Xmas Engine, but recently I've gotten quite sick of it, as you have to keep track of a lot of things. So I'd completed about 80% of Act 1 before deciding to switch engines, so I've decided to release what I did with the Xmas Engine.

Screenshots:






So here is Generic Beach Zone Act 1, with a missing boss. When you reach an area that looks like this, you're at the end. That's where I intended the boss to be.

Here is the really lame, 1-Act Alpha:
http://www.mediafire.com/?4vvvljksuc95w94



For more info on "Sonic Phore", click here.

EDIT: Oh, and this isn't really a topic for my fangame as a whole, I'm just wanting to hear tips on level design and gimmicks and such.
This post has been edited by Chaos Rush: 05 February 2011 - 11:57 PM

#2 User is offline Overbound 

Posted 06 February 2011 - 12:32 AM

  • Posts: 547
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  • Location:Iowa
  • Project:Sonic Time Twisted Graphics/Level Design
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Why are you sick of it what are you going to do now?

#3 User is offline Chaos Rush 

Posted 06 February 2011 - 12:59 AM

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QUOTE (Overbound @ Feb 5 2011, 09:32 PM)
Why are you sick of it what are you going to do now?

A member by the name of AeroGP once posted a download to a dumbed-down Xmas Engine that contained nothing but movement. I'm using that as a base, and I'm refining things to my own tastes. There's no need for such a complex key input system, that's for sure, and I'm going to try and see if I can do something about the camera, as it feels slightly off.

#4 User is offline Overbound 

Posted 06 February 2011 - 01:07 AM

  • Posts: 547
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  • Location:Iowa
  • Project:Sonic Time Twisted Graphics/Level Design
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Are you using GSI? Cause even if you switch to the Bare Bones Dash engine GSI would probably still be a good idea.

I'm just gonna come out and say you can't get Stock GM to run a decent Sonic game and a decent speed. You've gotta use GSI or some kind of object management system and no GM's built in deactivation is not enough. I was there 5 years ago it ain't pretty.
This post has been edited by Overbound: 06 February 2011 - 01:16 AM

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