There's a plug-in for Firefox called APNG Editor that you can use. You just place the frames into it and specify the delay time for each frame. It's pretty easy to use.
Concept Workbench Ideas and concept art
#47
Posted 22 November 2010 - 03:39 PM
I see... Would you know where I could get it? Or how if that previous question was really stupid?
#48
Posted 22 November 2010 - 03:55 PM
Use Japng Editor. It's quicker and easier to use than the Firefox plugin.
#49
Posted 23 November 2010 - 01:24 AM
Uhh... I probably sound REALLY stupid right now but... what do I click?
#50
Posted 23 November 2010 - 05:59 AM
Just a thought, considering this:

Other than the blocks breaking may I suggest some form of dirt clumps as well? I think it is needed for HD.

Other than the blocks breaking may I suggest some form of dirt clumps as well? I think it is needed for HD.
#51
Posted 23 November 2010 - 09:46 AM
Just a thought, considering this:

Other than the blocks breaking may I suggest some form of dirt clumps as well? I think it is needed for HD.

Other than the blocks breaking may I suggest some form of dirt clumps as well? I think it is needed for HD.
Great idea; I can imagine it as some dirt and soil shooting out with the blocks, kind of like what happens when an animal is digging a hole and tossing the soil high up into the air.
I could like to see a mockup of it in action here too.
#53
Posted 23 November 2010 - 11:34 AM
We're already working on something extremely similar! There's no way we were just going to have static tile chunks break off exactly like the original.
#54
Posted 30 November 2010 - 01:23 AM
"I put my address down as 1060 West Addison."
Here's a concept for the CPZ tube juice.

Crappy, yes.
And:
Here's a concept for the CPZ tube juice.

Crappy, yes.
And:
Ideally yes; I'd love to see more visual concepts posted over in the ideas thread. But since not everyone is an artist, ideas are more than welcome.
This post has been edited by Hamneggs: 30 November 2010 - 06:12 PM
#55
Posted 30 November 2010 - 07:06 PM
Is it really that time again?
A better version, notice now the lavender in it, and the overall darker tone. If some Navier-Stokes could be applied to something like this, it would be good. Really good.
A better version, notice now the lavender in it, and the overall darker tone. If some Navier-Stokes could be applied to something like this, it would be good. Really good.
#58
Posted 30 November 2010 - 10:14 PM
Sonic 2 CPZ tube test
Here ya go!
Kinda lame, for I didn't go all out on the specks. As for the fluid? Just some Perlin Noise.
Here ya go!
Kinda lame, for I didn't go all out on the specks. As for the fluid? Just some Perlin Noise.
#59
Posted 30 November 2010 - 10:48 PM
I like it, but I worry that it moves too slow for the player to even notice and appreciate it.
#60
Posted 01 December 2010 - 12:02 AM
I like it, but I worry that it moves too slow for the player to even notice and appreciate it.
The same thing, but sped up.
NOTE: THIS IS THE SAME EXACT ONE, JUST SPED UP. THE OLD ONE IS NO LONGER AVAILABLE
I don't know about this. I fear a very intelligent rant from another member as to why this doesn't work may happen soon.


00
