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Sonic Construct Worlds Cos I can't think up an original name to save my life.

#16 User is offline Candescence 

Posted 06 January 2011 - 06:24 AM

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QUOTE (Azu @ Jan 6 2011, 09:04 PM)
Sonic jumps like he's on the moon.

The jumping acceleration and gravity needs to be adjusted, of course. Hell, a lot of things probably need to be adjusted so they're 'just right'.

Alright, the jump should be very similar to the MMF version, now. My main focus currently is skidding and running speed, for the latter, I have a feeling Sonic takes a bit long to get going, though I don't want him accelerating too fast...

#17 User is offline Lapper 

Posted 06 January 2011 - 12:38 PM

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Can't you use the Sonic Physics Guide?


#18 User is offline Shade Vortex 

Posted 06 January 2011 - 01:31 PM

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Pretty awesome work thus far. I actually didn't know Construct existed before reading this thread. Good luck with fixing all the issues!

I actually decided to try and learn Construct, and it seems very confusing. I don't know how you managed to do so much. All I've been able to do is make a very basic, single screen where an inanimate sprite can move without animations and jump way too high. But considering this isn't a general Construct thread, I won't ask for help in here.

Construct itself seems pretty buggy, so I have no clue how much that will hinder your progress. I know having to learn the fine details of the program certainly is making my experiment very hard to do (I'm simply trying to replicate the Megaman Zero gameplay, but that's irrelevant to the topic at hand).

I must give you props. It would take me ages to get anything working as well as this. I can't even figure out how to do a scrolling camera. Perhaps I'm not meant to make fangames. lol Again, good luck! Great work so far.

I really hope you figure out how to fix the moving platforms though, I hate being pushed off it. I have to fight against it to stay on it.

#19 User is offline Candescence 

Posted 07 January 2011 - 06:07 AM

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QUOTE (Sonica @ Jan 7 2011, 04:38 AM)
Can't you use the Sonic Physics Guide?

I have been using it where appropriate, of course, but the numerous variables in the Guide don't at all mesh with how Construct's Custom Movement Behaviour works. So working out the right values for variables is gonna be trial and error, I'm afraid.
QUOTE
Pretty awesome work thus far. I actually didn't know Construct existed before reading this thread. Good luck with fixing all the issues!

I actually decided to try and learn Construct, and it seems very confusing. I don't know how you managed to do so much. All I've been able to do is make a very basic, single screen where an inanimate sprite can move without animations and jump way too high. But considering this isn't a general Construct thread, I won't ask for help in here.

There should be a whole bunch of tutorials and demonstrations on the forums, there's even a list topic now. I would direct you to DeadEye's "Platform School", but it's kinda borked at the moment due to newer versions of Construct, though it's just a matter of going through the control events and fixing them up so it corresponds to the right player number.
QUOTE
Construct itself seems pretty buggy, so I have no clue how much that will hinder your progress. I know having to learn the fine details of the program certainly is making my experiment very hard to do (I'm simply trying to replicate the Megaman Zero gameplay, but that's irrelevant to the topic at hand).

Well, it's gotten a LOT less buggy as of late, and the devs are, to my knowledge, already working on Construct 2 with a new and superior codebase, complete with OpenGL.
QUOTE
I must give you props. It would take me ages to get anything working as well as this. I can't even figure out how to do a scrolling camera. Perhaps I'm not meant to make fangames. lol Again, good luck! Great work so far.

A scrolling camera is just a matter of ticking the "Center View on Me" attribute on an object, though in this engine it's done with a quick event since there's multiple player objects.
QUOTE
I really hope you figure out how to fix the moving platforms though, I hate being pushed off it. I have to fight against it to stay on it.

Yeah, I know, it's kinda puzzling to me too, I'll try and figure out how to make Sonic move along with the platforms.

#20 User is offline Azu 

Posted 07 January 2011 - 11:37 AM

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You shouldn't use the Custom Movement. Should have did as a static engine.

#21 User is offline Candescence 

Posted 07 January 2011 - 12:33 PM

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QUOTE (Azu @ Jan 8 2011, 03:37 AM)
You shouldn't use the Custom Movement. Should have did as a static engine.

Already tried that, it was the straight port from the MMF2 version. And I eventually realised that was too much of a hassle. I've gotten far, far more progress with this than any other attempt, and I ain't stopping now.

#22 User is offline Shade Vortex 

Posted 08 January 2011 - 10:07 AM

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Thanks for the tutorial links, man. They really help. Wasn't hard at all to fix what was bork. And now I know how to animate stuff.

Annoyingly, it seems the one downside to using Custom movement, is that the default Platform movement has built-in support for moving platforms, but Custom movement does not. This is of course the problem you are experiencing. I guess you have to find out how to replicate the built-in behavior.

MMF2, from what I remember, was a lot easier to make animations and events in for me. Construct seems a bit more complicated, but not impossible to learn. While viewing the event sheets in the tutorials though, it seemed like it loved to crash.

Also, I think to fix the whole "shield sprites staying in the air when you lose it/already have one" issue could be solved with a simple destroy event, but of course you'd have to add triggers/variables for replacing the current shield you have if you already have one, or something. Still new to this, so I'm probably spouting off useless drivel.
This post has been edited by Shade Vortex: 08 January 2011 - 10:08 AM

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