Posted 14 February 2014 - 05:43 AM
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I think you just need the Chaos Emeralds, actually. I got all 7 Chaos Emeralds but only 4 Sol Emeralds and I was able to go super.
Speaking of which, sorry if this has been asked previously, but would there be a way to change how super forms are activated? I still want to be able to fly as Tails or use Sonic's shield abilities without transforming, afterall. Since jumping is already mapped to two separate buttons, perhaps one button can act as a transform-free jump?
This post has been edited by Strife: 14 February 2014 - 05:43 AM
Posted 14 February 2014 - 04:00 PM
- Emerald Hunter
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I like the idea of the transform-free jump for the 3-button controller setup; it works nicely with the 6-button "mode to transform" setup, and will simplify the controller remapping.
Posted 11 April 2014 - 11:27 AM
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I can't wait to see what the future holds for this project. You don't have a sneak peak for us do you? This was the reason I got an Everdrive!
Posted 11 April 2014 - 07:23 PM
- Emerald Hunter
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Well, if it counts as a sneak peek: HDL, today's top S3&K speedrunner, has been beta-testing the hack for me (by speedrunning it, of course) over at his channel in Twitch (
link), and you can see several of the changes.
Posted 11 April 2014 - 09:54 PM
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Stupid question,
How do I select the Other team? Features with rings etc? I downloaded the new version...
Posted 12 April 2014 - 08:40 AM
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To change teams, at the menu screen press C then cycle through using Left or Right. Then press Start to go back. To change the Combi-Link thing, at the menu press B, then Up to change "Classic Coop" to "Chaotix," then Start to go back. I hope this helps. Playing with Team Chaotix and the Combi-link was some of the most game breaking, multiplayer hilarity ever!
Posted 12 April 2014 - 04:46 PM
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I don't remember if it's already been suggested, but would it be possible for Charmy's flight to be limited to two consecutive air boosts, so playing as him doesn't instantly break the game? Maybe a "lazy Charmy" option? =P
Also, having tried the game again recently, I seriously think the main menu needs a complete overhaul. I had to stop for a few seconds to see what the new functions for each button had become, each time I pressed one.
Posted 12 April 2014 - 04:53 PM
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For what is worth, there are plans for a redesign of the menu; I just haven't had much time to go ahead with them.
Posted 14 April 2014 - 11:35 AM
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ICEknight, on 12 April 2014 - 04:46 PM, said:
I don't remember if it's already been suggested, but would it be possible for Charmy's flight to be limited to two consecutive air boosts, so playing as him doesn't instantly break the game? Maybe a "lazy Charmy" option? =P
Also, having tried the game again recently, I seriously think the main menu needs a complete overhaul. I had to stop for a few seconds to see what the new functions for each button had become, each time I pressed one.
Alternatively, Charmy's air dash can have diminishing returns, where the speed and/or distance from each successive dash would be terrible, encouraging players to land or perhaps forcing Charmy to lose height after a while.
I had made a mockup of a new menu for flamewing, though he hasn't gotten back to me since I finished.
Posted 15 April 2014 - 06:23 PM
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I think it would be cool if you could keep your elemental shield when you progress to the next level.
Posted 26 October 2014 - 11:02 PM
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Throwing this here, hoping flamewing sees this, as he never saw the PM... I had a palette related question I wanted to ask you when you get the chance.
Posted 27 October 2014 - 05:57 AM
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I did see your PM; I just haven't been having much time to reply to anything that requires me using my computer (such as just about anything hacking-elated) instead of my tablet.
I suppose I should be warning people of this, so they don't get left hanging...
This post has been edited by flamewing: 27 October 2014 - 05:57 AM
Posted 27 October 2014 - 10:51 AM
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Ah, K. Disregard my last post then. Sorry bout that, and no worries, take your time, man.
Posted 08 February 2015 - 02:01 PM
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It's been a while since a status update was posted, so I'll just go ahead and reassure y'all that this project is still being actively developed quite frequently. I recently started doing editing work for flamewing, and before that I was already doing extensive testing. In its current state the game is leagues beyond the public version. Unfortunately I don't know when the next release will be, as flamewing is determined to finish certain under-the-hood tasks first. In any case, I think people will thoroughly enjoy it (and have fun trying to break it

).
Posted 08 February 2015 - 05:28 PM
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That's great to know that the hack is still being worked on.
This project is truthfully 90% of the reason I check on this site every week.