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Sonic Classic Heroes Rise of the Chaotix (sorry, Mighty) - v0.10.008a out

#1486 User is offline flamewing 

Posted 03 December 2013 - 05:38 PM

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So, I got this suggestion for a 6-button only control mode:
  • ABC: Jump buttons as they currently work in the hack;
  • X: Swap players as A does now;
  • Y: If P2 is an AI, forces that player to behave as if a jump button has been pressed; allows triggering of the character's ability (e.g., in the default order, you can make Tails jump by pressing Y then make him fly by pressing Y while he is on air);
  • Z: same as Y but for P3 instead;
  • Mode: turn super/revert;
I would probably remove the 3-button mode and require 6-button controllers for SCH if I went that route; at the very least for player 1. Thoughts? Ideas?




#1487 User is offline Drex 

Posted 03 December 2013 - 05:58 PM

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Interesting button layout. I wouldn't mind it as long as it didn't make fighting bosses ridiculously easy (ala Sonic 2/3 using 2P Tails).
This post has been edited by Drex: 03 December 2013 - 05:59 PM

#1488 User is offline KingofHarts 

Posted 03 December 2013 - 09:48 PM

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I'd have it as an option, not necessarily a requirement... then again I know ZERO about how making the 6 button control works... so maybe that's not an option?

#1489 User is offline flamewing 

Posted 18 December 2013 - 07:33 AM

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So, I implemented a variant of that control scheme:
  • ABC: Jump buttons as they currently work in the hack;
  • X: Swap players as A does now (rotate left: P1 controls who was P2, P2 controls who was P3, P3 controls who was P1);
  • Y: Swap players as X does now (rotate right: P1 controls who was P3, P2 controls who was P1, P3 controls who was P2);
  • Z: Swap sidekicks if they are both being controlled by AIs
  • Mode: turn super (you still have to be on air).
Moreover, I implemented it in a way that 3-button controllers continue to work as they do currently, it is just 6-button controllers that get all of the benefit.

I have some more things to wrap up, but I may have a new version released in the coming days.




#1490 User is offline Drex 

Posted 18 December 2013 - 09:52 AM

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Glad to hear it. I've been looking forward to this more than the new Sonic 2.

#1491 User is offline MathUser 

Posted 18 December 2013 - 01:00 PM

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New version? I hope it brings new characters. Twould make a good christmas gift.

#1492 User is offline JojHeywood 

Posted 25 December 2013 - 05:22 PM

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View PostMathUser, on 18 December 2013 - 01:00 PM, said:

New version? I hope it brings new characters. Twould make a good christmas gift.


Here's hoping to a release before New Year's.

#1493 User is offline ICEknight 

Posted 25 December 2013 - 06:04 PM

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View Postflamewing, on 18 December 2013 - 07:33 AM, said:

So, I implemented a variant of that control scheme:
  • ABC: Jump buttons as they currently work in the hack;
  • X: Swap players as A does now (rotate left: P1 controls who was P2, P2 controls who was P3, P3 controls who was P1);
  • Y: Swap players as X does now (rotate right: P1 controls who was P3, P2 controls who was P1, P3 controls who was P2);
  • Z: Swap sidekicks if they are both being controlled by AIs

Is swapping sidekicks that important to put it so near the right thumb? I mean, the most important actions are usually mapped to whatever buttons are more easily accessible by the hand.

I'd map them like this, instead:
-Z: Next character (Important change, to the next character in line)
-Y: Previous character (Secondary change, to the last character in line)
-X: Swap sidekicks (Less relevant change, between NPCs)


View Postflamewing, on 18 December 2013 - 07:33 AM, said:

  • Mode: turn super
Now that's a cool idea, even kind of intuitive due to the button's name! :thumbsup:
This post has been edited by ICEknight: 25 December 2013 - 06:06 PM

#1494 User is offline steveswede 

Posted 25 December 2013 - 06:26 PM

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View Postflamewing, on 18 December 2013 - 07:33 AM, said:

So, I implemented a variant of that control scheme:
  • ABC: Jump buttons as they currently work in the hack;
  • X: Swap players as A does now (rotate left: P1 controls who was P2, P2 controls who was P3, P3 controls who was P1);
  • Y: Swap players as X does now (rotate right: P1 controls who was P3, P2 controls who was P1, P3 controls who was P2);
  • Z: Swap sidekicks if they are both being controlled by AIs
  • Mode: turn super (you still have to be on air).
Moreover, I implemented it in a way that 3-button controllers continue to work as they do currently, it is just 6-button controllers that get all of the benefit.

I have some more things to wrap up, but I may have a new version released in the coming days.


View PostICEknight, on 25 December 2013 - 06:04 PM, said:

I'd map them like this, instead:
-Z: Next character (Important change, to the next character in line)
-Y: Previous character (Secondary change, to the last character in line)
-X: Swap sidekicks (Less relevant change, between NPCs)


The minute I saw these I thought this is work to remember than something natural. It's better to just have.

X: Sonic
Y: Tails
Z: Knuckles

You don't have to think about who you're switching to, this way it's just a case of pressing said button will swap to said character. Simple and effective.

#1495 User is offline ICEknight 

Posted 25 December 2013 - 06:36 PM

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With the other system you only really need one button (the others are optional for planning ahead), which makes it more comfortable.

#1496 User is offline flamewing 

Posted 25 December 2013 - 07:49 PM

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I agree with ICEknight -- the 3 buttons for changing to different characters is impossible to downgrade gracefully to a 3-button controller. And he got the gist of the idea that the control scheme is based on being able to plan ahead. The position of the buttons was actually based around using 3 fingers in the control, but I suppose it could be swapped around.

#1497 User is online Dark Sonic 

Posted 25 December 2013 - 11:08 PM

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Could you possibly do the Spinball method and have an option to change to various control schemes in the options menu?

#1498 User is offline Marcus101RR 

Posted 28 December 2013 - 11:18 PM

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View Postflamewing, on 25 December 2013 - 07:49 PM, said:

I agree with ICEknight -- the 3 buttons for changing to different characters is impossible to downgrade gracefully to a 3-button controller. And he got the gist of the idea that the control scheme is based on being able to plan ahead. The position of the buttons was actually based around using 3 fingers in the control, but I suppose it could be swapped around.


Well, aside from me, I am using the XBox 360 Controller on a Six Button config, and it works fine nonetheless. I suppose a optimization could be in order, but as long as its not game breaking should there even be one?

#1499 User is offline JojHeywood 

Posted 30 December 2013 - 02:20 PM

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Just because it isn't game-breaking, doesn't mean it can't be tweaked.

#1500 User is offline Epsilonsama 

Posted 13 February 2014 - 09:43 PM

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Can Team Chaotix go super?

I got all the Sol Emeralds and it seems I cant transform with them. Or is it because I havent got the Chaos Emeralds?


Never mind, it seems you need both sets to transform.
This post has been edited by Epsilonsama: 13 February 2014 - 10:21 PM

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