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Cancelled Dreamcast game - Geist Force For sale on ASSEMbler

#16 User is offline evilhamwizard 

Posted 05 March 2011 - 01:31 AM

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Very very very very very very very very bad news.

From ASSEMBler:

QUOTE
After two days of repeated attempts using a 5.24, GD-X and a modified pc drive,
I have to state that the disc is unusable and broken due to the box being stepped on
in shipping.

It is quite sad that this had to end this way.

I mail all my expensive protos in hard cases to prevent such results.

The item was insured, but we would have rather had geist than
a refund from the insurance...

SUCKS


tl;dr Disc was damaged from shipping

#17 User is offline Twimfy 

Posted 09 March 2011 - 05:37 PM

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QUOTE (evilhamwizard @ Mar 5 2011, 06:31 AM)
Very very very very very very very very bad news.

From ASSEMBler:

QUOTE
After two days of repeated attempts using a 5.24, GD-X and a modified pc drive,
I have to state that the disc is unusable and broken due to the box being stepped on
in shipping.

It is quite sad that this had to end this way.

I mail all my expensive protos in hard cases to prevent such results.

The item was insured, but we would have rather had geist than
a refund from the insurance...

SUCKS


tl;dr Disc was damaged from shipping


We have acquired another disc from another Sega Employee and have successfully raised $700 to pay for it in only 4 hours.

Head to Assemblergames.com for more details.


#18 User is offline Mad Echidna 

Posted 09 March 2011 - 11:29 PM

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QUOTE (Friend of Sonic @ Feb 7 2011, 06:55 AM)
So why was Propeller Arena really cancelled? I never bought the 9/11 crap.


I can't remember where the thread is, but the guy who was directly responsible for that posted not that long ago on another site that this was indeed the reason.


#19 User is offline Oerg866 

Posted 10 March 2011 - 01:30 AM

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Will the release be a selfboot? :V

#20 User is offline doc eggfan 

Posted 02 September 2012 - 03:45 PM

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bump

It's been released

http://the-dreamcast...rce-is-out.html

Apparently, it's really high quality

Wish I'd have known about it. Oh well.

Wonder whether they could do this kind of thing with the Sentinels of the Universe beta code.
This post has been edited by doc eggfan: 02 September 2012 - 03:58 PM

#21 User is offline JaxTH 

Posted 02 September 2012 - 04:12 PM

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Assembler.

*sigh*

#22 User is offline ICEknight 

Posted 02 September 2012 - 06:52 PM

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Oh. So they're selling a modified prototype as if it was an official product.

Quote

the guys behind this release actually had to change a lot of the code in order for the game to be playable.
I can hear the preservation of original code going down the toilet.

#23 User is offline Scarred Sun 

Posted 02 September 2012 - 07:59 PM

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View PostICEknight, on 02 September 2012 - 06:52 PM, said:

Oh. So they're selling a modified prototype as if it was an official product.

Quote

the guys behind this release actually had to change a lot of the code in order for the game to be playable.
I can hear the preservation of original code going down the toilet.


#24 User is offline OKei 

Posted 02 September 2012 - 08:00 PM

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View PostICEknight, on 02 September 2012 - 06:52 PM, said:

Oh. So they're selling a modified prototype as if it was an official product.

Quote

the guys behind this release actually had to change a lot of the code in order for the game to be playable.
I can hear the preservation of original code going down the toilet.
Hopefully not. I think this is just for those that just want an immediate, playable version of this lost game. At least then, there's no worry of having to hard mod their Dreamcast to run the thing.

Great news all around!

#25 User is offline Andlabs 

Posted 02 September 2012 - 09:04 PM

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There are two types of people in the world when it comes to prototypes: those who just want to play games, and those who care about the original data. I fall more into the latter group, but there's a significant number of people in the former group. It's really easy to appease both: release both an unaltered version for preservation and a fixed version fro emulation. This is something I noted with the Power Rangers Fighting MD unlicensed game, and we have five different attempted builds of Mr. Nutz 2, with two that were altered to let the game work on real hardware.

The situation with Geist Force is a bit different (this altered disc was originally released as a gift to paying members or something like that). If you want to pull the "wait a while before we release this to the public" thing so you can keep doing that but eventually release the original data then I guess that works...? I guess what I'm trying to say is I understand what's going on here...?

As for the act of modifying a ROM in the first place: this is something that concerns me about prototype documentation: we don't know which prototypes are modified and which are not (except for some outrageous examples). A while ago I was sitting on a Bubba n Stix prototype ROM that's been in ROM sets for ages now that clearly has a header altered by the group Premiere but I can't really tell what was changed (I gave up trying to wrestle with handing an assembler the file IDA spit out so I could find out exactly how many lines of code were cleanly deleted to see if it was really a prototype or an unusually elaborate pirate).
This post has been edited by Andlabs: 02 September 2012 - 09:07 PM

#26 User is offline OKei 

Posted 02 September 2012 - 09:48 PM

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View PostAndlabs, on 02 September 2012 - 09:04 PM, said:

There are two types of people in the world when it comes to prototypes: those who just want to play games, and those who care about the original data. I fall more into the latter group, but there's a significant number of people in the former group. It's really easy to appease both: release both an unaltered version for preservation and a fixed version fro emulation. This is something I noted with the Power Rangers Fighting MD unlicensed game, and we have five different attempted builds of Mr. Nutz 2, with two that were altered to let the game work on real hardware.

The situation with Geist Force is a bit different (this altered disc was originally released as a gift to paying members or something like that). If you want to pull the "wait a while before we release this to the public" thing so you can keep doing that but eventually release the original data then I guess that works...? I guess what I'm trying to say is I understand what's going on here...?

As for the act of modifying a ROM in the first place: this is something that concerns me about prototype documentation: we don't know which prototypes are modified and which are not (except for some outrageous examples). A while ago I was sitting on a Bubba n Stix prototype ROM that's been in ROM sets for ages now that clearly has a header altered by the group Premiere but I can't really tell what was changed (I gave up trying to wrestle with handing an assembler the file IDA spit out so I could find out exactly how many lines of code were cleanly deleted to see if it was really a prototype or an unusually elaborate pirate).

I'll make this brief. There is someone or some group out there that has Resident Evil 1.5, and is planning to release it in two versions. The original, untainted code, and the hacked version that the group is conducting to provide a much more playable version of the prototype for everyone to enjoy.

For the entire scandal topic, check it all out here: http://www.the-horro...I've-screenshots

#27 User is offline Vangar 

Posted 02 September 2012 - 10:19 PM

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So does someone have a dump of this 'recreation' ?

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