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Jester's Challenge

#1 User is offline MarkeyJester 

Posted 07 December 2010 - 05:23 PM

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Sometime early this year, SonicVaan kept complaining about his boredom, it got to a point where he mentioned it every 2 minutes, so I started a small rom hack that would feature a maze like level for him to play around with, it began as a simple rom which extended into one of several proof of concepts, mainly graphical stuff you don't see in many hacks of today (yet?).

Rather than sit here talking about it, I'll just leave a download link and that'll be it, enjoy!

CODE
Credits (As written in game too)

Concept/Ideas:

SonicVaan
Irixion
Selbi

Bug Testing:

SonicVaan
DalekSam
theocas
SOTI

Special Music Thanks:

Tweaker


If you notice any bugs, then you'll be right in guessing that this was partly rushed =P

#2 User is offline Spanner 

Posted 07 December 2010 - 05:28 PM

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This is a very innovative and unique hack which is very different than your usual running through loop-de-loop stuff. A lot of great implementations and the music is beautiful. Enjoy playing it! By the way, I do like the end...

#3 User is offline Hanoch 

Posted 07 December 2010 - 05:58 PM

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I was waiting for a maplestory patch to finish (they seriously suck at scheduling their times) so I played this for a while. My leg went nom.


Also "Just Fucking with ya?" Fuck you! sad.png


#4 User is offline Hayate 

Posted 07 December 2010 - 06:12 PM

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Argh ;_;

I got to a corridor with a sign below saying "You're almost there, gogogo" but then I spent the next 10 minutes running round in circles so I gave up :\

My fingers and eyes hurt...

...Having said that, I do love this hack, especially in a technical sense. <3
This post has been edited by Hayate: 07 December 2010 - 06:22 PM

#5 User is offline Sonic 65 

  Posted 07 December 2010 - 06:26 PM

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I'm awed. At, well, almost every single thing in this hack. From the level design itself, to the technical effects (layout changes, multi-layer background parallax, different deformations and tilesets for different parts of the level, etc.), to the new objects and object modifications (Markey, the new monitors, Ice Sonic, etc.), and the PCM music, this is ingenious even if it's just a proof of concept. Only thing that's really lacking is the tileset itself (and even then it's not an eyesore or anything, just a bit bland).

Nice work! :D
This post has been edited by Sonic 65: 07 December 2010 - 06:36 PM

#6 User is offline Hayate 

Posted 07 December 2010 - 06:39 PM

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QUOTE (Sonic 65 @ Dec 7 2010, 11:26 PM)
I'm awed. At, well, almost every single thing in this hack. From the level design itself, to the technical effects (layout changes, multi-layer background parallax, different deformations and tilesets for different parts of the level, etc.), to the new objects and object modifications (Markey, the new monitors, Ice Sonic, etc.), and the PCM music, this is ingenious even if it's just a proof of concept. Only thing that's really lacking is the tileset itself (and even then it's not an eyesore or anything, just a bit bland).

Nice work! :D


Essentially what I would have said if my mind wasn't completely blank from being "OMG HACKING RESULTS COMING OUT ANY MINUTE NOW" v.png

#7 User is offline nineko 

Posted 07 December 2010 - 06:52 PM

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So I'm "far far from the exit" but apparently all the paths are closed. I guess I should restart and trigger different switches.

Edit:

FFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUU I found the exit, but I died.

But seriously this is awesome.
This post has been edited by nineko: 07 December 2010 - 07:37 PM

#8 User is offline Ollie 

Posted 07 December 2010 - 07:39 PM

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Just completed it, in some parts it's frustrating but the art and music was every enjoyable to keep me going trying to crack the maze. I'm glad that the boss wasn't too difficult and in fact very enjoyable to beat!

I enjoyed that for sure, awesome stuff as always MarkeyJester!

#9 User is offline Andlabs 

Posted 07 December 2010 - 08:19 PM

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This is actually pretty nice and distracting; good job! Though I do have one question: is the music just a series of DAC samples played together? I know some more archaic emulators (read: PowerPC Macs; people like me with Intel Macs can just run Kega or Gens/GS II but people who are stuck on PPC Land...) don't play DAC samples properly so there might be timing issues (I've run across a few). You'd probably be better off using a long string of raw PCM like with Sonic 65's drivers (or I could write one up quick; which would just require removing all the Z80 locking from the game and the DAC channel playback routine from the SMPS code).
This post has been edited by Andlabs: 07 December 2010 - 08:21 PM

#10 User is offline Cinossu 

Posted 07 December 2010 - 08:30 PM

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fffFFFFFFFFFFFFF why didn't I savestate when I got to the boss. D:

Awesome stuff. Where are the musics from?

#11 User is offline Alriightyman 

Posted 07 December 2010 - 08:51 PM

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QUOTE (Cinossu @ Dec 7 2010, 08:30 PM)
Where are the musics from?

I'd like to know this as well.

Very cool! I really like the backgrounds!
Great job! thumbsup.png

#12 User is offline Jaseman 

Posted 07 December 2010 - 09:56 PM

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That was difficult but fun. Could have been slightly more challenging, but if it were I'd be ripping my hair out!

#13 User is offline Banoon 

Posted 08 December 2010 - 12:56 AM

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This is the greatest hack ever made.

Too bad it's so hard I can't beat it ;_;

#14 User is offline Rika Chou 

Posted 08 December 2010 - 02:31 AM

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I really love this. Everything about it is wonderful. Seriously, everything about this is amazing to me. The music, art, background effects, dynamic layout, that new monitor, the palette effects...everything. It has kind of an Ecco feel to me.

You're horrible for making me play this and getting me so mad.


:D
This post has been edited by Rika Chou: 08 December 2010 - 03:15 AM

#15 User is offline RGamer2009 

Posted 08 December 2010 - 02:39 AM

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Beat the maze. Died at the boss.


D:

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