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Sonic 4.

#61 User is offline SpeedStarTMQ 

Posted 14 October 2010 - 01:45 PM

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After skimming through this thread's last few posts, I ask; video please? specialed.png (for physics, it's hard to make out that they're fixed)
This post has been edited by SpeedStarTMQ: 14 October 2010 - 01:47 PM

#62 User is offline Irixion 

Posted 14 October 2010 - 02:42 PM

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QUOTE (Endri @ Oct 14 2010, 12:34 PM)
QUOTE (Dude @ Oct 14 2010, 01:26 PM)
QUOTE (Alriightyman @ Oct 14 2010, 12:23 PM)
Since this is public now, I might as well ask here. Do you need to have a JTAG 360 if you edit the OFFICIAL release that was bought from XBL?


Going off of precedent alone, I'd say the only time you'd need a JTAG is if you're going to edit the executable itself, if this game is anything like '06, that'll be the only protected file.
In the case of every XBLA game, or DLC, or GOD (game on demand) contents are container files that contains the actual game data.


So the awnser is yes. Yes, you need a jtag, because every LIVE or PIRS or CON containers are RSA signed, and the key is based on the Xbox 360's private key plus the MD5 hash of parts of the file. Therefore, if you change a single byte in the game, consequently the container file will have a brand new MD5 hash, and the RSA key will not match with the new MD5 hash of the hacked file, and it won't even show on the non jtagged 360 (well, in fact it will show for a fraction of second, but it'll suddenly disappear). If you are going to hack the game, you'll need to repack the game into a container in order to play it as a full version. It is then signed with a devkit private key (that is known), and requires a jtagged system because it bypasses RSA check, and can run unsigned code.

If you have a jtag, you can unpack the game and run it through the default.xex executable, though the game will show up as trial, because the "ownership" information is read from the container file that the game was supposed to be stored at.

So, in short, the only time a jtag wouldn't be required is if you, for some reason, knew the Xbox 360's private key. And if such a key was avaiable on the internet, the jtag hack wouldn't be needed at all anymore.



Really? I remember editing a GH3 ISO to enable autobot and it worked on my non JTAG'd 360. I haven't used it online and I'm not banned. :s

#63 User is offline Rika Chou 

Posted 14 October 2010 - 02:57 PM

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Wait, isn't Modio able to resign and rehash edited files to work on the 360 again? Or is that for something else.



#64 User is offline Azu 

Posted 14 October 2010 - 03:15 PM

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I'll wait for a Wii version hack.

#65 User is offline Azukara 

Posted 14 October 2010 - 03:17 PM

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A Wii hack shouldn't be hard, since it's basically the same code.. right?

#66 User is offline Hez 

Posted 14 October 2010 - 04:20 PM

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soooo.....classic sonic model hack? I juss sayin'

#67 User is offline Brad 

Posted 14 October 2010 - 04:34 PM

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Wow... this is pretty amazing. Think what people can achieve with this now - Classic Sonic, fixed physics, improved level design, speed booster removal... the possibilities are endless.

*is waiting for Sonic the Hedgehog 4: Episode I (Classic Mode)*

#68 User is offline VB.NET 

Posted 14 October 2010 - 05:00 PM

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QUOTE (Sonic Warrior TJ @ Oct 14 2010, 08:48 AM)
There's 36 in E.G.G. Station actually. I keep trying to make it through, and I can beat the Egg Mech without getting hit, but I can't for the life of me make it past the Mad Gear boss without losing my fucking rings, and since it's a chase battle they fly off screen so fast you can hardly get half of them back.

So yeah, good luck Jim, we're all counting on you.


I found an easy way to defeat the Mad Gear boss without getting hurt. If you keep jump dashing like a mad man you'll build up speed to run under the normal mini Robotniks, and if you encounter a crazy blue one simply hold left to brake! Simply tap A to avoid the spike balls and whoop that Egg! (Now if only I could beat the Final Boss without getting hit argh.gif)

#69 User is offline Mr. Mash 

Posted 14 October 2010 - 05:17 PM

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I know it's early days yet, but since this appears to be pretty hackable, I wonder if sometime not too far from now Sonic 4 will be a common base for hacking

#70 User is offline Azu 

Posted 14 October 2010 - 05:40 PM

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QUOTE (Azukara @ Oct 14 2010, 04:17 PM)
A Wii hack shouldn't be hard, since it's basically the same code.. right?



Maybe so, but unpacking the WAD is easy, it's unpacking the .app files in the wad is what I'm concerned about.

#71 User is offline PsychoSk8r 

Posted 14 October 2010 - 05:51 PM

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Impressive. I'll be happy when the same thing's done for the wii version though =P

#72 User is offline Maxd 

Posted 14 October 2010 - 07:03 PM

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It will be Sonic 4 as we have truly imagined it.

#73 User is offline Polygon Jim 

Posted 14 October 2010 - 07:57 PM

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Just putting this here to show ring editing in the Wii version works perfectly.

#74 User is offline Robochao 

Posted 14 October 2010 - 08:07 PM

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QUOTE (Polygon Jim @ Oct 14 2010, 07:57 PM)



Just putting this here to show ring editing in the Wii version works perfectly.


Just wondering. What's your intent to these modifications?

While one part of me thinks that you are flaunting your talents, the other part screams full on fun edits for .... whatever reason you have in mind.
I like this and your Motobug thingy. My conflicting emotions will soon get the best of me.

#75 User is offline Polygon Jim 

Posted 14 October 2010 - 08:16 PM

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QUOTE (Robochao @ Oct 14 2010, 09:07 PM)
QUOTE (Polygon Jim @ Oct 14 2010, 07:57 PM)



Just putting this here to show ring editing in the Wii version works perfectly.


Just wondering. What's your intent to these modifications?

While one part of me thinks that you are flaunting your talents, the other part screams full on fun edits for .... whatever reason you have in mind.
I like this and your Motobug thingy. My conflicting emotions will soon get the best of me.




Not going to post pretty much anything until I get at least a full stage done but I'm pretty much planning to make Sonic 4 better. Once we get full level editing done I'm going to remake all the art to be better, remove all the stupid cell shading, redo all the level layouts to be actually fun, and attempt to fix the physics a bit.

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