QUOTE (BlazeHedgehog @ Dec 23 2010, 12:25 AM)

How about the fact that the Dreamcast games birthed all of the bad habits that have dragged this franchise to the ground? How about the fact that all of those games are borderlining on a decade old at this point, making it high time to break free of the uninspired butt-rock?
I don't know if you're aware of this, but these days, the Dreamcast Sonics (and indeed, most 3D Sonics) are not well-regarded in the outside world and any nostalgia non-Sonic-fans had was likely washed away by the XBLA/PSN port of Sonic Adventure DX. Sonic Adventure 2, on the other hand, was where
the backlash really began in earnest.
So no, I doubt they are still "highly popular" - that is, unless you're a registered member of forums.sonicretro.org
Let's be fair. Sonic was already smelling like shit before Adventure arrived on the scene. It was about 5 years since Sonic 3 & Knuckles, and since then we all got to enjoy the fabulous adventures of Sonic 3D Blast, Sonic R, and Sonic Jam, which was really just a neat 3D frontend for playing games we already fucking owned. Also Knuckles Chaotix, unless you were a regular and savvy gamer who didn't bother to waste his time with a 32X.
Sonic Adventure was a tremendously bold, if flawed, reinvention of Sonic for the next generation. While it did start with genuinely flawed and stupid elements that should not have been continued since, it still nevertheless succeeded in being a genuinely fun game. Why? Because it got at least one thing right where it counted: making Sonic gameplay fun. Yeah, you had to play as fucking Big the Sega Bass Fishing plug and Amy the Barbie girl and Gamma the out-of-place third-person shooter, but SEGA at least got it where it counted: solid 3D gameplay with Sonic, Tails, and Knuckles, backed up with some pretty hip music, nice graphics, and areas where you were given free reign to explore a nice 3D world without abominably bad controls and an only occasionally troublesome camera.
Unfortunately this package has not aged well, and neither has SA2 for that matter, but at least there still remain some crucial ingredients that can still be salvaged for a good 3D Sonic game in the future: good control, sweet music, and a fine balance of varying non-constant speed, platforming, and exploration/puzzles in both Adventure Fields and within individual stages. Nothing too fancy, but the design overall was nice, surreal, and most importantly, pretty fun. This is a very basic, balanced formula SEGA should have built upon and improved a long time ago, removing the fat of unnecessary shitty characters and garbage dialogue.