- ABC: Jump buttons as they currently work in the hack;
- X: Swap players as A does now;
- Y: If P2 is an AI, forces that player to behave as if a jump button has been pressed; allows triggering of the character's ability (e.g., in the default order, you can make Tails jump by pressing Y then make him fly by pressing Y while he is on air);
- Z: same as Y but for P3 instead;
- Mode: turn super/revert;
Sonic Classic Heroes Rise of the Chaotix (sorry, Mighty) - v0.10.008a out
#1486
Posted 03 December 2013 - 05:38 PM
#1487
Posted 03 December 2013 - 05:58 PM
#1488
Posted 03 December 2013 - 09:48 PM
#1489
Posted 18 December 2013 - 07:33 AM
- ABC: Jump buttons as they currently work in the hack;
- X: Swap players as A does now (rotate left: P1 controls who was P2, P2 controls who was P3, P3 controls who was P1);
- Y: Swap players as X does now (rotate right: P1 controls who was P3, P2 controls who was P1, P3 controls who was P2);
- Z: Swap sidekicks if they are both being controlled by AIs
- Mode: turn super (you still have to be on air).
I have some more things to wrap up, but I may have a new version released in the coming days.
#1490
Posted 18 December 2013 - 09:52 AM
#1491
Posted 18 December 2013 - 01:00 PM
#1493
Posted 25 December 2013 - 06:04 PM
flamewing, on 18 December 2013 - 07:33 AM, said:
- ABC: Jump buttons as they currently work in the hack;
- X: Swap players as A does now (rotate left: P1 controls who was P2, P2 controls who was P3, P3 controls who was P1);
- Y: Swap players as X does now (rotate right: P1 controls who was P3, P2 controls who was P1, P3 controls who was P2);
- Z: Swap sidekicks if they are both being controlled by AIs
Is swapping sidekicks that important to put it so near the right thumb? I mean, the most important actions are usually mapped to whatever buttons are more easily accessible by the hand.
I'd map them like this, instead:
-Z: Next character (Important change, to the next character in line)
-Y: Previous character (Secondary change, to the last character in line)
-X: Swap sidekicks (Less relevant change, between NPCs)
flamewing, on 18 December 2013 - 07:33 AM, said:
- Mode: turn super
#1494
Posted 25 December 2013 - 06:26 PM
flamewing, on 18 December 2013 - 07:33 AM, said:
- ABC: Jump buttons as they currently work in the hack;
- X: Swap players as A does now (rotate left: P1 controls who was P2, P2 controls who was P3, P3 controls who was P1);
- Y: Swap players as X does now (rotate right: P1 controls who was P3, P2 controls who was P1, P3 controls who was P2);
- Z: Swap sidekicks if they are both being controlled by AIs
- Mode: turn super (you still have to be on air).
I have some more things to wrap up, but I may have a new version released in the coming days.
ICEknight, on 25 December 2013 - 06:04 PM, said:
-Z: Next character (Important change, to the next character in line)
-Y: Previous character (Secondary change, to the last character in line)
-X: Swap sidekicks (Less relevant change, between NPCs)
The minute I saw these I thought this is work to remember than something natural. It's better to just have.
X: Sonic
Y: Tails
Z: Knuckles
You don't have to think about who you're switching to, this way it's just a case of pressing said button will swap to said character. Simple and effective.
#1495
Posted 25 December 2013 - 06:36 PM
#1496
Posted 25 December 2013 - 07:49 PM
#1497
Posted 25 December 2013 - 11:08 PM
#1498
Posted 28 December 2013 - 11:18 PM
flamewing, on 25 December 2013 - 07:49 PM, said:
Well, aside from me, I am using the XBox 360 Controller on a Six Button config, and it works fine nonetheless. I suppose a optimization could be in order, but as long as its not game breaking should there even be one?
#1499
Posted 30 December 2013 - 02:20 PM
#1500
Posted 13 February 2014 - 09:43 PM
I got all the Sol Emeralds and it seems I cant transform with them. Or is it because I havent got the Chaos Emeralds?
Never mind, it seems you need both sets to transform.

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