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Sonic Generations - we still haven't played it YOU BITCHED ABOUT BLACK EYES, YOU GOT THEM

#16 User is offline PencilTips 

Posted 19 December 2010 - 12:40 AM

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QUOTE (Mykonos @ Dec 19 2010, 12:28 AM)
The jazz in Sonic games tends to be my favorite, so you'll hear no argument from me on that end.

That Spring Yard Remix is quite possibly my favorite remix ever, by the by.


What would you say about the rock music? Like the green hill zone remix, it has some rock in it. Would you consider that too, or it doesn't fit?

I'd say that a small hint of rock works, just the right amount. If its overdone like crush 40 or like just plain out metal, I don't know..

#17 User is offline SteelBrush 

Posted 19 December 2010 - 12:53 AM

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QUOTE (PencilTips @ Dec 19 2010, 05:15 AM)
great level design


Never going to happen while Iizuka's in charge. The same uninteresting autoplay segments and lack of any exploration have dogged the series since SA1, it's even in Colours. Unless there is a field designer who has a serious understanding of just what made the classics, it's going to be the same old shit in a different box every time.

#18 User is offline Scarred Sun 

Posted 19 December 2010 - 12:54 AM

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QUOTE (Dude @ Dec 18 2010, 08:12 PM)
If they actually give a shit about it, unlike sonic 4, it might not be that bad. But this is probably going to be called a pointless speculation thread and spat at by the administration.


Actually, this is a great original post and the rest of you should be striving to do that instead of writing one-line responses. wink.png

#19 User is offline serpx 

Posted 19 December 2010 - 01:23 AM

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Here's what I'm hoping for the game ... first off, bring it to the HD consoles to give the hedgehog some justice. He's always pushed the envelope on graphics with games like Sonic Adventure (was cool at the time, for me anyways). Second, use the Sonic Colors formula. Just add onto what worked, take away what didn't work, and just keep the formula so we know the game has at least a high chance of being remotely fun.

Finally, the best levels of the classic Sonic games, reimagined in 3D. Also, I think it'd be cool to offer some small fun little unlockables like actual classic Sonic games, Super Sonic, Hyper Sonic, and maybe even a classic playable Sonic. We all know he's going to have his green eyes in this title.

To me, that'd be an epic 20th Anniversary gift. Oh, and, to top it off, a collectors edition, with playable Sonic X-Treme. Okay, maybe that's too much to ask for. v.png
This post has been edited by serpx: 19 December 2010 - 01:24 AM

#20 User is offline Friend of Sonic 

Posted 19 December 2010 - 01:57 AM

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My stance on this as it was on Sonic 4. Strong chance they'll fuck it up or fall short in some way, but you always maintain hope because you never know when something unexpected could happen. smile.png
Thanks for the post, OP. It was pretty informative and I wasn't aware that there was more hints being dropped-- I was only aware of the games show in Germany.
This post has been edited by Friend of Sonic: 19 December 2010 - 01:58 AM

#21 User is offline Jen 

Posted 19 December 2010 - 08:56 AM

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I was overly hyped for Sonic 4 back when it was "Project Needlemouse" - I genuinely thought it'd be an amazing return to the classic formula, which is something I've been wanting for years, but I was left bitterly disappointed by the final product. Something else I've wanted for years is the classic Zones to be somehow remade in 3D, which is what Sonic Anniversary might turn out to be... So I'm being a bit more cautious this time, I don't want to get too hyped until we get some solid details on this one. Having said that though, Colours showed a lot of promise - it wasn't perfect by any means, but it was a huge step in the right direction; Sonic Anniversary could be very interesting if it used a similar gameplay formula.

#22 User is offline Zero Dozer 

Posted 19 December 2010 - 09:21 AM

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Well, what I've seen is that the guy who has posted here at first wasn't giving credit to SEGA, but after all, he became completely hypnotized.

After Sonic 4, there's no way I could fall for such a SEGA trick. Sonic 4 was the biggest fail ever. Colors showed promise, as Jen said, but I still can't trust SEGA as long as Iizuka's on the game. Man, how can sega delegate Sonic Team to a rotten-teethed man who doesn't even know that running on ceiling did exist SINCE SONIC 1?

So, I can say that: I don't have any faith on Sonic Anniversary.

Well, last post as Trial Member, if someone wants to wish me luck, feel free.

#23 User is offline Ell678 

Posted 19 December 2010 - 10:01 AM

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Considering we know next to nothing about this, I have no opinion other than the fact it will either be excellent - or a total flop. Why? They have proved this year they can make a good Sonic game - Colours, and also destroy our hopes and dreams with Sonic 4. For the 20th Anniversary game it has to be good but will probably also be ambitious, and the key is if they pull off what they want. If they promise the Earth and we get it, Sonic is back on form and we will probably see fewer games but of better quality in the future, which is what everyone would like. If it fails, so many people will lose faith in the games, and Sonic will be back to Sonic 2006 territory.

#24 User is offline Dude 

Posted 19 December 2010 - 11:09 AM

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QUOTE (Scarred Sun @ Dec 19 2010, 12:54 AM)
Actually, this is a great original post and the rest of you should be striving to do that instead of writing one-line responses. wink.png



You might like this observation then (crossposted from SoA forums):

"What really gets to me about the level design by DIMPS/Sonic Team is the 'conquering the beast' methodology that they used in EVERY stage. It's smooth sailing right up until the end where all of a sudden the floor drops out from you (sometimes literally) in an attempt to make the stage seem like some cruel beast that must be defeated before ULTIMATE VICTORY can be attained, but what actually ends up happening is the player gets frustrated that they have to start the level all the way over from the beginning because there aren't 50 rings between the last checkpoint and the SUPER CHALLENGE OF DOOM. The idea of each level being a demon that must be conquered is a very japanese design style and tends to just make western players upset and question why they keep playing. Before someone accuses me of conjecture let me cite some actual ingame examples:

- In splash hill act 3 where there are bottomless pits below ziplines, and right after the zipline landings
- casino street act 2 where you have to platform over all of the cards right before the end over the pit of death
- casino street act 3 where you have to cannon-to-homing attack and then not have the bumpers push you into the pit of death
- mad gear zone act 1 where you have the pistons kill you if you aren't somehow moving at full tilt, but you can't get any speed there because the first piston is de-synced
- The final boss. Every time you get hit your rings fly further and further away, which is cheap as hell. Also, the boss gives no warning as to what it is going to do and if you're on a 4:3 screen like me, you can't even see him when he comes down. Again, pulling the rug out from under the player.

There was one occurence in mad gear zone act 2 that had this problem 'fixed' between the leak and final builds where there were bubbles in the middle of the last gear run over the bottomless pit(again, jeez it's like there's a theme going on here or something) that made it so even super sonic had to momentarily lose control. Without super sonic this would have been an absolute deathtrap and I'm glad it got fixed in the final. But just this one occurrence is not enough. I seriously think sonic needs to stop being handled by japanese developers, their entire culture's mindset just doesn't mesh with what makes a classic sonic game. Or at least tell them to call Yasuhara - he seems like the only person ever to have worked for sonic team who knows how to make a game for both cultures.

Speaking of the piston section at the end of MGZ act 1, I found myself using the game's poor collision to stand on a small, one pixel wide area where I shouldn't be able to do and just wait for the whole set of pistons to reset their cycle and then just homing attack like mad to get through the section. Now of course, the eastern mindset I mentioned earlier would have the developers fix this had they known it was possible because there seems to be this prevailing mindset of 'if the user can find a solution to the problem that we didn't anticipate, then something is horribly wrong and they need to be punished for it'. This is evident in shows like Ninja Warrior (Sasuke in japan) where if someone gets inventive and finds a new way to reach the goal in question, they immediately get disqualified and kicked out of the tournament. Also, every time someone actually manages to BEAT Ninja Warrior, the entire course gets redesigned to be even harder. We saw this mindset during the development of Sonic Adventure DX: Director's Cut, where the majority of the development cycle was spent fixing 'character x in level y' bugs that everyone just wound up using an action replay or more collision glitches to circumvent later, instead of adding content and making it an actual director's cut. I'm sure you can see why this mindset would infuriate people who try to think critically and be inventive with a challenge to reach the goal instead of being shoved into the narrowest set of parameters possible and repeat, repeat, repeat until victory is achieved.

Ruby are you taking notes? This is something DIMPS needs to hear."

I'm hoping that THIS is something they fix in the anniversary game, as it was even relevant in colors to a lesser degree. If nobody notices this problem, I don't think SEGA will be too successful in their efforts to re-vitalize the franchise.
This post has been edited by Dude: 19 December 2010 - 11:11 AM

#25 User is offline SteelBrush 

Posted 19 December 2010 - 12:42 PM

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QUOTE (Dude @ Dec 19 2010, 04:09 PM)
Words of truth.


This is one of the reasons I find modern gaming disillusioning. Back in the old the days you were given a set of moves, a level and a goal, you could then do it your way. To often today it's to developers way or death.

#26 User is offline Supakitsune 

Posted 19 December 2010 - 12:47 PM

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Personally I refuse to step on either side of the hype/anti-hype tracks. Mainly because both sides seem to be crammed full of children incessantly whining about shit that doesn't really matter that much... but I digress.
All I can say is, if it comes out good (like Colours or better)? Great! If it comes out decent (like 4/Unleashed)? Oh, okay. And if it becomes a terrible clusterfuck (like '06)? Well, I'll be avoiding Retro for a few months to stay away from the shitstorm.

Wait, who am I kidding? The shitstorm happens anyway. :V

#27 User is offline Dark Sonic 

Posted 19 December 2010 - 12:52 PM

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QUOTE (Supakitsune @ Dec 19 2010, 09:47 AM)
Personally I refuse to step on either side of the hype/anti-hype tracks. Mainly because both sides seem to be crammed full of children incessantly whining about shit that doesn't really matter that much... but I digress.
All I can say is, if it comes out good (like Colours or better)? Great! If it comes out decent (like 4/Unleashed)? Oh, okay. And if it becomes a terrible clusterfuck (like '06)? Well, I'll be avoiding Retro for a few months to stay away from the shitstorm.

Wait, who am I kidding? The shitstorm happens anyway. :V

I don't recall a Colors shitstorm.

Anyways, I'm hoping this game turns out good. It's really hard to tell with no solid material. But if they remake Marble Garden Zone, Launch Base Zone, Hydrocity Zone, and Stardust Speedway, I'll be a happy man.

#28 User is offline Spanner 

Posted 19 December 2010 - 01:07 PM

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What was that about music? I'd take the Sonic Unleashed Sound Team over Crush 40 any day.

#29 User is offline DustArma 

Posted 19 December 2010 - 02:01 PM

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QUOTE (PencilTips @ Dec 18 2010, 11:53 PM)
I wish to see the Original Classic Sonic.

Not including any modern related Sonic like crush 40...

Classic Vs Modern

CLASSIC ALL THE WAY!!



I can't believe nobody said this... THAT CLASSIC SONIC HAS GREEN IRISES RAEEEEEEG specialed.png

In all seriousness, I don't want them to do a 20th anniversary project, for the 15th anniversary we got Sonic 06 which obviously needed an extra year of development, and Sonic Genesis. I simply don't want SEGA to rush the hell out of Sonic Team or Sonic Team rushing themselves just to get a game out for the celebrations.

Also, wasn't the level compilation rumor debunked already?
This post has been edited by DustArma: 19 December 2010 - 02:02 PM

#30 User is offline OSM 

Posted 19 December 2010 - 02:21 PM

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The anniversary game will probably follow up on what Colors did. It would be really stupid not to, it's their most successful game in ages.

The inclusion of Crush 40 in this project makes me think it could possibly be Sonic Adventure 3.
This post has been edited by OSM: 19 December 2010 - 02:22 PM

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